Literature DB >> 34246122

Longitudinal predictors for incidence of internet gaming disorder among adolescents: The roles of time spent on gaming and depressive symptoms.

Yujie Liu1, Ruijie Gong1, Yuelin Yu1, Chen Xu1, Xiaoyue Yu1, Ruijie Chang1, Huwen Wang1, Suping Wang1, Qian Wang2, Yong Cai3.   

Abstract

INTRODUCTION: Internet gaming disorder (IGD) was popular among adolescents worldwide, but whether some associated factors could contribute to the development of IGD was unclear. This longitudinal study explored the temporal stability of IGD over one year and determined the predictors for IGD incidence.
METHODS: Participants were 1121 adolescents from six junior high schools in Shanghai, China (50.6% males; median age = 13.0 years). The baseline and follow-up questionnaire survey measured IGD, time spent on gaming, depressive symptoms, insomnia condition, substance use and background variables from 7th to 8th grade. Multivariate logistic regression analysis was conducted to test the associations between other factors and IGD incidence.
RESULTS: IGD incidence was 7.7% at one-year follow-up. Gender, family financial condition, parental educational level, time spent on gaming, insomnia condition and depressive symptoms were associated with IGD incidence in univariate analysis, whereas only gender, family financial condition, time spent on gaming and depressive symptoms were associated with IGD incidence in multivariate logistic regression.
CONCLUSIONS: IGD might persist for years during adolescence. After controlling for sociodemographic factors, time spent on gaming and depressive symptoms were independent predictors for IGD incidence.
Copyright © 2021 The Foundation for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Depressive symptoms; Incidence; Internet gaming disorder; Longitudinal study

Year:  2021        PMID: 34246122     DOI: 10.1016/j.adolescence.2021.06.008

Source DB:  PubMed          Journal:  J Adolesc        ISSN: 0140-1971


  3 in total

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Journal:  Cogn Process       Date:  2022-03-29

2.  Cumulative Family Risk and Internet Gaming Disorder Among Adolescents: A Serial Mediating Model of Personal Growth Initiative and Gratitude.

Authors:  Xiong Gan; Guo-Xing Xiang; Hao Li; Shao-Hua Wang; Xin Jin; Cong-Shu Zhu
Journal:  Front Public Health       Date:  2022-04-11

3.  The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives.

Authors:  Andrzej Cudo; Marcin Wojtasiński; Przemysław Tużnik; Agnieszka Fudali-Czyż; Mark D Griffiths
Journal:  Int J Environ Res Public Health       Date:  2022-08-22       Impact factor: 4.614

  3 in total

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