Literature DB >> 26093805

Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review.

Davide Corbetta1, Federico Imeri2, Roberto Gatti3.   

Abstract

QUESTION: In people after stroke, does virtual reality based rehabilitation (VRBR) improve walking speed, balance and mobility more than the same duration of standard rehabilitation? In people after stroke, does adding extra VRBR to standard rehabilitation improve the effects on gait, balance and mobility?
DESIGN: Systematic review with meta-analysis of randomised trials. PARTICIPANTS: Adults with a clinical diagnosis of stroke. INTERVENTION: Eligible trials had to include one these comparisons: VRBR replacing some or all of standard rehabilitation or VRBR used as extra rehabilitation time added to a standard rehabilitation regimen. OUTCOME MEASURES: Walking speed, balance, mobility and adverse events.
RESULTS: In total, 15 trials involving 341 participants were included. When VRBR replaced some or all of the standard rehabilitation, there were statistically significant benefits in walking speed (MD 0.15 m/s, 95% CI 0.10 to 0.19), balance (MD 2.1 points on the Berg Balance Scale, 95% CI 1.8 to 2.5) and mobility (MD 2.3 seconds on the Timed Up and Go test, 95% CI 1.2 to 3.4). When VRBR was added to standard rehabilitation, mobility showed a significant benefit (0.7 seconds on the Timed Up and Go test, 95% CI 0.4 to 1.1), but insufficient evidence was found to comment about walking speed (one trial) and balance (high heterogeneity).
CONCLUSION: Substituting some or all of a standard rehabilitation regimen with VRBR elicits greater benefits in walking speed, balance and mobility in people with stroke. Although the benefits are small, the extra cost of applying virtual reality to standard rehabilitation is also small, especially when spread over many patients in a clinic. Adding extra VRBR time to standard rehabilitation also has some benefits; further research is needed to determine if these benefits are clinically worthwhile.
Copyright © 2015 Australian Physiotherapy Association. Published by Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Postural balance; Stroke rehabilitation; Virtual reality exposure therapy; Walking

Mesh:

Year:  2015        PMID: 26093805     DOI: 10.1016/j.jphys.2015.05.017

Source DB:  PubMed          Journal:  J Physiother        ISSN: 1836-9561            Impact factor:   7.000


  49 in total

1.  Deficits in motor coordination of the paretic lower limb limit the ability to immediately increase walking speed in individuals with chronic stroke.

Authors:  Lucas Rodrigues Nascimento; Kênia Kiefer Parreiras de Menezes; Aline Alvim Scianni; Iza Faria-Fortini; Luci Fuscaldi Teixeira-Salmela
Journal:  Braz J Phys Ther       Date:  2019-09-18       Impact factor: 3.377

Review 2.  [New aspects of neurorehabilitation: motor and language].

Authors:  J Liepert; C Breitenstein
Journal:  Nervenarzt       Date:  2016-12       Impact factor: 1.214

3.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

Review 4.  Posterior Fossa Tumor Rehabilitation: An Up-to-Date Overview.

Authors:  Daniela Pia Rosaria Chieffo; Federica Lino; Valentina Arcangeli; Federica Moriconi; Paolo Frassanito; Luca Massimi; Gianpiero Tamburrini
Journal:  Children (Basel)       Date:  2022-06-16

5.  Stance Phase Gait Training Post Stroke Using Simultaneous Transcranial Direct Current Stimulation and Motor Learning-Based Virtual Reality-Assisted Therapy: Protocol Development and Initial Testing.

Authors:  Ahlam Salameh; Jessica McCabe; Margaret Skelly; Kelsey Rose Duncan; Zhengyi Chen; Curtis Tatsuoka; Marom Bikson; Elizabeth C Hardin; Janis J Daly; Svetlana Pundik
Journal:  Brain Sci       Date:  2022-05-28

6.  The influence of a virtual reality entertainment program on depressive symptoms and sedentary behaviour in inpatient stroke survivors: a research protocol for a pilot randomized controlled trial.

Authors:  Isabelle Rash; Megan Helgason; Donna Jansons; Lindsay Mitchell; Brodie M Sakakibara
Journal:  Pilot Feasibility Stud       Date:  2022-10-22

7.  Transient visual perturbations boost short-term balance learning in virtual reality by modulating electrocortical activity.

Authors:  Steven M Peterson; Estefania Rios; Daniel P Ferris
Journal:  J Neurophysiol       Date:  2018-07-25       Impact factor: 2.714

8.  Effect of Virtual Reality Gait Training on Participation in Survivors of Subacute Stroke: A Randomized Controlled Trial.

Authors:  Ilona J M de Rooij; Ingrid G L van de Port; Michiel Punt; Pim J M Abbink-van Moorsel; Michiel Kortsmit; Ruben P A van Eijk; Johanna M A Visser-Meily; Jan-Willem G Meijer
Journal:  Phys Ther       Date:  2021-05-04

9.  The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients.

Authors:  Seung Kyu Park; Dae Jung Yang; Yo Han Uhm; Jae Won Heo; Je Ho Kim
Journal:  J Phys Ther Sci       Date:  2016-07-29

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.