| Literature DB >> 29312016 |
Lei Wei1, Shuyue Zhang2, Ofir Turel3,4, Antoine Bechara4, Qinghua He1,4,5,6,7.
Abstract
Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may be seen by some as manifestations of a behavioral addiction. Even though agreement regarding the pathologizing of excessive video gaming is not yet achieved and perhaps because the field requires more research, many works have examined the antecedents and outcomes of what is termed internet gaming disorder (IGD). In this article, we aim at summarizing perspectives and findings related to the neurocognitive processes that may underlie IGD and map such findings onto the triadic-system that governs behavior and decision-making, the deficits in which have been shown to be associated with many addictive disorders. This tripartite system model includes the following three brain systems: (1) the impulsive system, which often mediates fast, automatic, unconscious, and habitual behaviors; (2) the reflective system, which mediates deliberating, planning, predicting future outcomes of selected behaviors, and exerting inhibitory control; and (3) the interoceptive awareness system, which generates a state of craving through the translation of somatic signals into a subjective state of drive. We suggest that IGD formation and maintenance can be associated with (1) a hyperactive "impulsive" system; (2) a hypoactive "reflective" system, as exacerbated by (3) an interoceptive awareness system that potentiates the activity of the impulsive system, and/or hijacks the goal-driven cognitive resources needed for the normal operation of the reflective system. Based on this review, we propose ways to improve the therapy and treatment of IGD and reduce the risk of relapse among recovering IGD populations.Entities:
Keywords: Internet gaming disorder; decision-making; fMRI; insula; striatum
Year: 2017 PMID: 29312016 PMCID: PMC5735083 DOI: 10.3389/fpsyt.2017.00285
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Figure 1A schematic tripartite neurological model illustrating the key systems that may underlie IGD, (1) gaming related cues excite the impulsive system, which mainly depend on the amygdala and striatum, and activates cue-action links through mental associations, (2) the reflective system mainly depends on the structure of the prefrontal cortex (PFC) and inhibits the impulsions toward an Internet game, (3) the interoceptive awareness systems plays a key role in modulating the equilibrium between system 1 and system 2. Through translating interoceptive signals, the insular cortex maintains craving for an Internet game. The activity of the insular cortex increases the drive to play the Internet game and weakens the inhibition abilities regarding this action. The excessive and problematic play of online games can also invoke changes in the relevant brain regions, and by so doing exacerbate or help expressing other mental health problem.