| Literature DB >> 26181681 |
Ann E Maloney1, Robin Mellecker2, Richard Buday3, Zan Gao4, Trina Hinkley5, Laura Esparza6, Shirley Alexander7.
Abstract
Despite active videogames' popularity and ability to increase a player's energy expenditure, research indicates their use sharply declines over time, which limits their utility in promoting physical activity. A frequent criticism is that a player's interest is quickly exhausted. At the preconference of the International Society of Behavioral Nutrition and Physical Activity 2014, a group of investigators and videogame developers gathered to share lessons learned from using serious videogames in health behavior change and offer insight to guide future efforts.Mesh:
Year: 2014 PMID: 26181681 PMCID: PMC4580140 DOI: 10.1089/g4h.2014.0081
Source DB: PubMed Journal: Games Health J ISSN: 2161-783X