| Literature DB >> 31557907 |
Denilson Brilliant T1, Rui Nouchi2,3, Ryuta Kawashima4,5.
Abstract
Video gaming, the experience of playing electronic games, has shown several benefits for human health. Recently, numerous video gaming studies showed beneficial effects on cognition and the brain. A systematic review of video gaming has been published. However, the previous systematic review has several differences to this systematic review. This systematic review evaluates the beneficial effects of video gaming on neuroplasticity specifically on intervention studies. Literature research was conducted from randomized controlled trials in PubMed and Google Scholar published after 2000. A systematic review was written instead of a meta-analytic review because of variations among participants, video games, and outcomes. Nine scientific articles were eligible for the review. Overall, the eligible articles showed fair quality according to Delphi Criteria. Video gaming affects the brain structure and function depending on how the game is played. The game genres examined were 3D adventure, first-person shooting (FPS), puzzle, rhythm dance, and strategy. The total training durations were 16-90 h. Results of this systematic review demonstrated that video gaming can be beneficial to the brain. However, the beneficial effects vary among video game types.Entities:
Keywords: brain; neuroplasticity; video gaming
Year: 2019 PMID: 31557907 PMCID: PMC6826942 DOI: 10.3390/brainsci9100251
Source DB: PubMed Journal: Brain Sci ISSN: 2076-3425
Differences between previous review and current review.
| Difference | Previous Review | Current Review |
|---|---|---|
| Type of reviewed studies | Experimental and correlational studies | Experimental studies only |
| Neuroimaging technique of reviewed studies | CT, fMRI, MEG, MRI, PET, SPECT, tDCS, EEG, and NIRS | fMRI and MRI only |
| Participants of reviewed studies | Healthy and addicted participant | Healthy participants Only |
CT, computed tomography; fMRI, functional magnetic resonance imaging; MEG, magnetoencephalography MRI, magnetic resonance imaging; PET, positron emission tomography; SPECT, single photon emission computed tomography; tDCS, transcranial direct current stimulation; EEG, electroencephalography; NIRS, near-infrared spectroscopy.
PRISMA Checklist of the literature review.
| Section/Topic | # | Checklist Item | Reported on Page # |
|---|---|---|---|
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| Title | 1 | Identify the report as a systematic review, meta-analysis, or both. | 1 |
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| Structured summary | 2 | Provide a structured summary including, as applicable: background; objectives; data sources; study eligibility criteria, participants, and interventions; study appraisal and synthesis methods; results; limitations; conclusions and implications of key findings; systematic review registration number. | 1 |
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| Rationale | 3 | Describe the rationale for the review in the context of what is already known. | 1, 2 |
| Objectives | 4 | Provide an explicit statement of questions being addressed related to participants, interventions, comparisons, outcomes, and study design (PICOS). | 2 |
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| Protocol and registration | 5 | Indicate if a review protocol exists, if and where it is accessible (e.g., Web address), and if available, provide registration information including registration number. | 2 |
| Eligibility criteria | 6 | Specify study characteristics (e.g., PICOS, length of follow-up) and report characteristics (e.g., years considered, language, publication status) used as criteria for eligibility, giving rationale. | 2 |
| Information sources | 7 | Describe all information sources (e.g., databases with dates of coverage, contact with study authors to identify additional studies) in the search and date last searched. | 2 |
| Search | 8 | Present full electronic search strategy for at least one database, including any limits used, such that it could be repeated. | 2 |
| Study selection | 9 | State the process for selecting studies (i.e., screening, eligibility, included in systematic review, and if applicable, included in the meta-analysis). | 3 |
| Data collection process | 10 | Describe method of data extraction from reports (e.g., piloted forms, independently, in duplicate) and any processes for obtaining and confirming data from investigators. | 3 |
| Data items | 11 | List and define all variables for which data were sought (e.g., PICOS, funding sources) and any assumptions and simplifications made. | 3 |
| Risk of bias in individual studies | 12 | Describe methods used for assessing risk of bias of individual studies (including specification of whether this was done at the study or outcome level), and how this information is to be used in any data synthesis. | 2 |
| Summary measures | 13 | State the principal summary measures (e.g., risk ratio, difference in means). | - |
| Synthesis of results | 14 | Describe the methods of handling data and combining results of studies, if done, including measures of consistency (e.g., I2) for each meta-analysis. | - |
| Risk of bias across studies | 15 | Specify any assessment of risk of bias that might affect the cumulative evidence (e.g., publication bias, selective reporting within studies). | - |
| Additional analyses | 16 | Describe methods of additional analyses (e.g., sensitivity or subgroup analyses, meta-regression), if done, indicating which were pre-specified. | - |
