Literature DB >> 20060111

Extensive video-game experience alters cortical networks for complex visuomotor transformations.

Joshua A Granek1, Diana J Gorbet, Lauren E Sergio.   

Abstract

Using event-related functional magnetic resonance imaging (fMRI), we examined the effect of video-game experience on the neural control of increasingly complex visuomotor tasks. Previously, skilled individuals have demonstrated the use of a more efficient movement control brain network, including the prefrontal, premotor, primary sensorimotor and parietal cortices. Our results extend and generalize this finding by documenting additional prefrontal cortex activity in experienced video gamers planning for complex eye-hand coordination tasks that are distinct from actual video-game play. These changes in activation between non-gamers and extensive gamers are putatively related to the increased online control and spatial attention required for complex visually guided reaching. These data suggest that the basic cortical network for processing complex visually guided reaching is altered by extensive video-game play. Crown
Copyright © 2009. Published by Elsevier Srl. All rights reserved.

Mesh:

Year:  2009        PMID: 20060111     DOI: 10.1016/j.cortex.2009.10.009

Source DB:  PubMed          Journal:  Cortex        ISSN: 0010-9452            Impact factor:   4.027


  27 in total

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2.  Long-lasting connectivity changes induced by intensive first-person shooter gaming.

Authors:  Davide Momi; Carmelo L Smeralda; Giorgio Di Lorenzo; Francesco Neri; Simone Rossi; Alessandro Rossi; Emiliano Santarnecchi
Journal:  Brain Imaging Behav       Date:  2021-06       Impact factor: 3.978

3.  Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.

Authors:  Cuan M Harrington; Vishwa Chaitanya; Patrick Dicker; Oscar Traynor; Dara O Kavanagh
Journal:  Surg Endosc       Date:  2018-02-14       Impact factor: 4.584

4.  Evidence for distinct brain networks in the control of rule-based motor behavior.

Authors:  Joshua A Granek; Lauren E Sergio
Journal:  J Neurophysiol       Date:  2015-07-01       Impact factor: 2.714

5.  A novel approach to training attention and gaze in ASD: A feasibility and efficacy pilot study.

Authors:  Leanne Chukoskie; Marissa Westerfield; Jeanne Townsend
Journal:  Dev Neurobiol       Date:  2017-12-15       Impact factor: 3.964

6.  PET imaging reveals brain functional changes in internet gaming disorder.

Authors:  Mei Tian; Qiaozhen Chen; Ying Zhang; Fenglei Du; Haifeng Hou; Fangfang Chao; Hong Zhang
Journal:  Eur J Nucl Med Mol Imaging       Date:  2014-04-16       Impact factor: 9.236

7.  Do action video games improve perception and cognition?

Authors:  Walter R Boot; Daniel P Blakely; Daniel J Simons
Journal:  Front Psychol       Date:  2011-09-13

8.  The role of the caudal superior parietal lobule in updating hand location in peripheral vision: further evidence from optic ataxia.

Authors:  Joshua A Granek; Laure Pisella; Annabelle Blangero; Yves Rossetti; Lauren E Sergio
Journal:  PLoS One       Date:  2012-10-05       Impact factor: 3.240

9.  Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness.

Authors:  Walter R Boot; Michael Champion; Daniel P Blakely; Timothy Wright; Dustin J Souders; Neil Charness
Journal:  Front Psychol       Date:  2013-02-01

Review 10.  The virtual brain: 30 years of video-game play and cognitive abilities.

Authors:  Andrew J Latham; Lucy L M Patston; Lynette J Tippett
Journal:  Front Psychol       Date:  2013-09-13
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