Literature DB >> 17377256

The effect of degree of immersion upon learning performance in virtual reality simulations for medical education.

Fátima Gutiérrez1, Jennifer Pierce, Víctor M Vergara, Robert Coulter, Linda Saland, Thomas P Caudell, Timothy E Goldsmith, Dale C Alverson.   

Abstract

Simulations are being used in education and training to enhance understanding, improve performance, and assess competence. However, it is important to measure the performance of these simulations as learning and training tools. This study examined and compared knowledge acquisition using a knowledge structure design. The subjects were first-year medical students at The University of New Mexico School of Medicine. One group used a fully immersed virtual reality (VR) environment using a head mounted display (HMD) and another group used a partially immersed (computer screen) VR environment. The study aims were to determine whether there were significant differences between the two groups as measured by changes in knowledge structure before and after the VR simulation experience. The results showed that both groups benefited from the VR simulation training as measured by the significant increased similarity to the expert knowledge network after the training experience. However, the immersed group showed a significantly higher gain than the partially immersed group. This study demonstrated a positive effect of VR simulation on learning as reflected by improvements in knowledge structure but an enhanced effect of full-immersion using a HMD vs. a screen-based VR system.

Mesh:

Year:  2007        PMID: 17377256

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  23 in total

Review 1.  The role of extended reality technology in healthcare education: Towards a learner-centred approach.

Authors:  Abison Logeswaran; Chris Munsch; Yu Jeat Chong; Neil Ralph; Jo McCrossnan
Journal:  Future Healthc J       Date:  2021-03

2.  Virtual reality and the transformation of medical education.

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Journal:  Future Healthc J       Date:  2019-10

3.  High-fidelity simulation and virtual reality: an evaluation of medical students' experiences.

Authors:  Alexandra Frances Macnamara; Katie Bird; Alan Rigby; Thozhukat Sathyapalan; David Hepburn
Journal:  BMJ Simul Technol Enhanc Learn       Date:  2021-06-16

Review 4.  Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review.

Authors:  Lorainne Tudor Car; Bhone Myint Kyaw; Andrew Teo; Tatiana Erlikh Fox; Sunitha Vimalesvaran; Christian Apfelbacher; Sandra Kemp; Niels Chavannes
Journal:  JMIR Serious Games       Date:  2022-04-13       Impact factor: 3.364

Review 5.  3D immersive patient simulators and their impact on learning success: a thematic review.

Authors:  Robert Kleinert; Roger Wahba; De-Hua Chang; Patrick Plum; Arnulf H Hölscher; Dirk L Stippel
Journal:  J Med Internet Res       Date:  2015-04-08       Impact factor: 5.428

6.  ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment.

Authors:  Kristoffer S Fjællingsdal; Christian A Klöckner
Journal:  Front Psychol       Date:  2017-06-28

7.  Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students.

Authors:  Seung-Hun Chon; Ferdinand Timmermann; Thomas Dratsch; Nikolai Schuelper; Patrick Plum; Felix Berlth; Rabi Raj Datta; Christoph Schramm; Stefan Haneder; Martin Richard Späth; Martin Dübbers; Julia Kleinert; Tobias Raupach; Christiane Bruns; Robert Kleinert
Journal:  JMIR Serious Games       Date:  2019-03-05       Impact factor: 4.143

8.  Web-Based Immersive Virtual Patient Simulators: Positive Effect on Clinical Reasoning in Medical Education.

Authors:  Robert Kleinert; Nadine Heiermann; Patrick Sven Plum; Roger Wahba; De-Hua Chang; Martin Maus; Seung-Hun Chon; Arnulf H Hoelscher; Dirk Ludger Stippel
Journal:  J Med Internet Res       Date:  2015-11-17       Impact factor: 5.428

9.  Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force.

Authors:  Mina C Johnson-Glenberg; Colleen Megowan-Romanowicz; David A Birchfield; Caroline Savio-Ramos
Journal:  Front Psychol       Date:  2016-11-25

10.  The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment.

Authors:  Natalia Cooper; Ferdinando Milella; Carlo Pinto; Iain Cant; Mark White; Georg Meyer
Journal:  PLoS One       Date:  2018-02-01       Impact factor: 3.240

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