| Literature DB >> 36012072 |
Andrzej Cudo1, Marcin Wojtasiński1, Przemysław Tużnik1, Agnieszka Fudali-Czyż2, Mark D Griffiths3.
Abstract
The present study analyzed the relationship between gaming disorder (GD), motives for gaming, and psychological problems in daily life (i.e., depression, loneliness, and self-control deficits) among Polish gamers. More specifically, the purpose of the present study was to analyze the indirect effects between GD and psychological problems in daily life via motives for gaming among male and female gamers. Additionally, the present study examined gender differences in motives for gaming and the relationship between the analyzed variables. The sample comprised 652 gamers (233 females; M = 28.77 years; SD = 7.18; age range: 18-48 years). The nine-item Internet Gaming Disorder Scale-Short Version (IGDS9-SF) was used to assess GD. The motives for gaming were assessed using the Motives for Online Gaming Questionnaire (MOGQ). The nine-item Patient Health Questionnaire (PHQ-9) was used to assess depressive symptoms, and the Brief Self-Control Scale (BSCS) was used to assess self-control. Loneliness was assessed using the De Jong Gierveld Loneliness Scale. In order to examine the relationship between the study variables, path analysis and indirect effects analysis were performed among both male and female gamers. The present study showed that depressive symptoms and self-control exerted a significant indirect effect on GD via escape and fantasy motives for gaming. Additionally, there was an indirect effect between depressive symptoms and GD via social motives for gaming. However, these indirect effects were found among male gamers only. The present study also showed gender differences in all analyzed gaming motives except escape (males scoring higher on all of them) and in the relationship between depressive symptoms and escape. These findings contribute to a better understanding of GD development mechanisms, which are associated with psychological problems in daily life.Entities:
Keywords: depression; gaming; gaming motives; gender differences; internet gaming disorder; loneliness; self-control
Mesh:
Year: 2022 PMID: 36012072 PMCID: PMC9408588 DOI: 10.3390/ijerph191610438
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Sample characteristics.
| Variable | Category | Sample | |
|---|---|---|---|
| N | Percent | ||
| Gender | Female | 233 | 35.74 |
| Male | 419 | 64.26 | |
| Residence | Small city (up to 20,000) | 46 | 7.06 |
| Medium city (between 20,000 and 100,000 residents) | 95 | 14.56 | |
| Large city (above 100,000 residents) | 402 | 61.66 | |
| Village | 109 | 16.72 | |
| Marital status | Single | 227 | 34.82 |
| In a relationship | 198 | 30.37 | |
| Married | 215 | 32.98 | |
| Divorced | 9 | 1.38 | |
| Widowed | 3 | 0.46 | |
| Gaming platform: Desktop computer | Yes | 247 | 37.88 |
| No | 405 | 62.12 | |
| Gaming platform: Laptop | Yes | 304 | 46.63 |
| No | 348 | 53.37 | |
| Gaming platform: Tablet | Yes | 105 | 16.10 |
| No | 547 | 83.90 | |
| Gaming platform: Home console | Yes | 299 | 45.86 |
| No | 353 | 54.14 | |
| Gaming platform: Smartphone | Yes | 462 | 70.86 |
| No | 190 | 29.14 | |
| Gaming platform: Portable console | Yes | 160 | 24.54 |
| No | 492 | 75.46 | |
Differences between female and male gamers in socio-demographic variables, gaming platform, gaming disorder, motives for gaming, depression symptoms, loneliness, and self-control.
