Literature DB >> 23519430

Effects of video-game play on information processing: a meta-analytic investigation.

Kasey L Powers1, Patricia J Brooks, Naomi J Aldrich, Melissa A Palladino, Louis Alfieri.   

Abstract

Do video games enhance cognitive functioning? We conducted two meta-analyses based on different research designs to investigate how video games impact information-processing skills (auditory processing, executive functions, motor skills, spatial imagery, and visual processing). Quasi-experimental studies (72 studies, 318 comparisons) compare habitual gamers with controls; true experiments (46 studies, 251 comparisons) use commercial video games in training. Using random-effects models, video games led to improved information processing in both the quasi-experimental studies, d = 0.61, 95% CI [0.50, 0.73], and the true experiments, d = 0.48, 95% CI [0.35, 0.60]. Whereas the quasi-experimental studies yielded small to large effect sizes across domains, the true experiments yielded negligible effects for executive functions, which contrasted with the small to medium effect sizes in other domains. The quasi-experimental studies appeared more susceptible to bias than were the true experiments, with larger effects being reported in higher-tier than in lower-tier journals, and larger effects reported by the most active research groups in comparison with other labs. The results are further discussed with respect to other moderators and limitations in the extant literature.

Mesh:

Year:  2013        PMID: 23519430     DOI: 10.3758/s13423-013-0418-z

Source DB:  PubMed          Journal:  Psychon Bull Rev        ISSN: 1069-9384


  89 in total

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Journal:  Neurosci Biobehav Rev       Date:  2003 Jan-Mar       Impact factor: 8.989

2.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

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3.  Enumeration versus multiple object tracking: the case of action video game players.

Authors:  C S Green; D Bavelier
Journal:  Cognition       Date:  2005-12-15

4.  A negative association between video game experience and proactive cognitive control.

Authors:  Kira Bailey; Robert West; Craig A Anderson
Journal:  Psychophysiology       Date:  2009-10-08       Impact factor: 4.016

5.  Is the Wii Fit a new-generation tool for improving balance, health and well-being? A pilot study.

Authors:  J C Nitz; S Kuys; R Isles; S Fu
Journal:  Climacteric       Date:  2010-10       Impact factor: 3.005

6.  Changes in search rate but not in the dynamics of exogenous attention in action videogame players.

Authors:  Bjorn Hubert-Wallander; C Shawn Green; Michael Sugarman; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2011-11       Impact factor: 2.199

7.  Computer games and information-processing skills.

Authors:  H Yuji
Journal:  Percept Mot Skills       Date:  1996-10

8.  Effect of playing a video game on a measure of spatial visualization.

Authors:  M Dorval; M Pépin
Journal:  Percept Mot Skills       Date:  1986-02

9.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

Authors:  C A Anderson; K E Dill
Journal:  J Pers Soc Psychol       Date:  2000-04

10.  Do babies learn from baby media?

Authors:  Judy S DeLoache; Cynthia Chiong; Kathleen Sherman; Nadia Islam; Mieke Vanderborght; Georgene L Troseth; Gabrielle A Strouse; Katherine O'Doherty
Journal:  Psychol Sci       Date:  2010-09-20
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  60 in total

1.  Video gaming and working memory: a large-scale cross-sectional correlative study.

Authors:  Otto Waris; Susanne M Jaeggi; Aaron R Seitz; Minna Lehtonen; Anna Soveri; Karolina M Lukasik; Ulrika Söderström; Russell C Hoffing; Matti Laine
Journal:  Comput Human Behav       Date:  2019-03-09

2.  The developing brain in a multitasking world.

Authors:  Mary K Rothbart; Michael I Posner
Journal:  Dev Rev       Date:  2015-03-01

3.  Increased global cognition correlates with increased thalamo-temporal connectivity in response to targeted cognitive training for recent onset schizophrenia.

Authors:  Ian S Ramsay; Brian J Roach; Susanna Fryer; Melissa Fisher; Rachel Loewy; Judith M Ford; Sophia Vinogradov; Daniel H Mathalon
Journal:  Schizophr Res       Date:  2020-01-29       Impact factor: 4.939

4.  A simultaneous examination of two forms of working memory training: Evidence for near transfer only.

Authors:  Meredith Minear; Faith Brasher; Claudia Brandt Guerrero; Mandy Brasher; Andrew Moore; Joshua Sukeena
Journal:  Mem Cognit       Date:  2016-10

5.  N-back versus Complex Span Working Memory Training.

Authors:  Kara J Blacker; Serban Negoita; Joshua B Ewen; Susan M Courtney
Journal:  J Cogn Enhanc       Date:  2017-10-16

6.  Gaming Preferences of Aging Generations.

Authors:  Kenneth A Blocker; Timothy J Wright; Walter R Boot
Journal:  Gerontechnology       Date:  2014

7.  Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating.

Authors:  Dustin J Souders; Walter R Boot; Neil Charness; Jerad H Moxley
Journal:  Games Cult       Date:  2016-01-01

8.  Effects of excessive violent video game playing on verbal memory: an event-related brain potentials study.

Authors:  Metehan Irak; Can Soylu; Ceyda Tümen
Journal:  Cogn Process       Date:  2021-03-04

Review 9.  Retest effects in working memory capacity tests: A meta-analysis.

Authors:  Jana Scharfen; Katrin Jansen; Heinz Holling
Journal:  Psychon Bull Rev       Date:  2018-12

10.  Action video games do not improve the speed of information processing in simple perceptual tasks.

Authors:  Don van Ravenzwaaij; Wouter Boekel; Birte U Forstmann; Roger Ratcliff; Eric-Jan Wagenmakers
Journal:  J Exp Psychol Gen       Date:  2014-06-16
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