Literature DB >> 22563349

Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.

Amanda E Staiano1, Sandra L Calvert.   

Abstract

Digital games combining exercise with game play, known as exergames, can improve youths' health status and provide social and academic benefits. Exergame play increases caloric expenditure, heart rate, and coordination. Psychosocial and cognitive impacts of exergame play may include increased self-esteem, social interaction, motivation, attention, and visual-spatial skills. This article summarizes the literature on exergames, with a special emphasis on physical education courses and the potential of exergames to improve students' physical health, as well as transfer effects that may benefit related physical, social, and academic outcomes.

Entities:  

Year:  2011        PMID: 22563349      PMCID: PMC3339488          DOI: 10.1111/j.1750-8606.2011.00162.x

Source DB:  PubMed          Journal:  Child Dev Perspect        ISSN: 1750-8592


  20 in total

1.  Aerobic demands of the dance simulation game.

Authors:  B Tan; A R Aziz; K Chua; K C Teh
Journal:  Int J Sports Med       Date:  2002-02       Impact factor: 3.118

2.  Energy expenditure of sedentary screen time compared with active screen time for children.

Authors:  Lorraine Lanningham-Foster; Teresa B Jensen; Randal C Foster; Aoife B Redmond; Brian A Walker; Dieter Heinz; James A Levine
Journal:  Pediatrics       Date:  2006-12       Impact factor: 7.124

Review 3.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

4.  The health benefits of interactive video game exercise.

Authors:  Darren E R Warburton; Shannon S D Bredin; Leslie T L Horita; Dominik Zbogar; Jessica M Scott; Ben T A Esch; Ryan E Rhodes
Journal:  Appl Physiol Nutr Metab       Date:  2007-08       Impact factor: 2.665

5.  Energy expended playing video console games: an opportunity to increase children's physical activity?

Authors:  Ralph Maddison; Cliona Ni Mhurchu; Andrew Jull; Yannan Jiang; Harry Prapavessis; Anthony Rodgers
Journal:  Pediatr Exerc Sci       Date:  2007-08       Impact factor: 2.333

6.  Open-loop feedback to increase physical activity in obese children.

Authors:  G S Goldfield; L E Kalakanis; M M Ernst; L H Epstein
Journal:  Int J Obes Relat Metab Disord       Date:  2000-07

7.  Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced?

Authors:  Christopher Hertzog; Arthur F Kramer; Robert S Wilson; Ulman Lindenberger
Journal:  Psychol Sci Public Interest       Date:  2008-10-01

8.  Behavioral engineering of activity choice in obese children.

Authors:  B E Saelens; L H Epstein
Journal:  Int J Obes Relat Metab Disord       Date:  1998-03

9.  A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen time.

Authors:  Ann E Maloney; T Carter Bethea; Kristine S Kelsey; Julie T Marks; Sadye Paez; Angela M Rosenberg; Diane J Catellier; Robert M Hamer; Linmarie Sikich
Journal:  Obesity (Silver Spring)       Date:  2008-09       Impact factor: 5.002

10.  Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study.

Authors:  Lee Graves; Gareth Stratton; N D Ridgers; N T Cable
Journal:  BMJ       Date:  2007-12-22
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  50 in total

1.  Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames.

Authors:  Ann E Maloney; Robin Mellecker; Richard Buday; Zan Gao; Trina Hinkley; Laura Esparza; Shirley Alexander
Journal:  Games Health J       Date:  2014-12-30

2.  Competitive versus cooperative exergame play for African American adolescents' executive function skills: short-term effects in a long-term training intervention.

Authors:  Amanda E Staiano; Anisha A Abraham; Sandra L Calvert
Journal:  Dev Psychol       Date:  2012-03

3.  Motivating effects of cooperative exergame play for overweight and obese adolescents.

Authors:  Amanda E Staiano; Anisha A Abraham; Sandra L Calvert
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

4.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

5.  VO2, Liking, and Relative Reinforcing Value of Cooperative and Competitive Exergame Play in Young Children.

Authors:  Jonathan B Naylor; Beth J Patton; Jacob E Barkley
Journal:  Int J Exerc Sci       Date:  2020-12-01

6.  High-intensity interval training and active video gaming improve neurocognition in schizophrenia: a randomized controlled trial.

Authors:  Gry Bang-Kittilsen; Jens Egeland; Tom Langerud Holmen; Therese Torgersen Bigseth; Eivind Andersen; Jon Mordal; Pål Ulleberg; John Abel Engh
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2020-11-06       Impact factor: 5.270

7.  Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Cyberpsychology (Brno)       Date:  2011-07-01

8.  Exergaming in Youth: Effects on Physical and Cognitive Health.

Authors:  John R Best
Journal:  Z Psychol       Date:  2013-04-01

9.  Electronic gaming and the obesity crisis.

Authors:  Sandra L Calvert; Amanda E Staiano; Bradley J Bond
Journal:  New Dir Child Adolesc Dev       Date:  2013

10.  The promise of exergames as tools to measure physical health.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Entertain Comput       Date:  2011-01-01
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