|
|
|
|
|
|
|
| ||
|
|
|
|
| |||||
| Residence | Small city | 10 | 4.29 | 36 | 8.59 | 13.78 | 0.003 | 0.15 |
| Medium city | 34 | 14.59 | 61 | 14.56 | ||||
| Large city | 135 | 57.94 | 267 | 63.72 | ||||
| Village | 54 | 23.18 | 55 | 13.13 | ||||
| Marital status | Single | 97 | 41.63 | 130 | 31.03 | 11.88 | 0.018 | 0.14 |
| In a relationship | 71 | 30.47 | 127 | 30.31 | ||||
| Married | 61 | 26.18 | 154 | 36.75 | ||||
| Divorced | 4 | 1.72 | 5 | 1.19 | ||||
| Widowed | 0 | 0.00 | 3 | 0.72 | ||||
|
|
|
|
|
|
|
| ||
|
|
|
|
| |||||
| Desktop computer | No | 173 | 74.25 | 232 | 55.37 | 22.68 | 0.001 | 0.19 |
| Yes | 60 | 25.75 | 187 | 44.63 | ||||
| Laptop | No | 110 | 47.21 | 238 | 56.80 | 5.34 | 0.019 | 0.09 |
| Yes | 123 | 52.79 | 181 | 43.20 | ||||
| Tablet | No | 184 | 78.97 | 363 | 86.63 | 6.51 | 0.011 | 0.10 |
| Yes | 49 | 21.03 | 56 | 13.37 | ||||
| Stationary console | No | 177 | 75.97 | 176 | 42.00 | 69.56 | 0.001 | 0.33 |
| Yes | 56 | 24.03 | 243 | 58.00 | ||||
| Smartphone | No | 39 | 16.74 | 151 | 36.04 | 27.01 | 0.001 | 0.20 |
| Yes | 194 | 83.26 | 268 | 63.96 | ||||
| Portable console | No | 203 | 87.12 | 289 | 68.97 | 26.64 | 0.001 | 0.20 |
| Yes | 30 | 12.88 | 130 | 31.03 | ||||
|
|
|
|
|
|
|
| ||
|
|
|
|
| |||||
| Motives for gaming | Social | 1.76 | 1.01 | 1.98 | 1.07 | −3.48 | 0.001 | 0.02 |
| Escape | 2.27 | 1.29 | 2.33 | 1.19 | −1.34 | 0.179 | 0.01 | |
| Competition | 2.24 | 1.22 | 2.58 | 1.22 | −3.72 | 0.001 | 0.02 | |
| Coping | 2.42 | 1.14 | 2.71 | 1.06 | −3.40 | 0.001 | 0.02 | |
| Skill development | 2.58 | 1.25 | 2.83 | 1.23 | −2.47 | 0.014 | 0.01 | |
| Fantasy | 2.14 | 1.26 | 2.37 | 1.24 | −2.76 | 0.006 | 0.01 | |
| Recreation | 3.68 | 1.19 | 4.07 | 0.99 | −4.01 | 0.001 | 0.02 | |
| Gaming disorder | 13.79 | 6.72 | 16.47 | 8.00 | −5.50 | 0.001 | 0.05 | |
| Gaming hours per week | 7.12 | 9.34 | 12.48 | 11.75 | −8.42 | 0.001 | 0.11 | |
| Depressive symptoms | 6.57 | 5.90 | 5.94 | 5.38 | −0.89 | 0.374 | 0.01 | |
| Loneliness | 30.46 | 9.12 | 29.74 | 9.26 | −1.22 | 0.224 | 0.01 | |
| Self-control | 3.34 | 0.73 | 3.25 | 0.68 | −1.18 | 0.238 | 0.01 | |
Note: φ (phi) assesses the effect sizes for tests of independence in 2 × 2 contingency tables; η2 (eta square) assesses the effect sizes for the Mann–Whitney two-sample tests.
