Literature DB >> 30110198

Problematic Video Gaming and Problematic Internet Use Among Polish Young Adults.

Andrzej Cudo1, Natalia Kopiś1, Paweł Stróżak1, Dariusz Zapała1.   

Abstract

Technological advancements, on the one hand, facilitate everyday activities and, on the other hand, may lead to problematic behavior. These include problematic video gaming (PVG) and problematic Internet use. The purpose of this article is to present the specificity of these behavioral addictions in a group of Polish young adults and to determine their predictors and interrelatedness. The study involved a group of 1,493 young adults, aged from 18 to 30. The intensity of problematic Internet use was measured with the Problematic Internet Use Test (the Polish version of Internet Addiction Test developed by Kimberly Young), and intensity of PVG was measured with the Problem Video Game Playing Questionnaire. Based on the results, it can be shown that in the group of Polish young adults participating in the study, 0.3 percent of the individuals present very high problematic Internet use. On the contrary, 3.6 percent of the gamers show signs of PVG. Furthermore, analysis of structural equations showed that only the model assuming a correlation between the two types of behavioral addiction correctly fits the data set. Based on the developed model, it was established that the duration of social network usage is probably a predictor of problematic Internet use, while predictors of PVG include the amount of time dedicated to playing video games as well as engagement in action games. The present findings enable better understanding of the relationship between PVG and problematic Internet use among young adults. They also support other studies which suggest that, despite similarities between them, various types of behavioral addictions may be predicted by different factors.

Entities:  

Keywords:  problematic Internet use; problematic video gaming; young adults

Mesh:

Year:  2018        PMID: 30110198     DOI: 10.1089/cyber.2018.0014

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  8 in total

1.  The Role of Depression and Self-Esteem in Facebook Intrusion and Gaming Disorder among Young Adult Gamers.

Authors:  Andrzej Cudo; Marta Szewczyk; Agata Błachnio; Aneta Przepiórka; Agnieszka Jarząbek-Cudo
Journal:  Psychiatr Q       Date:  2020-03

2.  The Relationship Between Early Maladaptive Schemas, Depression, Anxiety and Problematic Video Gaming Among Female and Male Gamers.

Authors:  Andrzej Cudo; Mateusz Dobosz; Mark D Griffiths; Daria J Kuss
Journal:  Int J Ment Health Addict       Date:  2022-06-27       Impact factor: 11.555

3.  Dysfunction of Self-Control in Facebook Addiction: Impulsivity Is the Key.

Authors:  Andrzej Cudo; Małgorzata Torój; Marcin Demczuk; Piotr Francuz
Journal:  Psychiatr Q       Date:  2020-03

4.  The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives.

Authors:  Andrzej Cudo; Marcin Wojtasiński; Przemysław Tużnik; Agnieszka Fudali-Czyż; Mark D Griffiths
Journal:  Int J Environ Res Public Health       Date:  2022-08-22       Impact factor: 4.614

5.  Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test.

Authors:  Andrzej Cudo; Christian Montag; Halley M Pontes
Journal:  Int J Ment Health Addict       Date:  2022-10-05       Impact factor: 11.555

6.  Design and Measurement Properties of the Online Gambling Disorder Questionnaire (OGD-Q) in Spanish Adolescents.

Authors:  Joaquín González-Cabrera; Juan M Machimbarrena; Marta Beranuy; Priscila Pérez-Rodríguez; Liria Fernández-González; Esther Calvete
Journal:  J Clin Med       Date:  2020-01-02       Impact factor: 4.241

7.  Personal distress as a mediator between self-esteem, self-efficacy, loneliness and problematic video gaming in female and male emerging adult gamers.

Authors:  Andrzej Cudo; Natalia Kopiś; Emilia Zabielska-Mendyk
Journal:  PLoS One       Date:  2019-12-10       Impact factor: 3.240

8.  The Relationship Between Problematic Video Gaming, Problematic Facebook Use, and Self-Control Dimensions Among Female and Male Gamers.

Authors:  Andrzej Cudo; Tomasz Misiuro; Mark D Griffiths; Małgorzata Torój
Journal:  Adv Cogn Psychol       Date:  2020-08-18
  8 in total

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