Literature DB >> 20085396

Effects of prosocial video games on prosocial behavior.

Tobias Greitemeyer1, Silvia Osswald.   

Abstract

Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a neutral) video game increases helping behavior. In fact, participants who had played a prosocial video game were more likely to help after a mishap, were more willing (and devoted more time) to assist in further experiments, and intervened more often in a harassment situation. Results further showed that exposure to prosocial video games activated the accessibility of prosocial thoughts, which in turn promoted prosocial behavior. Thus, depending on the content of the video game, playing video games not only has negative effects on social behavior but has positive effects as well. Copyright 2009 APA, all rights reserved

Entities:  

Mesh:

Year:  2010        PMID: 20085396     DOI: 10.1037/a0016997

Source DB:  PubMed          Journal:  J Pers Soc Psychol        ISSN: 0022-3514


  24 in total

1.  More than just fun and games: the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades.

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2013-01-24

2.  Brain training: Games to do you good.

Authors:  Daphne Bavelier; Richard J Davidson
Journal:  Nature       Date:  2013-02-28       Impact factor: 49.962

3.  A plea for caution: violent video games, the Supreme Court, and the role of science.

Authors:  Ryan C W Hall; Terri Day; Richard C W Hall
Journal:  Mayo Clin Proc       Date:  2011-04       Impact factor: 7.616

4.  The Effects of Prosocial Cartoon Examples on Children's Donating Behavior.

Authors:  Qian Zhang; ZheMin Duan; Dan Xiang; Yue Yu; JingJin Tian
Journal:  Psychol Res Behav Manag       Date:  2021-08-11

5.  Problem Gaming: A Short Primer.

Authors:  Thomas E Gorman; Douglas A Gentile; C Shawn Green
Journal:  Am J Play       Date:  2018

Review 6.  Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction.

Authors:  Chaoying S Xu; Jessica S Chen; Ron A Adelman
Journal:  Yale J Biol Med       Date:  2015-09-03

Review 7.  The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.

Authors:  Daniela Smirni; Elide Garufo; Luca Di Falco; Gioacchino Lavanco
Journal:  Pediatr Rep       Date:  2021-07-14

8.  Failure to demonstrate that playing violent video games diminishes prosocial behavior.

Authors:  Morgan J Tear; Mark Nielsen
Journal:  PLoS One       Date:  2013-07-03       Impact factor: 3.240

9.  Virtual superheroes: using superpowers in virtual reality to encourage prosocial behavior.

Authors:  Robin S Rosenberg; Shawnee L Baughman; Jeremy N Bailenson
Journal:  PLoS One       Date:  2013-01-30       Impact factor: 3.240

10.  Short-term effects of prosocial video games on aggression: an event-related potential study.

Authors:  Yanling Liu; Zhaojun Teng; Haiying Lan; Xin Zhang; Dezhong Yao
Journal:  Front Behav Neurosci       Date:  2015-07-24       Impact factor: 3.558

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