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| Study selection | 17 | Give numbers of studies screened, assessed for eligibility, and included in the review, with reasons for exclusions at each stage, ideally with a flow diagram. | 3,5 |
| Study characteristics | 18 | For each study, present characteristics for which data were extracted (e.g., study size, PICOS, follow-up period) and provide the citations. | 5-11 |
| Risk of bias within studies | 19 | Present data on risk of bias of each study, and if available, any outcome level assessment (see item 12). | 5,6 |
| Results of individual studies | 20 | For all outcomes considered (benefits or harms), present, for each study: (a) simple summary data for each intervention group (b) effect estimates and confidence intervals, ideally with a forest plot. | 4 |
| Synthesis of results | 21 | Present results of each meta-analysis done, including confidence intervals and measures of consistency. | - |
| Risk of bias across studies | 22 | Present results of any assessment of risk of bias across studies (see Item 15). | - |
| Additional analysis | 23 | Give results of additional analyses, if done (e.g., sensitivity or subgroup analyses, meta-regression [see Item 16]). | - |
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| Summary of evidence | 24 | Summarize the main findings including the strength of evidence for each main outcome; consider their relevance to key groups (e.g., healthcare providers, users, and policy makers). | 12,13 |
| Limitations | 25 | Discuss limitations at study and outcome level (e.g., risk of bias), and at review-level (e.g., incomplete retrieval of identified research, reporting bias). | 13 |
| Conclusions | 26 | Provide a general interpretation of the results in the context of other evidence, and implications for future research. | 14 |
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| Funding | 27 | Describe sources of funding for the systematic review and other support (e.g., supply of data); role of funders for the systematic review. | 14 |
For more information, visit: www.prisma-statement.org.
Summary of beneficial effect of video gaming.
| Author | Year | Participant Age | Game Genre | Control | Duration | Beneficial Effect |
|---|---|---|---|---|---|---|
| Gleich et al. [ | 2017 | 18–36 | 3D adventure | passive | 8 weeks | Increased activity in hippocampus |
| Decreased activity in DLPFC | ||||||
| Haier et al. [ | 2009 | 12–15 | puzzle | passive | 3 months | Increased GM in several visual–spatial processing area |
| Decreased activity in frontal area | ||||||
| Kuhn et al. [ | 2014 | 19–29 | 3D adventure | passive | 8 weeks | Increased GM in hippocampal, DLPFC and cerebellum |
| Lee et al. [ | 2012 | 18–30 | strategy | active | 8–10 weeks | Decreased activity in DLPFC |
| 8–11 weeks | Non-significant activity difference | |||||
| Lorenz et al. [ | 2015 | 19–27 | 3D adventure | passive | 8 weeks | Preserved activity in ventral striatum |
| Martinez et al. [ | 2013 | 16–21 | puzzle | passive | 4 weeks | Functional connectivity change in multimodal integration system |
| Functional connectivity change in higher-order executive processing | ||||||
| Roush [ | 2013 | 50–65 | rhythm dance | active | 24 weeks | Increased activity in visuospatial working memory area |
| Increased activity in emotional and attention area | ||||||
| passive | Similar compared to active control- | |||||
| West et al. [ | 2017 | 55–75 | 3D adventure | active | 24 weeks | Non-significant GM difference |
| passive | Increased cognitive performance and short-term memory | |||||
| Increased GM in hippocampus and cerebellum | ||||||
| West et al. [ | 2018 | 18–29 | FPS | active | 8 weeks | Increased GM in hippocampus (spatial learner *) |
| Increased GM in amygdala (response learner *) | ||||||
| Decreased GM in hippocampus (response learner) |
Duration was converted into weeks (1 month = 4 weeks); DLPFC, dorsolateral prefrontal cortex; GM, grey matter; FPS, first person shooting. * Participants were categorized based on how they played during the video gaming intervention.
Figure 1Flowchart of literature search.
Methodological quality of eligible studies.
| Author | Year | Q1 | Q2 | Q3 | Q4 | Q5 | Q6 | Q7 | Q8 | Q9 | Q10 | Q11 | Q12 | Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gleich et al. [ | 2017 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 6 |
| Haier et al. [ | 2009 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 5 |
| Kuhn et al. [ | 2014 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 5 |
| Lee et al. [ | 2012 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 6 |
| Lorenz et al. [ | 2015 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 7 |
| Martinez et al. [ | 2013 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 3 |
| Roush [ | 2013 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 7 |
| West et al. [ | 2017 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 9 |
| West et al. [ | 2018 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 7 |
| Score | 6 | 2 | 9 | 9 | 2 | 0 | 0 | 3 | 4 | 8 | 7 | 5 |
Q1, Random allocation; Q2, Concealed allocation; Q3, Similar baselines among groups; Q4, Eligibility specified; Q5, Blinded assessor outcome; Q6, Blinded care provider; Q7, Blinded patient; Q8, Intention-to-treat analysis; Q9, Detail of allocation method; Q10, Adequate description of each group; Q11, Statistical comparison between groups; Q12, Dropout report (1, specified; 0, unspecified).