Correlation analysis results matrix.
|
| |||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
| Motives for gaming | (1) Social | ||||||||||||
| (2) Escape | 0.46 *** | ||||||||||||
| (3) Competition | 0.53 *** | 0.45 *** | |||||||||||
| (4) Coping | 0.50 *** | 0.73 *** | 0.56 *** | ||||||||||
| (5) Skill development | 0.53 *** | 0.44 *** | 0.58 *** | 0.65 *** | |||||||||
| (6) Fantasy | 0.54 *** | 0.72 *** | 0.46 *** | 0.66 *** | 0.54 *** | ||||||||
| (7) Recreation | 0.16 *** | 0.19 *** | 0.29 *** | 0.43 *** | 0.40 *** | 0.24 *** | |||||||
| (8) Gaming disorder | 0.42 *** | 0.61 *** | 0.41 *** | 0.56 *** | 0.34 *** | 0.55 *** | 0.12 ** | ||||||
| (9) Gaming hours per week | 0.34 *** | 0.26 *** | 0.24 *** | 0.34 *** | 0.29 *** | 0.33 *** | 0.32 *** | 0.40 *** | |||||
| (10) Depressive symptoms | 0.14 *** | 0.39 *** | 0.11 ** | 0.29 *** | 0.12 ** | 0.26 *** | −0.03 | 0.53 *** | 0.10 ** | ||||
| (11) Loneliness | 0.12 ** | 0.20 *** | 0.10 * | 0.12 ** | 0.01 | 0.16 *** | −0.12 ** | 0.27 *** | −0.01 | 0.31 *** | |||
| (12) Self-control | −0.18 *** | −0.37 *** | −0.19 *** | −0.30 *** | −0.10 * | −0.30 *** | 0.01 | −0.53 *** | −0.18 *** | −0.59 *** | −0.32 *** | ||
| (13) Age | −0.08 * | −0.11 ** | −0.06 | −0.03 | 0.01 | −0.08 * | −0.02 | −0.04 | −0.01 | −0.14 *** | −0.07 | 0.12 ** | |
|
| |||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
| Motives for gaming | (1) Social | ||||||||||||
| (2) Escape | 0.60 *** | ||||||||||||
| (3) Competition | 0.50 *** | 0.47 *** | |||||||||||
| (4) Coping | 0.61 *** | 0.81 *** | 0.54 *** | ||||||||||
| (5) Skill development | 0.49 *** | 0.54 *** | 0.57 *** | 0.69 *** | |||||||||
| (6) Fantasy | 0.64 *** | 0.82 *** | 0.47 *** | 0.77 *** | 0.57 *** | ||||||||
| (7) Recreation | 0.14 * | 0.31 *** | 0.37 *** | 0.44 *** | 0.35 *** | 0.30 *** | |||||||
| (8) Gaming disorder | 0.45 *** | 0.59 *** | 0.36 *** | 0.58 *** | 0.38 *** | 0.53 *** | 0.19 ** | ||||||
| (9) Gaming hours per week | 0.40 *** | 0.44 *** | 0.32 *** | 0.48 *** | 0.35 *** | 0.45 *** | 0.46 *** | 0.44 *** | |||||
| (10) Depression symptoms | 0.07 | 0.26 *** | −0.05 | 0.21 ** | 0.07 | 0.18 ** | 0.03 | 0.47 *** | 0.09 | ||||
| (11) Loneliness | 0.09 | 0.13 * | −0.03 | 0.12 | −0.04 | 0.10 | −0.10 | 0.21 ** | 0.01 | 0.32 *** | |||
| (12) Self-control | −0.14 * | −0.31 *** | −0.01 | −0.26 *** | −0.07 | −0.23 ** | −0.03 | −0.53 *** | −0.17 * | −0.60 *** | −0.32 *** | ||
| (13) Age | 0.01 | −0.03 | 0.07 | 0.05 | 0.11 | 0.00 | −0.04 | 0.01 | 0.03 | −0.11 | −0.06 | 0.06 | |
|
| |||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
| Motives for gaming | (1) Social | ||||||||||||
| (2) Escape | 0.37 *** | ||||||||||||
| (3) Competition | 0.54 *** | 0.43 *** | |||||||||||
