| Literature DB >> 35916694 |
Aarón Sújar1,2, Marina Martín-Moratinos1,3, María Rodrigo-Yanguas1,3, Marcos Bella-Fernández1,4,5, Carlos González-Tardón6, David Delgado-Gómez7, Hilario Blasco-Fontecilla1,3,8,9.
Abstract
Video game-based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD, video games have certain advantages such as being comfortable, flexible, and cost-efficient. However, establishing the most appropriate type(s) of video games that should be used for this treatment remains a matter of debate, including the commercial existing video games or serious video games that are specifically constructed to target specific disorders. This guide represents a starting point for developing serious video games aimed at treating ADHD. We summarize the key points that need to be addressed to generate an effective and motivating game-based treatment. Following recommendations from the literature to create game-based treatments, we describe the development stages of a serious video game for treating ADHD. Game design should consider the interests of future users; game mechanics should be based on cognitive exercises; and therapeutic mechanisms must include the control of difficulty, engagement, motivation, time constraints, and reinforcement. To elaborate upon this guide, we performed a narrative review focused on the use of video games for the treatment of ADHD, and were inspired by our own experience during the development of the game "The Secret Trail of Moon." ©Aarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, Marcos Bella-Fernández, Carlos González-Tardón, David Delgado-Gómez, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 01.08.2022.Entities:
Keywords: ADHD; cognitive; cognitive disorder; games; serious video games; treatment; video games
Year: 2022 PMID: 35916694 PMCID: PMC9379781 DOI: 10.2196/33884
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1IDEAL-Games framework [22] adapted to create a general guide for game-based attention deficit hyperactivity disorder treatment.
Figure 2Logic model built for The Secret Trail of Moon (based on Duncan et al [18]). ADHD: attention deficit hyperactivity disorder.
Game characteristics and potential for game abuse (based on King et al [56]).
| Game feature | Potential for game abuse |
| Social features | Do not play a relevant role in serious games, because they tend to be individually played |
| Control features | Need to master game controls |
| Resource management | Keeping resources above a minimum amount |
| Reward/punishment | Bonus content or additional resources associated with outstanding performance |
| Narrative and identity | Excess of immersion, excess of attachment to player’s avatar |