Literature DB >> 23357703

Tactical and operational response to major incidents: feasibility and reliability of skills assessment using novel virtual environments.

Daniel Cohen1, Nick Sevdalis, Vishal Patel, Michael Taylor, Henry Lee, Mick Vokes, Mick Heys, David Taylor, Nicola Batrick, Ara Darzi.   

Abstract

OBJECTIVES: To determine feasibility and reliability of skills assessment in a multi-agency, triple-site major incident response exercise carried out in a virtual world environment.
METHODS: Skills assessment was carried out across three scenarios. The pre-hospital scenario required paramedics to triage and treat casualties at the site of an explosion. Technical skills assessment forms were developed using training syllabus competencies and national guidelines identified by pre-hospital response experts. Non-technical skills were assessed using a seven-point scale previously developed for use by pre-hospital paramedics. The two in-hospital scenarios, focusing on a trauma team leader and a silver/clinical major incident co-ordinator, utilised the validated Trauma-NOTECHS scale to assess five domains of performance. Technical competencies were assessed using an ATLS-style competency scale for the trauma scenario. For the silver scenario, the assessment document was developed using competencies described from a similar role description in a real-life hospital major incident plan. The technical and non-technical performance of all participants was assessed live by two experts in each of the three scenarios and inter-assessor reliability was computed. Participants also self-assessed their performance using identical proformas immediately after the scenarios were completed. Self and expert assessments were correlated (assessment cross-validation).
RESULTS: Twenty-three participants underwent all scenarios and assessments. Performance assessments were feasible for both experts as well as the participants. Non-technical performance was generally scored higher than technical performance. Very good inter-rater reliability was obtained between expert raters across all scenarios and both technical and non-technical aspects of performance (reliability range 0.59-0.90, Ps<0.01). Significant positive correlations were found between self and expert assessment in technical skills across all three scenarios (correlation range 0.52-0.84, Ps<0.05), although no such correlations were observed in non-technical skills.
CONCLUSIONS: This study establishes feasibility and reliability of virtual environment technical and non-technical skills assessment in major incident scenarios for the first time. The development for further scenarios and validated assessment scales will enable major incident planners to utilise virtual technologies for improved major incident preparation and training.
Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.

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Year:  2013        PMID: 23357703     DOI: 10.1016/j.resuscitation.2012.12.011

Source DB:  PubMed          Journal:  Resuscitation        ISSN: 0300-9572            Impact factor:   5.262


  9 in total

1.  Effects of Virtual Reality Simulation on Worker Emergency Evacuation of Neonates.

Authors:  Sharon Farra; Eric Hodgson; Elaine T Miller; Nathan Timm; Whittney Brady; Matt Gneuhs; Jun Ying; Jackie Hausfeld; Emily Cosgrove; Ashley Simon; Michael Bottomley
Journal:  Disaster Med Public Health Prep       Date:  2018-10-08       Impact factor: 1.385

2.  Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients.

Authors:  Michael J Taylor; Dave Taylor; Ivo Vlaev; Sarah Elkin
Journal:  Br J Educ Technol       Date:  2015-11-25

Review 3.  3D immersive patient simulators and their impact on learning success: a thematic review.

Authors:  Robert Kleinert; Roger Wahba; De-Hua Chang; Patrick Plum; Arnulf H Hölscher; Dirk L Stippel
Journal:  J Med Internet Res       Date:  2015-04-08       Impact factor: 5.428

4.  Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study.

Authors:  Michael J Taylor; Chiya Shikaislami; Chris McNicholas; David Taylor; Julie Reed; Ivo Vlaev
Journal:  BMC Health Serv Res       Date:  2020-05-19       Impact factor: 2.655

5.  Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students.

Authors:  Seung-Hun Chon; Ferdinand Timmermann; Thomas Dratsch; Nikolai Schuelper; Patrick Plum; Felix Berlth; Rabi Raj Datta; Christoph Schramm; Stefan Haneder; Martin Richard Späth; Martin Dübbers; Julia Kleinert; Tobias Raupach; Christiane Bruns; Robert Kleinert
Journal:  JMIR Serious Games       Date:  2019-03-05       Impact factor: 4.143

6.  Virtual, Augmented, and Alternate Reality in Medical Education: Socially Distanced but Fully Immersed.

Authors:  Stacey M Kassutto; Cameron Baston; Caitlin Clancy
Journal:  ATS Sch       Date:  2021-10-18

Review 7.  From behavioural simulation to computer models: how simulation can be used to improve healthcare management and policy.

Authors:  Guillaume Lamé; Rebecca K Simmons
Journal:  BMJ Simul Technol Enhanc Learn       Date:  2020-03-02

8.  60 Seconds to Survival: A Multisite Study of a Screen-based Simulation to Improve Prehospital Providers Disaster Triage Skills.

Authors:  Mark X Cicero; Travis Whitfill; Barbara Walsh; Maria Carmen Diaz; Grace Arteaga; Daniel J Scherzer; Scott Goldberg; Manu Madhok; Angela Bowen; Geno Paesano; Michael Redlener; Kevin Munjal; David Kessler; Marc Auerbach
Journal:  AEM Educ Train       Date:  2018-01-31

9.  Virtual Reality in Medical Students' Education: Scoping Review.

Authors:  Haowen Jiang; Sunitha Vimalesvaran; Jeremy King Wang; Kee Boon Lim; Sreenivasulu Reddy Mogali; Lorainne Tudor Car
Journal:  JMIR Med Educ       Date:  2022-02-02
  9 in total

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