Literature DB >> 26181681

Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames.

Ann E Maloney1, Robin Mellecker2, Richard Buday3, Zan Gao4, Trina Hinkley5, Laura Esparza6, Shirley Alexander7.   

Abstract

Despite active videogames' popularity and ability to increase a player's energy expenditure, research indicates their use sharply declines over time, which limits their utility in promoting physical activity. A frequent criticism is that a player's interest is quickly exhausted. At the preconference of the International Society of Behavioral Nutrition and Physical Activity 2014, a group of investigators and videogame developers gathered to share lessons learned from using serious videogames in health behavior change and offer insight to guide future efforts.

Mesh:

Year:  2014        PMID: 26181681      PMCID: PMC4580140          DOI: 10.1089/g4h.2014.0081

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  17 in total

Review 1.  Using active video games for physical activity promotion: a systematic review of the current state of research.

Authors:  Wei Peng; Julia C Crouse; Jih-Hsuan Lin
Journal:  Health Educ Behav       Date:  2012-07-06

Review 2.  Public health strategies for preventing and controlling overweight and obesity in school and worksite settings: a report on recommendations of the Task Force on Community Preventive Services.

Authors:  David L Katz; Meghan O'Connell; Ming-Chin Yeh; Haq Nawaz; Valentine Njike; Laurie M Anderson; Stella Cory; William Dietz
Journal:  MMWR Recomm Rep       Date:  2005-10-07

3.  Effectiveness of an incentive-based online physical activity intervention on employee health status.

Authors:  Christopher W Herman; Shirley Musich; Chifung Lu; Stewart Sill; Joyce M Young; Dee W Edington
Journal:  J Occup Environ Med       Date:  2006-09       Impact factor: 2.162

4.  The impact of social media on children, adolescents, and families.

Authors:  Gwenn Schurgin O'Keeffe; Kathleen Clarke-Pearson
Journal:  Pediatrics       Date:  2011-03-28       Impact factor: 7.124

5.  Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity.

Authors:  Tom Baranowski; Ralph Maddison; Ann Maloney; Ernie Medina; Monique Simons
Journal:  Games Health J       Date:  2014-04

Review 6.  Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.

Authors:  Robin Mellecker; Elizabeth J Lyons; Tom Baranowski
Journal:  Games Health J       Date:  2013-06

Review 7.  Role of low energy expenditure and sitting in obesity, metabolic syndrome, type 2 diabetes, and cardiovascular disease.

Authors:  Marc T Hamilton; Deborah G Hamilton; Theodore W Zderic
Journal:  Diabetes       Date:  2007-09-07       Impact factor: 9.461

8.  The level and tempo of children's physical activities: an observational study.

Authors:  R C Bailey; J Olson; S L Pepper; J Porszasz; T J Barstow; D M Cooper
Journal:  Med Sci Sports Exerc       Date:  1995-07       Impact factor: 5.411

9.  Adolescent exergame play for weight loss and psychosocial improvement: a controlled physical activity intervention.

Authors:  Amanda E Staiano; Anisha A Abraham; Sandra L Calvert
Journal:  Obesity (Silver Spring)       Date:  2013-03       Impact factor: 5.002

10.  Comparing the social skills of students addicted to computer games with normal students.

Authors:  Eshrat Zamani; Ali Kheradmand; Maliheh Cheshmi; Ahmad Abedi; Nasim Hedayati
Journal:  Addict Health       Date:  2010 Summer-Autumn
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  4 in total

1.  Might Video Games Help Remedy Childhood Obesity?

Authors:  Tom Baranowski
Journal:  Child Obes       Date:  2015-05-15       Impact factor: 2.992

2.  Are Active Video Games Effective at Eliciting Moderate-Intensity Physical Activity in Children, and Do They Enjoy Playing Them?

Authors:  Kambiz Norozi; Robert Haworth; Adam A Dempsey; Kaitlin Endres; Luis Altamirano-Diaz
Journal:  CJC Open       Date:  2020-07-15

3.  Interpreting fitness: self-tracking with fitness apps through a postphenomenology lens.

Authors:  Elise Li Zheng
Journal:  AI Soc       Date:  2021-02-07

4.  Six Tips on How to Bring Epic Wins to Health Care.

Authors:  Anna Sort; Yasser Khazaal
Journal:  Front Psychiatry       Date:  2017-11-30       Impact factor: 4.157

  4 in total

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