Literature DB >> 25415659

Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample.

Orsolya Király1, Mark D Griffiths, Róbert Urbán, Judit Farkas, Gyöngyi Kökönyei, Zsuzsanna Elekes, Domokos Tamás, Zsolt Demetrovics.   

Abstract

There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same. The present study contributes to this question by examining the interrelationship and the overlap between PIU and POG in terms of sex, school achievement, time spent using the Internet and/or online gaming, psychological well-being, and preferred online activities. Questionnaires assessing these variables were administered to a nationally representative sample of adolescent gamers (N=2,073; Mage=16.4 years, SD=0.87; 68.4% male). Data showed that Internet use was a common activity among adolescents, while online gaming was engaged in by a considerably smaller group. Similarly, more adolescents met the criteria for PIU than for POG, and a small group of adolescents showed symptoms of both problem behaviors. The most notable difference between the two problem behaviors was in terms of sex. POG was much more strongly associated with being male. Self-esteem had low effect sizes on both behaviors, while depressive symptoms were associated with both PIU and POG, affecting PIU slightly more. In terms of preferred online activities, PIU was positively associated with online gaming, online chatting, and social networking, while POG was only associated with online gaming. Based on our findings, POG appears to be a conceptually different behavior from PIU, and therefore the data support the notion that Internet Addiction Disorder and Internet Gaming Disorder are separate nosological entities.

Entities:  

Mesh:

Year:  2014        PMID: 25415659      PMCID: PMC4267705          DOI: 10.1089/cyber.2014.0475

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  17 in total

1.  Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey.

Authors:  Florian Rehbein; Matthias Kleimann; Thomas Mössle
Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-06

2.  Prevalence of pathological Internet use among university students and correlations with self-esteem, the General Health Questionnaire (GHQ), and disinhibition.

Authors:  Katie Niemz; Mark Griffiths; Phil Banyard
Journal:  Cyberpsychol Behav       Date:  2005-12

Review 3.  Internet addiction: a systematic review of epidemiological research for the last decade.

Authors:  D J Kuss; M D Griffiths; L Karila; J Billieux
Journal:  Curr Pharm Des       Date:  2014       Impact factor: 3.116

4.  Multi-dimensional discriminative factors for Internet addiction among adolescents regarding gender and age.

Authors:  Cheng-Fang Yen; Chih-Hung Ko; Ju-Yu Yen; Yu-Ping Chang; Chung-Ping Cheng
Journal:  Psychiatry Clin Neurosci       Date:  2009-06       Impact factor: 5.188

5.  Issues for DSM-5: video-gaming disorder?

Authors:  Daniel L King; Paul H Delfabbro
Journal:  Aust N Z J Psychiatry       Date:  2013-01       Impact factor: 5.744

6.  Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.

Authors:  Orsolya Pápay; Róbert Urbán; Mark D Griffiths; Katalin Nagygyörgy; Judit Farkas; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh; Zsuzsanna Elekes; Zsolt Demetrovics
Journal:  Cyberpsychol Behav Soc Netw       Date:  2013-04-26

7.  Compulsive Internet use: the role of online gaming and other internet applications.

Authors:  Antonius J van Rooij; Tim M Schoenmakers; Regina J J M van de Eijnden; Dike van de Mheen
Journal:  J Adolesc Health       Date:  2010-02-11       Impact factor: 5.012

8.  The three-factor model of Internet addiction: the development of the Problematic Internet Use Questionnaire.

Authors:  Zsolt Demetrovics; Beatrix Szeredi; Sándor Rózsa
Journal:  Behav Res Methods       Date:  2008-05

Review 9.  Online social networking and addiction--a review of the psychological literature.

Authors:  Daria J Kuss; Mark D Griffiths
Journal:  Int J Environ Res Public Health       Date:  2011-08-29       Impact factor: 3.390

10.  The development of the Problematic Online Gaming Questionnaire (POGQ).

Authors:  Zsolt Demetrovics; Róbert Urbán; Katalin Nagygyörgy; Judit Farkas; Mark D Griffiths; Orsolya Pápay; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh
Journal:  PLoS One       Date:  2012-05-10       Impact factor: 3.240

View more
  58 in total

Review 1.  [Problematic internet use (PIN)--a review of assessment questionnaires and risk factors].

Authors:  Kathrin Bauernhofer; Ilona Papousek; Andreas Fink; Human Friedrich Unterrainer; Elisabeth M Weiss
Journal:  Neuropsychiatr       Date:  2016-01-11

2.  [Usage patterns of internet and computer games : Results of an observational study of Tyrolean adolescents].

Authors:  David Riedl; Andrea Stöckl; Charlotte Nussbaumer; Gerhard Rumpold; Kathrin Sevecke; Martin Fuchs
Journal:  Neuropsychiatr       Date:  2016-11-08

3.  In Reply.

Authors:  Lutz Wartberg
Journal:  Dtsch Arztebl Int       Date:  2017-10-20       Impact factor: 5.594

Review 4.  Treatments for Internet gaming disorder and Internet addiction: A systematic review.

Authors:  Kristyn Zajac; Meredith K Ginley; Rocio Chang; Nancy M Petry
Journal:  Psychol Addict Behav       Date:  2017-09-18

5.  Peer attachment, specific patterns of internet use and problematic internet use in male and female adolescents.

Authors:  Iris Reiner; Ana N Tibubos; Jochen Hardt; Kai Müller; Klaus Wölfling; Manfred E Beutel
Journal:  Eur Child Adolesc Psychiatry       Date:  2017-04-04       Impact factor: 4.785

6.  Generalized and Specific Problematic Internet Use in Central Siberia Adolescents: A School-Based Study of Prevalence, Age-Sex Depending Content Structure, and Comorbidity with Psychosocial Problems.

Authors:  Sergey Tereshchenko; Edward Kasparov; Nadezhda Semenova; Margarita Shubina; Nina Gorbacheva; Ivan Novitckii; Olga Moskalenko; Ludmila Lapteva
Journal:  Int J Environ Res Public Health       Date:  2022-06-21       Impact factor: 4.614

7.  Development and Internal Validation of a Model for Predicting Internet Gaming Disorder Risk in Adolescents and Children.

Authors:  Jiangyue Hong; Jinghan Wang; Wei Qu; Haitao Chen; Jiaqi Song; Meng Zhang; Yanli Zhao; Shuping Tan
Journal:  Front Psychiatry       Date:  2022-06-09       Impact factor: 5.435

8.  ICD-11-Based Assessment of Social Media Use Disorder in Adolescents: Development and Validation of the Social Media Use Disorder Scale for Adolescents.

Authors:  Kerstin Paschke; Maria Isabella Austermann; Rainer Thomasius
Journal:  Front Psychiatry       Date:  2021-04-22       Impact factor: 4.157

9.  Prevalence and Risk Factors of Internet Addiction among Hungarian High School Students.

Authors:  Krisztian Kapus; Rita Nyulas; Zsolt Nemeskeri; Ivan Zadori; Gyorgy Muity; Julianna Kiss; Andrea Feher; Eva Fejes; Antal Tibold; Gergely Feher
Journal:  Int J Environ Res Public Health       Date:  2021-06-30       Impact factor: 3.390

Review 10.  The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.

Authors:  Daniela Smirni; Elide Garufo; Luca Di Falco; Gioacchino Lavanco
Journal:  Pediatr Rep       Date:  2021-07-14
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.