Inclusion and exclusion criteria for eligible studies.
| Author | Year | Inclusion | Exclusion | ||||||
|---|---|---|---|---|---|---|---|---|---|
| i1 | i2 | i3 | e1 | e2 | e3 | e4 | e5 | ||
| Gleich et al. [ | 2017 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 |
| Haier et al. [ | 2009 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 0 |
| Kuhn et al. [ | 2014 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 |
| Lee et al. [ | 2012 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 0 |
| Lorenz et al. [ | 2015 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| Martinez et al. [ | 2013 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 1 |
| Roush [ | 2013 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 |
| West et al. [ | 2017 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 |
| West et al. [ | 2018 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 |
| total | 8 | 4 | 3 | 8 | 7 | 6 | 5 | 4 | |
i1, Little/no experience in video gaming; i2, Right-handed; i3, Sex-specific; e1, Psychiatric/mental illness; e2, Neurological illness; e3, Medical illness; e4, MRI contraindication; e5, experience in game training.
Control group examined eligible studies.
| Control | Author | Year |
|---|---|---|
| Active control | Lee et al. [ | 2012 |
| West et al. [ | 2018 | |
| Passive control | Gleich et al. [ | 2017 |
| Haier et al. [ | 2009 | |
| Kuhn et al. [ | 2014 | |
| Lorenz et al. [ | 2015 | |
| Martinez et al. [ | 2013 | |
| Active–passive control | Roush [ | 2013 |
| West et al. [ | 2017 |
Genres and game titles of video gaming intervention.
| Genre | Author | Year | Title |
|---|---|---|---|
| 3D adventure | Gleich et al. [ | 2017 | Super Mario 64 DS |
| Kuhn et al. [ | 2014 | Super Mario 64 | |
| Lorenz et al. [ | 2015 | Super Mario 64 DS | |
| West et al. [ | 2017 | Super Mario 64 | |
| FPS | West et al. * [ | 2018 | Call of Duty |
| Puzzle | Haier et al. [ | 2009 | Tetris |
| Martinez et al. [ | 2013 | Professor Layton and The Pandora’s Box | |
| Rhythm dance | Roush [ | 2013 | Dance Revolution |
| Strategy | Lee et al. [ | 2012 | Space Fortress |
* West et al. used multiple games; other games are Call of Duty 2, 3, Black Ops, and World at War, Killzone 2 and 3, Battlefield 2, 3, and 4, Resistance 2 and Fall of Man, and Medal of Honor.
Participant details of eligible studies.
| Category | Author | Year | Age | Sample Size | Ratio (%) | Detail | |||
|---|---|---|---|---|---|---|---|---|---|
| Lowest | Highest | Range | Female | Male | |||||
| Teenager | Haier et al. [ | 2009 | 12 | 15 | 3 | 44 | 70.45 | 29.54 | Training ( |
| Young adult | Gleich et al. [ | 2017 | 18 | 36 | 18 | 26 | 100 | 0 | Training ( |
| Control ( | |||||||||
| Kuhn et al. [ | 2014 | 19 | 29 | 10 | 48 | 70.8 | 29.2 | Training ( | |
| Control ( | |||||||||
| Lee et al. [ | 2012 | 18 | 30 | 12 | 75 | 61.4 | 38.6 | Training A ( | |
| Training B ( | |||||||||
| Control ( | |||||||||
| Lorenz et al. [ | 2015 | 19 | 27 | 8 | 50 | 72 | 28 | Training ( | |
| Control ( | |||||||||
| Martinez et al. [ | 2013 | 16 | 21 | 5 | 20 | 100 | 0 | Training ( | |
| Control ( | |||||||||
| West et al. [ | 2018 | 18 | 29 | 11 | 43 | 67.4 | 32.5 | Action game ( | |
| Non-action game ( | |||||||||
| Older adult | Roush [ | 2013 | 50 | 65 | 15 | 39 | 100 | 0 | Training ( |
| Active control ( | |||||||||
| Passive control ( | |||||||||
| West et al. [ | 2017 | 55 | 75 | 20 | 48 | 66.7 | 33.3 | Training ( | |
| Active control ( | |||||||||
| Passive control ( | |||||||||
Periods and intensities of video gaming intervention.
