Literature DB >> 33704081

Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study.

Cevin Zhang1,2, Jannicke Baalsrud Hauge3, Karin Pukk Härenstam4, Sebastiaan Meijer2.   

Abstract

BACKGROUND: Using serious games for learning in operations management is well established. However, especially for logistics skills in health care operations, there is little work on the design of game mechanics for learning engagement and the achievement of the desired learning goals.
OBJECTIVE: This contribution presents a serious game design representing patient flow characteristics, systemic resource configurations, and the roles of the players based on a real Swedish emergency ward. The game was tested in a set of game-based learning practices in the modalities of a physical board game and an online multiplayer serious game that implemented the same game structure.
METHODS: First, survey scores were collected using the Game Experience Questionnaire Core and Social Presence Modules to evaluate the experience and acceptance of the proposed design to gamify real processes in emergency care. Second, lag sequential analysis was applied to analyze the impact of the game mechanics on learning behavior transitions. Lastly, regression analysis was used to understand whether learning engagement attributes could potentially serve as significant predicting variables for logistical performance in a simulated learning environment.
RESULTS: A total of 36 students from courses in engineering and management at KTH Royal Institute of Technology participated in both game-based learning practices during the autumn and spring semesters of 2019 and 2020. For the Core Module, significant differences were found for the scores for negative affect and tension compared with the rest of the module. For the Social Presence Module, significant differences were found in the scores for the psychological involvement - negative feelings dimension compared with the rest of the module. During the process of content generation, the participant had access to circulating management resources and could edit profiles. The standard regression analysis output yielded a ΔR2 of 0.796 (F14,31=2725.49, P<.001) for the board version and 0.702 (F24,31=2635.31, P<.001) for the multiplayer online version after the learning engagement attributes.
CONCLUSIONS: The high scores of positive affect and immersion compared to the low scores of negative feelings demonstrated the motivating and cognitive involvement impact of the game. The proposed game mechanics have visible effects on significant correlation parameters between the majority of scoring features and changes in learning engagement attributes. Therefore, we conclude that for enhancing learning in logistical aspects of health care, serious games that are steered by well-designed scoring mechanisms can be used. ©Cevin Zhang, Jannicke Baalsrud Hauge, Karin Pukk Härenstam, Sebastiaan Meijer. Originally published in JMIR Serious Games (http://games.jmir.org), 11.03.2021.

Entities:  

Keywords:  emergency department; experience; learning behavior transition; learning engagement; logistical performance; serious game

Year:  2021        PMID: 33704081      PMCID: PMC7995068          DOI: 10.2196/21988

Source DB:  PubMed          Journal:  JMIR Serious Games            Impact factor:   4.143


  22 in total

1.  Teamwork as an essential component of high-reliability organizations.

Authors:  David P Baker; Rachel Day; Eduardo Salas
Journal:  Health Serv Res       Date:  2006-08       Impact factor: 3.402

Review 2.  Serious Gaming in Medical Education: A Proposed Structured Framework for Game Development.

Authors:  Aleksandra E Olszewski; Traci A Wolbrink
Journal:  Simul Healthc       Date:  2017-08       Impact factor: 1.929

3.  Measuring Intangibles: Defining Predictors of Non-Technical Skills in Critical Care Air Transport Team Trainees.

Authors:  Peter L Jernigan; Matthew C Wallace; Christine S Novak; Travis W Gerlach; Dennis J Hanseman; Timothy A Pritts; Bradley R Davis
Journal:  Mil Med       Date:  2016-10       Impact factor: 1.437

4.  Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context.

Authors:  Steven Jean; Wietske Medema; Jan Adamowski; Chengzi Chew; Patrick Delaney; Arjen Wals
Journal:  J Environ Manage       Date:  2018-07-17       Impact factor: 6.789

5.  Smartkuber: A Serious Game for Cognitive Health Screening of Elderly Players.

Authors:  Costas Boletsis; Simon McCallum
Journal:  Games Health J       Date:  2016-05-18

6.  Factors that influence the non-technical skills performance of scrub nurses: a prospective study.

Authors:  Evelyn Kang; Debbie Massey; Brigid M Gillespie
Journal:  J Adv Nurs       Date:  2015-08-06       Impact factor: 3.187

7.  A systematic literature review of simulation models for non-technical skill training in healthcare logistics.

Authors:  Chen Zhang; Thomas Grandits; Karin Pukk Härenstam; Jannicke Baalsrud Hauge; Sebastiaan Meijer
Journal:  Adv Simul (Lond)       Date:  2018-07-27

8.  Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study.

Authors:  Luciano Henrique De Oliveira Santos; Kazuya Okamoto; Silvana Schwerz Funghetto; Adriana Schüler Cavalli; Shusuke Hiragi; Goshiro Yamamoto; Osamu Sugiyama; Carla Denise Castanho; Tomoki Aoyama; Tomohiro Kuroda
Journal:  JMIR Serious Games       Date:  2019-07-22       Impact factor: 4.143

9.  Early acquisition of non-technical skills using a blended approach to simulation-based medical education.

Authors:  Andrew Coggins; Mihir Desai; Khanh Nguyen; Nathan Moore
Journal:  Adv Simul (Lond)       Date:  2017-08-14

10.  Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication.

Authors:  Antonia Blanié; Michel-Ange Amorim; Arnaud Meffert; Corinne Perrot; Lydie Dondelli; Dan Benhamou
Journal:  Adv Simul (Lond)       Date:  2020-05-27
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.