Literature DB >> 24058381

Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.

Amanda E Staiano1, Sandra L Calvert.   

Abstract

Exergames, which are video games that require gross motor activity, are popular activities that produce energy expenditure. Seventy-four low-income African American 12- to 18-year-old adolescents were randomly assigned to a 30-minute condition: 1) solitary Wii tennis exergame play against virtual peers; 2) social Wii tennis exergame play against a real peer; or 3) control group with sedentary computer activity. Adolescents were tested for caloric expenditure after exposure to treatment conditions as well as on a tennis court using Actical accelerometers. Adolescents who played the social exergame against a peer expended significantly more energy than those who played alone. Both exergame groups expended more energy than the control group. Adolescents who played the social exergame also expended comparable calories to actual tennis court play during a simulated lesson. Exergames, then, could promote physical activity, thereby becoming a tool to combat the obesity crisis that is affecting many youth.

Entities:  

Keywords:  accelerometer; exergames; physical activity; video games

Year:  2011        PMID: 24058381      PMCID: PMC3779074     

Source DB:  PubMed          Journal:  Cyberpsychology (Brno)        ISSN: 1802-7962


  21 in total

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2.  Prediction of activity energy expenditure using accelerometers in children.

Authors:  Maurice R Puyau; Anne L Adolph; Firoz A Vohra; Issa Zakeri; Nancy F Butte
Journal:  Med Sci Sports Exerc       Date:  2004-09       Impact factor: 5.411

3.  Technical reliability assessment of three accelerometer models in a mechanical setup.

Authors:  Dale W Esliger; Mark S Tremblay
Journal:  Med Sci Sports Exerc       Date:  2006-12       Impact factor: 5.411

4.  Validity of the Actical accelerometer step-count function.

Authors:  Dale W Esliger; Adam Probert; Sarah Connor Gorber; Shirley Bryan; Manon Laviolette; Mark S Tremblay
Journal:  Med Sci Sports Exerc       Date:  2007-07       Impact factor: 5.411

5.  The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii.

Authors:  Lee E F Graves; Nicola D Ridgers; Gareth Stratton
Journal:  Eur J Appl Physiol       Date:  2008-07-08       Impact factor: 3.078

6.  Physical activity levels of high school students --- United States, 2010.

Authors: 
Journal:  MMWR Morb Mortal Wkly Rep       Date:  2011-06-17       Impact factor: 17.586

7.  Predicting activity energy expenditure using the Actical activity monitor.

Authors:  Daniel P Heil
Journal:  Res Q Exerc Sport       Date:  2006-03       Impact factor: 2.500

8.  2000 CDC Growth Charts for the United States: methods and development.

Authors:  Robert J Kuczmarski; Cynthia L Ogden; Shumei S Guo; Laurence M Grummer-Strawn; Katherine M Flegal; Zuguo Mei; Rong Wei; Lester R Curtin; Alex F Roche; Clifford L Johnson
Journal:  Vital Health Stat 11       Date:  2002-05

9.  The promise of exergames as tools to measure physical health.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Entertain Comput       Date:  2011-01-01

10.  Prevalence of high body mass index in US children and adolescents, 2007-2008.

Authors:  Cynthia L Ogden; Margaret D Carroll; Lester R Curtin; Molly M Lamb; Katherine M Flegal
Journal:  JAMA       Date:  2010-01-13       Impact factor: 56.272

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  9 in total

1.  Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.

Authors:  Kelly A Mackintosh; Martyn Standage; Amanda E Staiano; Leanne Lester; Melitta A McNarry
Journal:  Games Health J       Date:  2016-10-26

Review 2.  Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.

Authors:  Arwen M Marker; Amanda E Staiano
Journal:  Games Health J       Date:  2014-10-17

3.  Digital Gaming and Pediatric Obesity: At the Intersection of Science and Social Policy.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Soc Issues Policy Rev       Date:  2012-03-05

4.  Gaming, Adiposity, and Obesogenic Behaviors Among Children.

Authors:  Tom Baranowski; Kristi Adamo; Melanie Hingle; Ralph Maddison; Ann Maloney; Monique Simons; Amanda Staiano
Journal:  Games Health J       Date:  2013-06

5.  Electronic gaming and the obesity crisis.

Authors:  Sandra L Calvert; Amanda E Staiano; Bradley J Bond
Journal:  New Dir Child Adolesc Dev       Date:  2013

6.  The Wii Club: Gaming for Weight Loss in Overweight and Obese Youth.

Authors:  Amanda E Staiano; Anisha A Abraham; Sandra L Calvert
Journal:  Games Health J       Date:  2012-10-05

Review 7.  An evolving scientific basis for the prevention and treatment of pediatric obesity.

Authors:  P T Katzmarzyk; S Barlow; C Bouchard; P M Catalano; D S Hsia; T H Inge; C Lovelady; H Raynor; L M Redman; A E Staiano; D Spruijt-Metz; M E Symonds; M Vickers; D Wilfley; J A Yanovski
Journal:  Int J Obes (Lond)       Date:  2014-03-25       Impact factor: 5.095

8.  Adolescent exergame play for weight loss and psychosocial improvement: a controlled physical activity intervention.

Authors:  Amanda E Staiano; Anisha A Abraham; Sandra L Calvert
Journal:  Obesity (Silver Spring)       Date:  2013-03       Impact factor: 5.002

9.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames.

Authors:  Ricardo B Viana; Rodrigo L Vancini; Wellington F Silva; Naiane S Morais; Vinnycius N de Oliveira; Marília S Andrade; Claudio A B de Lira
Journal:  J Behav Addict       Date:  2021-03-04       Impact factor: 6.756

  9 in total

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