| (4) Coping | 0.43 *** | 0.67 *** | 0.55 *** | ||||||||||
| (5) Skill development | 0.55 *** | 0.38 *** | 0.58 *** | 0.63 *** | |||||||||
| (6) Fantasy | 0.48 *** | 0.65 *** | 0.43 *** | 0.58 *** | 0.50 *** | ||||||||
| (7) Recreation | 0.14 ** | 0.11 * | 0.22 *** | 0.42 *** | 0.43 *** | 0.18 *** | |||||||
| (8) Gaming disorder | 0.37 *** | 0.62 *** | 0.41 *** | 0.52 *** | 0.30 *** | 0.54 *** | 0.03 | ||||||
| (9) Gaming hours per week | 0.27 *** | 0.16 ** | 0.16 ** | 0.22 *** | 0.24 *** | 0.24 *** | 0.19 *** | 0.30 *** | |||||
| (10) Depressive symptoms | 0.19 *** | 0.48 *** | 0.23 *** | 0.36 *** | 0.17 *** | 0.32 *** | −0.05 | 0.60 *** | 0.12 * | ||||
| (11) Loneliness | 0.15 ** | 0.24 *** | 0.19 *** | 0.13 ** | 0.04 | 0.22 *** | −0.12 * | 0.34 *** | 0.01 | 0.31 *** | |||
| (12) Self-control | −0.20 *** | −0.41 *** | −0.31 *** | −0.33 *** | −0.11 * | −0.34 *** | 0.03 | −0.55 *** | −0.16 ** | −0.59 *** | −0.33 *** | ||
| (13) Age | −0.19 *** | −0.18 *** | −0.20 *** | −0.13 ** | −0.10 * | −0.16 ** | −0.08 | −0.18 *** | −0.16 ** | −0.17 *** | −0.06 | 0.19 *** | |
Note: *** p < 0.001, ** p < 0.01, * p < 0.05.
Figure 1Paths model of the relationship between variables in male gamers group.
Figure 2Paths model of the relationship between variables in female gamers group.
Standardized indirect effects with 95% confidence intervals (CIs).
| Female Gamers ( | ||||||
|---|---|---|---|---|---|---|
| Pathways | Point | Standard Error | 95% CIs | z |
| |
| Lower | Upper | |||||
| Depressive symptoms → social motive → GD | 0.001 | 0.016 | −0.033 | 0.035 | 0.04 | 0.971 |
| Depressive symptoms → competition motive → GD | −0.010 | 0.015 | −0.043 | 0.018 | −0.64 | 0.521 |
| Depressive symptoms → skill development motive → GD | −0.003 | 0.006 | −0.017 | 0.007 | −0.46 | 0.646 |
| Depressive symptoms → fantasy motive → GD | 0.002 | 0.009 | −0.016 | 0.022 | 0.19 | 0.849 |
| Depressive symptoms → recreation motive → GD | −0.004 | 0.008 | −0.022 | 0.013 | −0.42 | 0.676 |
| Depressive symptoms → escape motive → GD | 0.035 | 0.026 | −0.007 | 0.094 | 1.33 | 0.185 |
| Depressive symptoms → coping motive → GD | 0.006 | 0.012 | −0.012 | 0.036 | 0.54 | 0.591 |
| Self-control → social motive → GD | −0.006 | 0.016 | −0.044 | 0.023 | −0.40 | 0.689 |
| Self-control → competition motive → GD | 0.002 | 0.016 | −0.031 | 0.035 | 0.10 | 0.919 |
| Self-control → skill development motive → GD | 0.001 | 0.005 | −0.010 | 0.013 | 0.11 | 0.916 |
| Self-control → fantasy motive → GD | −0.003 | 0.012 | −0.030 | 0.020 | −0.23 | 0.820 |
| Self-control → recreation motive → GD | 0.009 | 0.010 | −0.007 | 0.031 | 0.90 | 0.369 |
| Self-control → escape motive → GD | −0.050 | 0.030 | −0.117 | −0.002 | −1.65 | 0.100 |