| Author | Year | Length (Week) | Total Hours | Average Intensity (h/Week) |
|---|---|---|---|---|
| Gleich et al. [ | 2017 | 8 | 49.5 | 6.2 |
| Haier et al. [ | 2009 | 12 | 18 | 1.5 |
| Kuhn et al. [ | 2014 | 8 | 46.88 | 5.86 |
| Lorenz et al. [ | 2012 | 8 | 28 | 3.5 |
| Lee et al. [ | 2015 | 8–11 * | 27 | n/a |
| Martinez et al. [ | 2013 | 4 | 16 | 4 |
| Roush [ | 2013 | 24 | ns | n/a |
| West et al. [ | 2017 | 24 | 72 | 3 |
| West et al. [ | 2018 | 8.4 | 90 | 10.68 |
The training length was converted into weeks (1 month = 4 weeks). ns, not specified; n/a, not available; * exact length is not available.
MRI analysis details of eligible studies.
| MRI Analysis | Author | Year | Contrast | Statistical Tool | Statistical Method | |
|---|---|---|---|---|---|---|
| Resting | Martinez et al. [ | 2013 | (post- > pre-training) > (post>pre-control) | MATLAB; SPM8 | TFCE uncorrected | <0.005 |
| Structural | Haier et al. * [ | 2009 | (post>pre-training) > (post>pre-control) | MATLAB 7; SurfStat | FWE corrected | <0.005 |
| Kuhn et al. [ | 2014 | (post>pre-training) > (post>pre-control) | VBM8; SPM8 | FWE corrected | <0.001 | |
| West et al. [ | 2017 | (post>pre-training) > (post>pre-control) | Bpipe | Uncorrected | <0.0001 | |
| West et al. [ | 2018 | (post>pre-training) > (post>pre-control) | Bpipe | Bonferroni corrected | <0.001 | |
| Task | Gleich et al. [ | 2017 | (post>pre-training) > (post>pre-control) | SPM12 | Monte Carlo corrected | <0.05 |
| Haier et al. * [ | 2009 | (post>pre-training) > (post>pre-control) | SPM7 | FDR corrected | <0.05 | |
| Lee et al. [ | 2012 | (post>pre-training) > (post>pre-control) | FSL; FEAT | uncorrected | <0.01 | |
| Lorenz et al. [ | 2015 | (post>pre-training) > (post>pre-control) | SPM8 | Monte Carlo corrected | <0.05 | |
| Roush + [ | 2013 | post>pre-training | MATLAB 7; SPM8 | uncorrected | =0.001 |
* Haier et al. conducted structural and task analyses. + Compared pre-training and post-training between groups without using contrast. TFCE, Threshold Free Cluster Enhancement; FEW, familywise error rate; FDR, false discovery rate.
Resting-State MRI specifications of eligible studies.
| Author | Year | Resting State | Structural | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Imaging | TR (s) | TE (ms) | Slice | Imaging | TR (s) | TE (ms) | Slice | ||
|
| 2013 | gradient-echo planar image | 3 | 28.1 | 36 | T1-weighted | 0.92 | 4.2 | 158 |
Structural MRI specifications of eligible studies.
| Author | Year | Imaging | TR (s) | TE (ms) |
|---|---|---|---|---|
| Kuhn et al. [ | 2014 | 3D T1 weighted MPRAGE | 2.5 | 4.77 |
| West et al. [ | 2017 | 3D gradient echo MPRAGE | 2.3 | 2.91 |
| West et al. [ | 2018 | 3D gradient echo MPRAGE | 2.3 | 2.91 |
Task-Based MRI specifications of eligible studies.
| Author | Year | Task | BOLD | Structural | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Imaging | TR (s) | TE (ms) | Slice | Imaging | TR (s) | TE (ms) | Slice | |||
| Gleich et al. [ | 2017 | win–loss paradigm | T2 echo-planar image | 2 | 30 | 36 | T1-weighted | 2.5 | 4.77 | 176 |
| Haier et al. [ | 2009 | Tetris | Functional echo planar | 2 | 29 | ns | 5-echo MPRAGE | 2.53 | 1.64; 3.5; 5.36; 7.22; 9.08 | ns |
| Lee et al. [ | 2012 | game control | fast echo-planar image | 2 | 25 | ns | T1-weighted MPRAGE | 1.8 | 3.87 | 144 |
| Lorenz et al. [ | 2015 | slot machine paradigm | T2 echo-planar image | 2 | 30 | 36 | T1-weighted MPRAGE | 2.5 | 4.77 | ns |
| Roush [ | 2013 | digit symbol substitution | fast echo-planar image | 2 | 25 | 34 | diffusion weighted image | ns | ns | ns |
All analyses used 3 Tesla magnetic force; TR = repetition time; TE = echo time, ns = not specified.