Literature DB >> 23483693

Electronic gaming and the obesity crisis.

Sandra L Calvert1, Amanda E Staiano, Bradley J Bond.   

Abstract

Children and adolescents in the United States and in many countries are projected to have shorter life spans than their parents, partly because of the obesity crisis engulfing the developed world. Exposure to electronic media is often implicated in this crisis because media use, including electronic game play, may promote sedentary behavior and increase consumption of high-calorie foods and beverages that are low in nutritional value. Electronic games, however, may increase children's physical activity and expose them to healthier foods. We examine the role of electronic games in the pediatric obesity crisis and their contribution to more favorable health outcomes.
Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company.

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Year:  2013        PMID: 23483693      PMCID: PMC4128935          DOI: 10.1002/cad.20031

Source DB:  PubMed          Journal:  New Dir Child Adolesc Dev        ISSN: 1520-3247


  13 in total

1.  Internet food marketing strategies aimed at children and adolescents: a content analysis of food and beverage brand web sites.

Authors:  Kristi Weber; Mary Story; Lisa Harnack
Journal:  J Am Diet Assoc       Date:  2006-09

2.  Food marketing on popular children's web sites: a content analysis.

Authors:  Lisa M Alvy; Sandra L Calvert
Journal:  J Am Diet Assoc       Date:  2008-04

3.  Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Cyberpsychology (Brno)       Date:  2011-07-01

Review 4.  Children as consumers: advertising and marketing.

Authors:  Sandra L Calvert
Journal:  Future Child       Date:  2008

5.  Playing active video games increases energy expenditure in children.

Authors:  Diana L Graf; Lauren V Pratt; Casey N Hester; Kevin R Short
Journal:  Pediatrics       Date:  2009-07-13       Impact factor: 7.124

6.  Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study.

Authors:  Lee Graves; Gareth Stratton; N D Ridgers; N T Cable
Journal:  BMJ       Date:  2007-12-22

7.  Linking obesity and activity level with children's television and video game use.

Authors:  Elizabeth A Vandewater; Mi-suk Shim; Allison G Caplovitz
Journal:  J Adolesc       Date:  2004-02

8.  Prevalence of high body mass index in US children and adolescents, 2007-2008.

Authors:  Cynthia L Ogden; Margaret D Carroll; Lester R Curtin; Molly M Lamb; Katherine M Flegal
Journal:  JAMA       Date:  2010-01-13       Impact factor: 56.272

9.  Meal pattern, food choice, nutrient intake and lifestyle factors in The Göteborg Adolescence Study.

Authors:  A Sjöberg; L Hallberg; D Höglund; L Hulthén
Journal:  Eur J Clin Nutr       Date:  2003-12       Impact factor: 4.016

10.  Adolescent exergame play for weight loss and psychosocial improvement: a controlled physical activity intervention.

Authors:  Amanda E Staiano; Anisha A Abraham; Sandra L Calvert
Journal:  Obesity (Silver Spring)       Date:  2013-03       Impact factor: 5.002

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  5 in total

Review 1.  Screen Media Exposure and Obesity in Children and Adolescents.

Authors:  Thomas N Robinson; Jorge A Banda; Lauren Hale; Amy Shirong Lu; Frances Fleming-Milici; Sandra L Calvert; Ellen Wartella
Journal:  Pediatrics       Date:  2017-11       Impact factor: 7.124

Review 2.  Will esports result in a higher prevalence of problematic gaming? A review of the global situation.

Authors:  Thomas Chung; Simmy Sum; Monique Chan; Ely Lai; Nanley Cheng
Journal:  J Behav Addict       Date:  2019-09-25       Impact factor: 6.756

3.  The Relationships between Screen Use and Health Indicators among Infants, Toddlers, and Preschoolers: A Meta-Analysis and Systematic Review.

Authors:  Chao Li; Gang Cheng; Tingting Sha; Wenwei Cheng; Yan Yan
Journal:  Int J Environ Res Public Health       Date:  2020-10-07       Impact factor: 3.390

4.  Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns.

Authors:  Polyxeni Kaimara; Andreas Oikonomou; Ioannis Deliyannis
Journal:  Virtual Real       Date:  2021-08-03       Impact factor: 4.697

5.  The Effect of Incorporating an Exergame Application in a Multidisciplinary Weight Management Program on Physical Activity and Fitness Indices in Children with Overweight and Obesity.

Authors:  Rotem Kahana; Shai Kremer; Merav Dekel Dahari; Einat Kodesh
Journal:  Children (Basel)       Date:  2021-12-29
  5 in total

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