Literature DB >> 17142504

Energy expenditure of sedentary screen time compared with active screen time for children.

Lorraine Lanningham-Foster1, Teresa B Jensen, Randal C Foster, Aoife B Redmond, Brian A Walker, Dieter Heinz, James A Levine.   

Abstract

OBJECTIVE: We examined the effect of activity-enhancing screen devices on children's energy expenditure compared with performing the same activities while seated. Our hypothesis was that energy expenditure would be significantly greater when children played activity-promoting video games, compared with sedentary video games.
METHODS: Energy expenditure was measured for 25 children aged 8 to 12 years, 15 of whom were lean, while they were watching television seated, playing a traditional video game seated, watching television while walking on a treadmill at 1.5 miles per hour, and playing activity-promoting video games.
RESULTS: Watching television and playing video games while seated increased energy expenditure by 20 +/- 13% and 22 +/- 12% above resting values, respectively. When subjects were walking on the treadmill and watching television, energy expenditure increased by 138 +/- 40% over resting values. For the activity-promoting video games, energy expenditure increased by 108 +/- 40% with the EyeToy (Sony Computer Entertainment) and by 172 +/- 68% with Dance Dance Revolution Ultramix 2 (Konami Digital Entertainment).
CONCLUSIONS: Energy expenditure more than doubles when sedentary screen time is converted to active screen time. Such interventions might be considered for obesity prevention and treatment.

Entities:  

Mesh:

Year:  2006        PMID: 17142504     DOI: 10.1542/peds.2006-1087

Source DB:  PubMed          Journal:  Pediatrics        ISSN: 0031-4005            Impact factor:   7.124


  69 in total

1.  A Preliminary Exploration of the Effects of a 6-week Interactive Video Dance Exercise Program in an Adult Population.

Authors:  Anne Mejia-Downs; Stacie J Fruth; Anne Clifford; Stephanie Hine; Jeremy Huckstep; Heidi Merkel; Hilary Wilkinson; Jason Yoder
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2.  The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching.

Authors:  Naim Mitre; Randal C Foster; Lorraine Lanningham-Foster; James A Levine
Journal:  J Pediatr Endocrinol Metab       Date:  2011       Impact factor: 1.634

3.  Active Video Games and Energy Expenditure in Overweight Children.

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5.  Motivation, self-efficacy, physical activity and nutrition in college students: randomized controlled trial of an internet-based education program.

Authors:  Debra L Franko; Tara M Cousineau; Meredith Trant; Traci Craig Green; Diana Rancourt; Douglas Thompson; Jessica Ainscough; Laurie B Mintz; Michele Ciccazzo
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6.  The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii.

Authors:  Lee E F Graves; Nicola D Ridgers; Gareth Stratton
Journal:  Eur J Appl Physiol       Date:  2008-07-08       Impact factor: 3.078

7.  The effects of exergaming on physical activity among inactive children in a physical education classroom.

Authors:  Victoria A Fogel; Raymond G Miltenberger; Rachel Graves; Shannon Koehler
Journal:  J Appl Behav Anal       Date:  2010

8.  Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study.

Authors:  Lee Graves; Gareth Stratton; N D Ridgers; N T Cable
Journal:  BMJ       Date:  2007-12-22

9.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

10.  Rationale, design and methods for a randomised and controlled trial to investigate whether home access to electronic games decreases children's physical activity.

Authors:  Leon M Straker; Rebecca A Abbott; Jan P Piek; Clare M Pollock; Peter S Davies; Anne J Smith
Journal:  BMC Public Health       Date:  2009-06-29       Impact factor: 3.295

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