| Literature DB >> 25805981 |
Yang Zhang1, Guijin Du2, Yongxin Yang3, Wen Qin1, Xiaodong Li2, Quan Zhang1.
Abstract
Long term video game players (VGPs) exhibit superior visual and motor skills compared with non-video game control subjects (NVGCs). However, the neural basis underlying the enhanced behavioral performance remains largely unknown. To clarify this issue, the present study compared the whiter matter integrity within the corticospinal tracts (CST), the superior longitudinal fasciculus (SLF), the inferior longitudinal fasciculus (ILF), and the inferior fronto-occipital fasciculus (IFOF) between the VGPs and the NVGCs using diffusion tensor imaging. Compared with the NVGCs, voxel-wise comparisons revealed significantly higher fractional anisotropy (FA) values in some regions within the left CST, left SLF, bilateral ILF, and IFOF in VGPs. Furthermore, higher FA values in the left CST at the level of cerebral peduncle predicted a faster response in visual attention tasks. These results suggest that higher white matter integrity in the motor and higher-tier visual pathways is associated with long-term video game playing, which may contribute to the understanding on how video game play influences motor and visual performance.Entities:
Keywords: diffusion tensor imaging; inferior fronto-occipital fasciculus; inferior longitudinal fasciculus; superior longitudinal fasciculus; video game; white matter
Year: 2015 PMID: 25805981 PMCID: PMC4354361 DOI: 10.3389/fnhum.2015.00098
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Game genres and duration in video game players.
| Subject ID | Age | Game duration(Month) | Game time per week (hour) | Type of game |
|---|---|---|---|---|
| 1 | 17 | 24 | 17 | Audition dance battle online |
| 2 | 23 | 48 | 23 | Warcraft |
| 3 | 18 | 8 | 24 | Cross fire |
| 4 | 14 | 24 | 19 | Cross fire |
| 5 | 14 | 5 | 13 | Audition dance battle online |
| 6 | 16 | 24 | 23 | Need for speed |
| 7 | 16 | 24 | 19 | Need for speed |
| 8 | 16 | 26 | 23 | Need for speed |
| 9 | 18 | 60 | 23 | Cross fire |
| 10 | 15 | 24 | 23 | Need for speed |
| 11 | 17 | 6 | 15 | Need for speed |
| 12 | 17 | 60 | 20 | Need for speed |
| 13 | 18 | 60 | 24 | Need for speed |
| 14 | 22 | 24 | 13 | Need For speed |
| 15 | 17 | 36 | 15 | Cross fire |
| 16 | 15 | 24 | 15 | Audition dance battle online |
| 17 | 14 | 72 | 15 | Cross fire |
| 18 | 16 | 18 | 13 | Audition dance battle online |
| 19 | 17 | 36 | 27 | Audition dance battle online |
| 20 | 15 | 36 | 27 | Cross fire |
| 21 | 20 | 6 | 23 | Warcraft |
| 22 | 18 | 48 | 23 | Cross fire |
| 23 | 18 | 24 | 12 | Need for speed |
| 24 | 19 | 60 | 23 | Warcraft |
| 25 | 17 | 48 | 15 | Need for speed |
| 26 | 18 | 12 | 25 | Warcraft |
| 27 | 15 | 48 | 13 | Cross fire |
| 28 | 14 | 8 | 16 | Warcraft |
Demographic characteristics and behavioral performance of subjects.
| VGPs ( | NVGCs ( | |||
|---|---|---|---|---|
| Age (years) | 16.9 ± 2.2 | 17.1 ± 1.3 | 0.361 | 0.720 |
| Education (years) | 9.9 ± 1.8 | 10.0 ± 0.4 | 0.235 | 0.815 |
| RT (ms) | 619.2 ± 84.8 | 690.3 ± 119.9 | 2.351 | 0.023* |
| ACC (%) | 97.1 ± 3.0 | 98.2 ± 2.2 | 1.364 | 0.180 |
The regions with higher FA values in VGPs than in NVGCs.
| Fiber tracts | Regions | Cluster size | MNI coordinates | |||
|---|---|---|---|---|---|---|
| (voxel) | ||||||
| Left CST | Cerebral peduncle level | 36 | -12 | -24 | -9 | -3.137 |
| Left CST | Ventricular body level | 11 | -24 | -12 | 21 | -1.042 |
| Left SLF | Frontal region | 25 | -30 | -15 | 24 | -1.957 |
| Left ILF/IFOF | Temporal region | 17 | -48 | -36 | -3 | -5.421 |
| Left ILF/IFOF | Occipital region | 20 | -24 | -75 | 0 | -5.421 |
| Right ILF/IFOF | Temporal region | 74 | 33 | -51 | -9 | -5.881 |