Literature DB >> 19321812

The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies.

Douglas A Gentile1, Craig A Anderson, Shintaro Yukawa, Nobuko Ihori, Muniba Saleem, Lim Kam Ming, Akiko Shibuya, Albert K Liau, Angeline Khoo, Brad J Bushman, L Rowell Huesmann, Akira Sakamoto.   

Abstract

Although dozens of studies have documented a relationship between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games. Theoretically, games in which game characters help and support each other in nonviolent ways should increase both short-term and long-term prosocial behaviors. We report three studies conducted in three countries with three age groups to test this hypothesis. In the correlational study, Singaporean middle-school students who played more prosocial games behaved more prosocially. In the two longitudinal samples of Japanese children and adolescents, prosocial game play predicted later increases in prosocial behavior. In the experimental study, U.S. undergraduates randomly assigned to play prosocial games behaved more prosocially toward another student. These similar results across different methodologies, ages, and cultures provide robust evidence of a prosocial game content effect, and they provide support for the General Learning Model.

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Year:  2009        PMID: 19321812      PMCID: PMC2678173          DOI: 10.1177/0146167209333045

Source DB:  PubMed          Journal:  Pers Soc Psychol Bull        ISSN: 0146-1672


  14 in total

1.  Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.

Authors:  C A Anderson; B J Bushman
Journal:  Psychol Sci       Date:  2001-09

2.  The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance.

Authors:  Douglas A Gentile; Paul J Lynch; Jennifer Ruh Linder; David A Walsh
Journal:  J Adolesc       Date:  2004-02

Review 3.  Violent video game effects on children and adolescents. A review of the literature.

Authors:  D A Gentile; W Stone
Journal:  Minerva Pediatr       Date:  2005-12       Impact factor: 1.312

4.  Human aggression.

Authors:  Craig A Anderson; Brad J Bushman
Journal:  Annu Rev Psychol       Date:  2002       Impact factor: 24.137

Review 5.  Media and risky behaviors.

Authors:  Soledad Liliana Escobar-Chaves; Craig A Anderson
Journal:  Future Child       Date:  2008

6.  Children's normative beliefs about aggression and aggressive behavior.

Authors:  L R Huesmann; N G Guerra
Journal:  J Pers Soc Psychol       Date:  1997-02

7.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

Authors:  C A Anderson; K E Dill
Journal:  J Pers Soc Psychol       Date:  2000-04

8.  The Influence of Media Violence on Youth.

Authors:  Craig A Anderson; Leonard Berkowitz; Edward Donnerstein; L Rowell Huesmann; James D Johnson; Daniel Linz; Neil M Malamuth; Ellen Wartella
Journal:  Psychol Sci Public Interest       Date:  2003-12-01

9.  The aggression questionnaire.

Authors:  A H Buss; M Perry
Journal:  J Pers Soc Psychol       Date:  1992-09

10.  Longitudinal effects of violent video games on aggression in Japan and the United States.

Authors:  Craig A Anderson; Akira Sakamoto; Douglas A Gentile; Nobuko Ihori; Akiko Shibuya; Shintaro Yukawa; Mayumi Naito; Kumiko Kobayashi
Journal:  Pediatrics       Date:  2008-11       Impact factor: 7.124

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  49 in total

1.  Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.

Authors:  Ashley M Fraser; Laura M Padilla-Walker; Sarah M Coyne; Larry J Nelson; Laura A Stockdale
Journal:  J Youth Adolesc       Date:  2012-05

2.  The association between chronic exposure to video game violence and affective picture processing: an ERP study.

Authors:  Kira Bailey; Robert West; Craig A Anderson
Journal:  Cogn Affect Behav Neurosci       Date:  2011-06       Impact factor: 3.282

3.  Effect of movie violence on mood, stress, appetite perception and food preferences in a random population.

Authors:  L Mattar; N Zeeni; M Bassil
Journal:  Eur J Clin Nutr       Date:  2014-12-10       Impact factor: 4.016

4.  Are Serious Games a Good Strategy for Pharmacy Education?

Authors:  Jeff Cain; Peggy Piascik
Journal:  Am J Pharm Educ       Date:  2015-05-25       Impact factor: 2.047

5.  Virtually compliant: Immersive video gaming increases conformity to false computer judgments.

Authors:  Ulrich W Weger; Stephen Loughnan; Dinkar Sharma; Lazaros Gonidis
Journal:  Psychon Bull Rev       Date:  2015-08

6.  More than just fun and games: the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades.

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2013-01-24

7.  Exposure to tobacco in video games and smoking among gamers in Argentina.

Authors:  Adriana Pérez; James Thrasher; Noelia Cabrera; Susan Forsyth; Lorena Peña; James D Sargent; Raúl Mejía
Journal:  Tob Control       Date:  2018-07-20       Impact factor: 7.552

8.  The Longitudinal Impact of Screen Time on Adolescent Development: Moderation by Respiratory Sinus Arrhythmia.

Authors:  Wesley Sanders; Justin Parent; Jamie L Abaied; Rex Forehand; Sarah Coyne; W Justin Dyer
Journal:  J Adolesc Health       Date:  2018-10       Impact factor: 5.012

9.  A longitudinal study of risk-glorifying video games and behavioral deviance.

Authors:  Jay G Hull; Timothy J Brunelle; Anna T Prescott; James D Sargent
Journal:  J Pers Soc Psychol       Date:  2014-08

10.  Correlates of video games playing among adolescents in an Islamic country.

Authors:  Hamid Allahverdipour; Mohsen Bazargan; Abdollah Farhadinasab; Babak Moeini
Journal:  BMC Public Health       Date:  2010-05-27       Impact factor: 3.295

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