| Literature DB >> 18019591 |
Ralph Maddison1, Cliona Ni Mhurchu, Andrew Jull, Yannan Jiang, Harry Prapavessis, Anthony Rodgers.
Abstract
This study sought to quantify the energy expenditure and physical activity associated with playing the "new generation" active and nonactive console-based video games in 21 children ages 10-14 years. Energy expenditure (kcal) derived from oxygen consumption (VO2) was continuously assessed while children played nonactive and active console video games. Physical activity was assessed continuously using the Actigraph accelerometer. Significant (p < .001) increases from baseline were found for energy expenditure (129-400%), heart rate (43-84%), and activity counts (122-1288 versus 0-23) when playing the active console video games. Playing active console video games over short periods of time is similar in intensity to light to moderate traditional physical activities such as walking, skipping, and jogging.Entities:
Mesh:
Year: 2007 PMID: 18019591 DOI: 10.1123/pes.19.3.334
Source DB: PubMed Journal: Pediatr Exerc Sci ISSN: 0899-8493 Impact factor: 2.333