| Literature DB >> 32359239 |
Hyunsuk Jeong1, Hyeon Woo Yim1, Seung-Yup Lee2, Hae Kook Lee2, Marc N Potenza3,4,5, Sun-Jin Jo1, Hye Jung Son1.
Abstract
OBJECTIVES: Previous studies have reported an association between Internet gaming disorder (IGD) and depression, but the directionality of the relationship remains unclear. Therefore, we examined the reciprocal relationship between level of depressive symptoms and IGD among children in a longitudinal study.Entities:
Keywords: Internet gaming disorder; cohort; cross-lagged; depressive symptoms
Mesh:
Year: 2019 PMID: 32359239 PMCID: PMC7044588 DOI: 10.1556/2006.8.2019.74
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Figure 1.(A) The general modeling used for cross-lagged panel models. (B) The cross-lagged panel model analyzing the longitudinal association between IGD and depression. Numeric values are standardized structural regression coefficients. AR: autoregressive; CL: cross-lagged; CS: cross-sectional. *p < .05. **p < .01.
General and clinical characteristics of 366 elementary-school students in the iCURE study
| Variables | Median (range) | Cronbach’s α | |
|---|---|---|---|
| Sex | |||
| Boys | 188 (51.4) | ||
| Girls | 178 (48.6) | ||
| Age | 10 (9–12) | ||
| Family structure | |||
| Intact family | 337 (92.1) | ||
| Non-intact family | 29 (7.9) | ||
| Socioeconomic status | |||
| Low and middle | 263 (71.9) | ||
| High | 103 (28.1) | ||
| Academic achievement | |||
| Good | 249 (68.0) | ||
| Bad | 117 (32.0) | ||
| Baseline assessments | |||
| Internet gaming disorder | 2 (0–22) | .78 | |
| Depression | 6 (0–46) | .88 | |
| Anxiety | 26 (20–58) | .89 | |
| 12-Month follow-up assessments | |||
| Internet gaming disorder | 2 (0–23) | .86 | |
| Depression | 5 (0–45) | .89 | |
| Anxiety | 24 (20–58) | .94 |
Correlation matrix, mean, and standard deviation (SD) for main variables
| Variables | 1 | 2 | 3 | 4 | Mean | |
|---|---|---|---|---|---|---|
| 1. Level of depression (baseline) | 1 | 7.4 | 6.5 | |||
| 2. Severity of IGD (baseline) | .443* | 1 | 2.6 | 3.2 | ||
| 3. Level of depression (12-month follow-up) | .596* | .339* | 1 | 6.7 | 6.6 | |
| 4. Severity of IGD (12-month follow-up) | .359* | .453* | .447* | 1 | 2.9 | 3.6 |
Note. IGD: Internet gaming disorder.
*p < .001.
Incidence of both IGD and depression among children at 12-month follow-up
| Yes | No | IR | RR | aRRa | ||
|---|---|---|---|---|---|---|
| 12-month IGDb | ||||||
| Baseline depression | Yes | 2 | 8 | 20 | 5.2 (1.4–20.2) | 3.7 (1.1–13.2) |
| No | 13 | 328 | 3.8 | |||
| 12-month depressionc | ||||||
| Baseline IGD | Yes | 1 | 11 | 8.3 | 4.1 (0.5–30.4) | 3.6 (0.5–29.0) |
| No | 7 | 334 | 2.1 | |||
Note. IR: incidence rate; RR: relative risk; aRR: adjusted relative risk; IGD: Internet gaming disorder.
aAdjusted by sex, family type, academic achievement, and socioeconomic status.
bIncidence rate of IGD at the 12-month follow-up among children without IGD at baseline (n = 351).
cIncidence rate of depression at the 12-month follow-up among children without depression at baseline (n = 353).