Literature DB >> 28387695

The quest to apply VR technology to rehabilitation: tribulations and treasures.

Emily A Keshner1, Joyce Fung2,3.   

Abstract

The papers that follow stem from a symposium presented at the International Society for Posture and Gait Research (ISPGR) in Seville, Spain, in July 2015. Four speakers were charged with presenting their methods of applying virtual reality (VR) technology to obtain meaningful rehabilitation outcomes. The symposium aims to explore characteristics of VR that modify mechanisms supporting motor relearning. Common impairments in posture and gait that can be modulated within virtual environments by employing motor learning concepts, including sensory augmentation and repetition, were examined. Critical overviews of VR applications that address different therapeutic objectives for improving posture and gait in individuals with neurological insult or injury were presented. A further goal was to identify approaches and efforts to bridge the gap between knowledge generation from research and knowledge uptake in clinical practice. Specific objectives of this symposium were that participants be able to: 1) identify benefits and limitations of selecting VR as an intervention tool; 2) discuss how VR relates to principles for motor relearning following neurological insult or injury; and 3) identify areas and methods for future translation of VR technology in clinical and home-based settings. Our symposium concluded that the application of VR technology in assessment, treatment, and research has yielded promising results in transferring learned cognitive and motor skills to more natural environments. VR permits the user to interact with a multidimensional and multisensory environment in real time, and offers the opportunity to provide both standardized and individualized interventions while monitoring behavior.

Entities:  

Keywords:  Posture; gait; motor relearning; sensorimotor integration; virtual environment

Mesh:

Year:  2017        PMID: 28387695     DOI: 10.3233/VES-170610

Source DB:  PubMed          Journal:  J Vestib Res        ISSN: 0957-4271            Impact factor:   2.435


  11 in total

Review 1.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
Journal:  Nat Rev Neurol       Date:  2020-06-26       Impact factor: 42.937

Review 2.  Tracking the evolution of virtual reality applications to rehabilitation as a field of study.

Authors:  Emily A Keshner; Patrice Tamar Weiss; Dorit Geifman; Daphne Raban
Journal:  J Neuroeng Rehabil       Date:  2019-06-21       Impact factor: 4.262

3.  Advanced virtual reality-based rehabilitation of balance and gait in clinical practice.

Authors:  Desiderio Cano Porras; Hadar Sharon; Rivka Inzelberg; Yitzhak Ziv-Ner; Gabriel Zeilig; Meir Plotnik
Journal:  Ther Adv Chronic Dis       Date:  2019-08-23       Impact factor: 5.091

4.  Walking with head-mounted virtual and augmented reality devices: Effects on position control and gait biomechanics.

Authors:  Zoe Y S Chan; Aislinn J C MacPhail; Ivan P H Au; Janet H Zhang; Ben M F Lam; Reed Ferber; Roy T H Cheung
Journal:  PLoS One       Date:  2019-12-04       Impact factor: 3.240

5.  Will virtual rehabilitation replace clinicians: a contemporary debate about technological versus human obsolescence.

Authors:  Tal Krasovsky; Anat V Lubetzky; Philippe S Archambault; W Geoffrey Wright
Journal:  J Neuroeng Rehabil       Date:  2020-12-09       Impact factor: 4.262

Review 6.  The Effect of Physical Exercise on Cognitive Impairment in Neurodegenerative Disease: From Pathophysiology to Clinical and Rehabilitative Aspects.

Authors:  Giacomo Farì; Paola Lunetti; Giovanni Pignatelli; Maria Vittoria Raele; Alessandra Cera; Giulia Mintrone; Maurizio Ranieri; Marisa Megna; Loredana Capobianco
Journal:  Int J Mol Sci       Date:  2021-10-27       Impact factor: 5.923

7.  Postural and Head Control Given Different Environmental Contexts.

Authors:  Anat V Lubetzky; Jennifer L Kelly; Bryan D Hujsak; Jenny Liu; Daphna Harel; Maura Cosetti
Journal:  Front Neurol       Date:  2021-06-03       Impact factor: 4.003

8.  Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial.

Authors:  María José Cano-Mañas; Susana Collado-Vázquez; Javier Rodríguez Hernández; Antonio Jesús Muñoz Villena; Roberto Cano-de-la-Cuerda
Journal:  J Healthc Eng       Date:  2020-02-13       Impact factor: 2.682

9.  Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study.

Authors:  Samuel Elia Johannes Knobel; Brigitte Charlotte Kaufmann; Stephan Moreno Gerber; Prabitha Urwyler; Dario Cazzoli; René M Müri; Tobias Nef; Thomas Nyffeler
Journal:  JMIR Serious Games       Date:  2021-07-02       Impact factor: 4.143

Review 10.  Cognitive and Physical Intervention in Metals' Dysfunction and Neurodegeneration.

Authors:  Anna Jopowicz; Justyna Wiśniowska; Beata Tarnacka
Journal:  Brain Sci       Date:  2022-03-03
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