| Self-control → coping motive → GD | −0.013 | 0.017 | −0.054 | 0.013 | −0.79 | 0.429 |
| Loneliness → social motive → GD | 0.011 | 0.012 | −0.007 | 0.040 | 0.88 | 0.381 |
| Loneliness → competition motive → GD | −0.001 | 0.014 | −0.029 | 0.026 | −0.08 | 0.934 |
| Loneliness → skill development motive → GD | 0.003 | 0.006 | −0.007 | 0.017 | 0.48 | 0.628 |
| Loneliness → fantasy motive → GD | 0.001 | 0.006 | −0.011 | 0.013 | 0.06 | 0.953 |
| Loneliness → recreation motive → GD | 0.013 | 0.009 | −0.001 | 0.033 | 1.41 | 0.158 |
| Loneliness → escape motive → GD | 0.004 | 0.019 | −0.034 | 0.045 | 0.23 | 0.821 |
| Loneliness → coping motive → GD | 0.004 | 0.009 | −0.012 | 0.027 | 0.41 | 0.680 |
|
| ||||||
|
|
|
|
|
|
|
|
| Depressive symptoms → competition motive → GD | 0.008 | 0.007 | −0.002 | 0.025 | 1.17 | 0.243 |
| Depressive symptoms → skill development motive → GD | −0.002 | 0.008 | −0.019 | 0.013 | 0.82 | 0.819 |
|
|
|
|
|
|
|
|
| Depressive symptoms → recreation motive → GD | 0.002 | 0.006 | −0.009 | 0.016 | 0.39 | 0.693 |
|
|
|
|
|
|
|
|
| Depressive symptoms → coping motive → GD | 0.016 | 0.015 | −0.012 | 0.046 | 1.05 | 0.295 |
| Self-control → social motive → GD | −0.013 | 0.010 | −0.036 | 0.003 | −1.30 | 0.194 |
| Self-control → competition motive → GD | −0.013 | 0.010 | −0.035 | 0.003 | −1.37 | 0.171 |
| Self-control → skill development motive → GD | 0.001 | 0.004 | −0.007 | 0.009 | 0.14 | 0.888 |
|
|
|
|
|
|
|
|
| Self-control → recreation motive → GD | 0.005 | 0.006 | −0.004 | 0.020 | 0.90 | 0.368 |
|
|
|
|
|
|
|
|
| Self-control → coping motive → GD | −0.010 | 0.010 | −0.033 | 0.008 | −0.99 | 0.323 |
| Loneliness → social motive → GD | 0.008 | 0.008 | −0.006 | 0.027 | 0.99 | 0.321 |
| Loneliness → competition motive → GD | 0.006 | 0.006 | −0.002 | 0.019 | 1.06 | 0.288 |
| Loneliness → skill development motive → GD | 0.001 | 0.003 | −0.005 | 0.007 | 0.10 | 0.919 |
| Loneliness → fantasy motive → GD | 0.014 | 0.008 | 0.001 | 0.033 | 1.65 | 0.099 |
| Loneliness → recreation motive → GD | 0.008 | 0.006 | −0.001 | 0.022 | 1.38 | 0.168 |
| Loneliness → escape motive → GD | 0.017 | 0.010 | 0.001 | 0.039 | 1.68 | 0.093 |
| Loneliness → coping motive → GD | 0.001 | 0.004 | −0.007 | 0/009 | 0.11 | 0.912 |
Pairwise paths comparisons between female and male gamers.
| Variable 1 | Variable 2 | Female | Male | Wald Test |
| ||
|---|---|---|---|---|---|---|---|
| β |
| Β |
| ||||
| Gaming disorder | Age | 0.16 | 0.001 | 0.02 | 0.525 | 6.18 | 0.013 |
| Depressive symptoms | Escape motive | 0.13 | 0.111 | 0.32 | 0.001 | 3.96 | 0.047 |
| Depressive symptoms | Coping motive | 0.08 | 0.349 | 0.28 | 0.001 | 3.99 | 0.046 |