Literature DB >> 17622279

The health benefits of interactive video game exercise.

Darren E R Warburton1, Shannon S D Bredin, Leslie T L Horita, Dominik Zbogar, Jessica M Scott, Ben T A Esch, Ryan E Rhodes.   

Abstract

The purpose of this study was to evaluate the effectiveness of interactive video games (combined with stationary cycling) on health-related physical fitness and exercise adherence in comparison with traditional aerobic training (stationary cycling alone). College-aged males were stratified (aerobic fitness and body mass) and then assigned randomly to experimental (n = 7) or control (n = 7) conditions. Program attendance, health-related physical fitness (including maximal aerobic power (VO2 max), body composition, muscular strength, muscular power, and flexibility), and resting blood pressure were measured before and after training (60%-75% heart rate reserve, 3 d/week for 30 min/d for 6 weeks). There was a significant difference in the attendance of the interactive video game and traditional training groups (78% +/- 18% vs. 48% +/- 29%, respectively). VO2 max was significantly increased after interactive video game (11% +/- 5%) but not traditional (3% +/- 6%) training. There was a significantly greater reduction in resting systolic blood pressure after interactive video game (132 +/- 6 vs. 123 +/- 6 mmHg) than traditional (131 +/- 7 vs. 128 +/- 8 mmHg) training. There were no significant changes in body composition after either training program. Attendance mediated the relationships between condition and changes in health outcomes (including VO2 max, vertical jump, and systolic blood pressure). The present investigation indicates that a training program that links interactive video games to cycle exercise results in greater improvements in health-related physical fitness than that seen after traditional cycle exercise training. It appears that greater attendance, and thus a higher volume of physical activity, is the mechanism for the differences in health-related physical fitness.

Mesh:

Year:  2007        PMID: 17622279     DOI: 10.1139/H07-038

Source DB:  PubMed          Journal:  Appl Physiol Nutr Metab        ISSN: 1715-5312            Impact factor:   2.665


  43 in total

1.  A Preliminary Exploration of the Effects of a 6-week Interactive Video Dance Exercise Program in an Adult Population.

Authors:  Anne Mejia-Downs; Stacie J Fruth; Anne Clifford; Stephanie Hine; Jeremy Huckstep; Heidi Merkel; Hilary Wilkinson; Jason Yoder
Journal:  Cardiopulm Phys Ther J       Date:  2011-12

2.  Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Authors:  Ryan E Rhodes; Chris M Blanchard; Shannon S D Bredin; Mark R Beauchamp; Ralph Maddison; Darren E R Warburton
Journal:  J Behav Med       Date:  2017-06-19

3.  Effects of Physical Activity on Children's Executive Function: Contributions of Experimental Research on Aerobic Exercise.

Authors:  John R Best
Journal:  Dev Rev       Date:  2010-12

4.  Potential benefits of nintendo wii fit among people with multiple sclerosis: a longitudinal pilot study.

Authors:  Matthew Plow; Marcia Finlayson
Journal:  Int J MS Care       Date:  2011

5.  Interactive video dance games for healthy older adults.

Authors:  S Studenski; S Perera; E Hile; V Keller; J Spadola-Bogard; J Garcia
Journal:  J Nutr Health Aging       Date:  2010-12       Impact factor: 4.075

6.  Exercise videogames for physical activity and fitness: Design and rationale of the Wii Heart Fitness trial.

Authors:  Beth C Bock; Herpreet Thind; Shira I Dunsiger; Eva R Serber; Joseph T Ciccolo; Victoria Cobb; Kathy Palmer; Sean Abernathy; Bess H Marcus
Journal:  Contemp Clin Trials       Date:  2015-04-17       Impact factor: 2.226

Review 7.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

Review 8.  Effects of Exergaming on Physical Activity in Overweight Individuals.

Authors:  Christoph Höchsmann; Michael Schüpbach; Arno Schmidt-Trucksäss
Journal:  Sports Med       Date:  2016-06       Impact factor: 11.136

9.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

10.  The promise of exergames as tools to measure physical health.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Entertain Comput       Date:  2011-01-01
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