Literature DB >> 26216589

The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Tahireh A Shams1, George Foussias, John A Zawadzki, Victoria S Marshe, Ishraq Siddiqui, Daniel J Müller, Albert H C Wong.   

Abstract

Video games are now a ubiquitous form of entertainment that has occasionally attracted negative attention. Video games have also been used to test cognitive function, as therapeutic interventions for neuropsychiatric disorders, and to explore mechanisms of experience-dependent structural brain changes. Here, we review current research on video games published from January 2011 to April 2014 with a focus on studies relating to mental health, cognition, and brain imaging. Overall, there is evidence that specific types of video games can alter brain structure or improve certain aspects of cognitive functioning. Video games can also be useful as neuropsychological assessment tools. While research in this area is still at a very early stage, there are interesting results that encourage further work in this field, and hold promise for utilizing this technology as a powerful therapeutic and experimental tool.

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Year:  2015        PMID: 26216589     DOI: 10.1007/s11920-015-0609-6

Source DB:  PubMed          Journal:  Curr Psychiatry Rep        ISSN: 1523-3812            Impact factor:   5.285


  78 in total

1.  Exergaming immediately enhances children's executive function.

Authors:  John R Best
Journal:  Dev Psychol       Date:  2011-12-12

2.  Prefrontal neurons represent winning and losing during competitive video shooting games between monkeys.

Authors:  Takayuki Hosokawa; Masataka Watanabe
Journal:  J Neurosci       Date:  2012-05-30       Impact factor: 6.167

3.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

4.  The possible therapeutic benefits of utilizing motion gaming systems on pediatric patients presenting autism.

Authors:  Stephen A Crowder; Kristin Merritte
Journal:  Tenn Med       Date:  2013-09

5.  Computer-based, personalized cognitive training versus classical computer games: a randomized double-blind prospective trial of cognitive stimulation.

Authors:  Chava Peretz; Amos D Korczyn; Evelyn Shatil; Vered Aharonson; Smadar Birnboim; Nir Giladi
Journal:  Neuroepidemiology       Date:  2011-02-10       Impact factor: 3.282

6.  [Video game and internet addiction. The current state of research].

Authors:  F Rehbein; T Mößle; N Arnaud; H-J Rumpf
Journal:  Nervenarzt       Date:  2013-05       Impact factor: 1.214

7.  Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial.

Authors:  Rui Nouchi; Yasuyuki Taki; Hikaru Takeuchi; Hiroshi Hashizume; Yuko Akitsuki; Yayoi Shigemune; Atsushi Sekiguchi; Yuka Kotozaki; Takashi Tsukiura; Yukihito Yomogida; Ryuta Kawashima
Journal:  PLoS One       Date:  2012-01-11       Impact factor: 3.240

8.  A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial.

Authors:  Giuseppe Pichierri; Kurt Murer; Eling D de Bruin
Journal:  BMC Geriatr       Date:  2012-12-14       Impact factor: 3.921

9.  Cognitive training with casual video games: points to consider.

Authors:  Pauline L Baniqued; Michael B Kranz; Michelle W Voss; Hyunkyu Lee; Joshua D Cosman; Joan Severson; Arthur F Kramer
Journal:  Front Psychol       Date:  2014-01-07

10.  Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation.

Authors:  John A Zawadzki; Todd A Girard; George Foussias; Alicia Rodrigues; Ishraq Siddiqui; Jason P Lerch; Cheryl Grady; Gary Remington; Albert H C Wong
Journal:  Front Behav Neurosci       Date:  2013-11-26       Impact factor: 3.558

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  14 in total

1.  Intensive Auditory Cognitive Training Improves Verbal Memory in Adolescents and Young Adults at Clinical High Risk for Psychosis.

Authors:  Rachel Loewy; Melissa Fisher; Danielle A Schlosser; Bruno Biagianti; Barbara Stuart; Daniel H Mathalon; Sophia Vinogradov
Journal:  Schizophr Bull       Date:  2016-02-22       Impact factor: 9.306

2.  Symptom-based interventions to promote quality survivorship.

Authors:  Christina Amidei
Journal:  Neuro Oncol       Date:  2018-11-09       Impact factor: 12.300

3.  Insomnia, excessive daytime sleepiness, anxiety, depression and socioeconomic status among customer service employees in Canada.

Authors:  Faustin Armel Etindele-Sosso
Journal:  Sleep Sci       Date:  2020 Jan-Mar

Review 4.  Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review.

Authors:  Inmaculada Peñuelas-Calvo; Lin Ke Jiang-Lin; Braulio Girela-Serrano; David Delgado-Gomez; Rocio Navarro-Jimenez; Enrique Baca-Garcia; Alejandro Porras-Segovia
Journal:  Eur Child Adolesc Psychiatry       Date:  2020-05-18       Impact factor: 4.785

5.  Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis.

Authors:  Fernando L Vázquez; Patricia Otero; J Antonio García-Casal; Vanessa Blanco; Ángela J Torres; Manuel Arrojo
Journal:  PLoS One       Date:  2018-12-11       Impact factor: 3.240

Review 6.  Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review.

Authors:  Denilson Brilliant T; Rui Nouchi; Ryuta Kawashima
Journal:  Brain Sci       Date:  2019-09-25

7.  Exergame and Balance Training Modulate Prefrontal Brain Activity during Walking and Enhance Executive Function in Older Adults.

Authors:  Patrick Eggenberger; Martin Wolf; Martina Schumann; Eling D de Bruin
Journal:  Front Aging Neurosci       Date:  2016-04-12       Impact factor: 5.750

Review 8.  Effects of Physical Exercise Combined with Nutritional Supplements on Aging Brain Related Structures and Functions: A Systematic Review.

Authors:  Alexandra Schättin; Kilian Baur; Jan Stutz; Peter Wolf; Eling D de Bruin
Journal:  Front Aging Neurosci       Date:  2016-07-06       Impact factor: 5.750

9.  Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.

Authors:  Maritta Välimäki; Kaisa Mishina; Johanna K Kaakinen; Suvi K Holm; Jukka Vahlo; Markus Kirjonen; Virve Pekurinen; Olli Tenovuo; Jyrki Korkeila; Heikki Hämäläinen; Jaana Sarajuuri; Pekka Rantanen; Tage Orenius; Aki Koponen
Journal:  J Med Internet Res       Date:  2018-03-19       Impact factor: 5.428

10.  Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019.

Authors:  Kevin Rudolf; Peter Bickmann; Ingo Froböse; Chuck Tholl; Konstantin Wechsler; Christopher Grieben
Journal:  Int J Environ Res Public Health       Date:  2020-03-13       Impact factor: 3.390

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