Literature DB >> 28323159

Functional changes in the reward circuit in response to gaming-related cues after training with a commercial video game.

Tobias Gleich1, Robert C Lorenz2, Jürgen Gallinat3, Simone Kühn4.   

Abstract

In the present longitudinal study, we aimed to investigate video game training associated neuronal changes in reward processing using functional magnetic resonance imaging (fMRI). We recruited 48 healthy young participants which were assigned to one of 2 groups: A group in which participants were instructed to play a commercial video game ("Super Mario 64 DS") on a portable Nintendo DS handheld console at least 30minutes a day over a period of two months (video gaming group; VG) or to a matched passive control group (CG). Before and after the training phase, in both groups, fMRI imaging was conducted during passively viewing reward and punishment-related videos sequences recorded from the trained video game. The results show that video game training may lead to reward related decrease in neuronal activation in the dorsolateral prefrontal cortex (DLPFC) and increase in the hippocampus. Additionally, the decrease in DLPFC activation was associated with gaming related parameters experienced during playing. Specifically, we found that in the VG, gaming related parameters like performance, experienced fun and frustration (assessed during the training period) were correlated to decrease in reward related DLPFC activity. Thus, neuronal changes in terms of video game training seem to be highly related to the appetitive character and reinforcement schedule of the game. Those neuronal changes may also be related to the often reported video game associated improvements in cognitive functions.
Copyright © 2017 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  cue reactivity; fMRI; reward; training; video gaming

Mesh:

Year:  2017        PMID: 28323159     DOI: 10.1016/j.neuroimage.2017.03.032

Source DB:  PubMed          Journal:  Neuroimage        ISSN: 1053-8119            Impact factor:   6.556


  12 in total

1.  Increased global cognition correlates with increased thalamo-temporal connectivity in response to targeted cognitive training for recent onset schizophrenia.

Authors:  Ian S Ramsay; Brian J Roach; Susanna Fryer; Melissa Fisher; Rachel Loewy; Judith M Ford; Sophia Vinogradov; Daniel H Mathalon
Journal:  Schizophr Res       Date:  2020-01-29       Impact factor: 4.939

2.  Structural brain differences associated with extensive massively-multiplayer video gaming.

Authors:  Qinghua He; Ofir Turel; Lei Wei; Antoine Bechara
Journal:  Brain Imaging Behav       Date:  2021-02       Impact factor: 3.978

3.  Neural Basis of Enhanced Executive Function in Older Video Game Players: An fMRI Study.

Authors:  Ping Wang; Xing-Ting Zhu; Zhigang Qi; Silin Huang; Hui-Jie Li
Journal:  Front Aging Neurosci       Date:  2017-11-21       Impact factor: 5.750

4.  Working Memory-Related Prefrontal Hemodynamic Responses in University Students: A Correlation Study of Subjective Well-Being and Lifestyle Habits.

Authors:  Yoichi Kawaike; Junko Nagata; Tamotsu Furuya; Chihaya Koriyama; Masayuki Nakamura; Akira Sano
Journal:  Front Behav Neurosci       Date:  2019-09-13       Impact factor: 3.558

Review 5.  Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review.

Authors:  Denilson Brilliant T; Rui Nouchi; Ryuta Kawashima
Journal:  Brain Sci       Date:  2019-09-25

Review 6.  Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement.

Authors:  Eunhye Choi; Suk-Ho Shin; Jeh-Kwang Ryu; Kyu-In Jung; Shin-Young Kim; Min-Hyeon Park
Journal:  Behav Brain Funct       Date:  2020-02-03       Impact factor: 3.759

7.  The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review.

Authors:  Irwin Andrés Ramírez-Granizo; José Luis Ubago-Jiménez; Gabriel González-Valero; Pilar Puertas-Molero; Silvia San Román-Mata
Journal:  Int J Environ Res Public Health       Date:  2020-06-14       Impact factor: 3.390

Review 8.  Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
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Authors:  Simone Kühn; Jürgen Gallinat; Anna Mascherek
Journal:  Dialogues Clin Neurosci       Date:  2019-09       Impact factor: 5.986

9.  Automatic Processing Advantage of Cartoon Face in Internet Gaming Disorder: Evidence From P100, N170, P200, and MMN.

Authors:  Jinbo He; Yang Zheng; Liyan Fan; Ting Pan; Yufeng Nie
Journal:  Front Psychiatry       Date:  2019-11-08       Impact factor: 4.157

10.  Game-based learning environments affect frontal brain activity.

Authors:  Silvia Erika Kober; Guilherme Wood; Kristian Kiili; Korbinian Moeller; Manuel Ninaus
Journal:  PLoS One       Date:  2020-11-19       Impact factor: 3.240

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