Literature DB >> 21372629

Psychological predictors of problematic involvement in massively multiplayer online role-playing games: illustration in a sample of male cybercafé players.

Joël Billieux1, Julien Chanal, Yasser Khazaal, Lucien Rochat, Philippe Gay, Daniele Zullino, Martial Van der Linden.   

Abstract

BACKGROUND: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games in which a large number of players interact with one another in a persistent virtual world. MMORPGs can become problematic and result in negative outcomes in daily living (e.g. loss of control on gaming behaviors, compromised social and individual quality of life). The aim of the present study is to investigate psychological predictors of problematic involvement in MMORPGs. SAMPLING AND METHODS: Fifty-four males who played MMORPGs regularly were recruited in cybercafés and screened using the UPPS Impulsive Behavior Scale (which assesses 4 facets of impulsivity) and the Motivation to Play Online Questionnaire (which assesses personal motives to play online). Negative consequences due to excessive time spent on the Internet were assessed with the Internet Addiction Test.
RESULTS: Multiple regression analysis showed that problematic use of MMORPGs is significantly predicted by: (1) high urgency (b = 0.45), and (2) a motivation to play for immersion (b = 0.35).
CONCLUSION: This study showed that, for certain individuals (who are characterized by a proneness to act rashly in emotional contexts and motivated to play to be immersed in a virtual world), involvement in MMORPGs can become problematic and engender tangible negative consequences in daily life.
Copyright © 2011 S. Karger AG, Basel.

Mesh:

Year:  2011        PMID: 21372629     DOI: 10.1159/000322525

Source DB:  PubMed          Journal:  Psychopathology        ISSN: 0254-4962            Impact factor:   1.944


  45 in total

Review 1.  [Problematic internet use (PIN)--a review of assessment questionnaires and risk factors].

Authors:  Kathrin Bauernhofer; Ilona Papousek; Andreas Fink; Human Friedrich Unterrainer; Elisabeth M Weiss
Journal:  Neuropsychiatr       Date:  2016-01-11

2.  French validation of the compulsive internet use scale (CIUS).

Authors:  Yasser Khazaal; Anne Chatton; Alessandra Horn; Sophia Achab; Gabriel Thorens; Daniele Zullino; Joël Billieux
Journal:  Psychiatr Q       Date:  2012-12

3.  Examination of the validity and reliability of the French version of the Brief Self-Control Scale.

Authors:  Damien Brevers; Jennifer Foucart; Paul Verbanck; Ofir Turel
Journal:  Can J Behav Sci       Date:  2017-10

4.  Impulsivity and Alexithymia in Virtual Worlds: A Study on Players of World of Warcraft.

Authors:  Noemi Rosa Maganuco; Antonino Costanzo; Laura Rosa Midolo; Gianluca Santoro; Adriano Schimmenti
Journal:  Clin Neuropsychiatry       Date:  2019-06

5.  Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).

Authors:  Mark D Griffiths; Antonius J van Rooij; Daniel Kardefelt-Winther; Vladan Starcevic; Orsolya Király; Ståle Pallesen; Kai Müller; Michael Dreier; Michelle Carras; Nicole Prause; Daniel L King; Elias Aboujaoude; Daria J Kuss; Halley M Pontes; Olatz Lopez Fernandez; Katalin Nagygyorgy; Sophia Achab; Joël Billieux; Thorsten Quandt; Xavier Carbonell; Christopher J Ferguson; Rani A Hoff; Jeffrey Derevensky; Maria C Haagsma; Paul Delfabbro; Mark Coulson; Zaheer Hussain; Zsolt Demetrovics
Journal:  Addiction       Date:  2016-01       Impact factor: 6.526

6.  Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.

Authors:  Sophia Achab; Magali Nicolier; Frédéric Mauny; Julie Monnin; Benoit Trojak; Pierre Vandel; Daniel Sechter; Philip Gorwood; Emmanuel Haffen
Journal:  BMC Psychiatry       Date:  2011-08-26       Impact factor: 3.630

7.  Arabic validation of the Compulsive Internet Use Scale (CIUS).

Authors:  Yasser Khazaal; Anne Chatton; Khodor Atwi; Daniele Zullino; Riaz Khan; Joël Billieux
Journal:  Subst Abuse Treat Prev Policy       Date:  2011-11-29

8.  A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  J Addict Res Ther       Date:  2013-05-21

9.  Internet Use and Problematic Use in Seniors: A Comparative Study in Switzerland and Poland.

Authors:  Lucien Rochat; Monika Wilkosc-Debczynska; Ludmila Zajac-Lamparska; Stéphane Rothen; Paulina Andryszak; Julie Gaspoz; Laura Colombo; Yasser Khazaal; Sophia Achab
Journal:  Front Psychiatry       Date:  2021-06-09       Impact factor: 4.157

10.  A cross-sectional online survey of compulsive internet use and mental health of young adults in Malaysia.

Authors:  Nizar A M Kutty; Chandrashekhar T Sreeramareddy
Journal:  J Family Community Med       Date:  2014-01
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