| Literature DB >> 36217446 |
Andrzej Cudo1, Christian Montag2, Halley M Pontes3.
Abstract
In 2019, Gaming Disorder (GD) was officially recognised by the World Health Organization (WHO) as an official mental health disorder. Currently, the Gaming Disorder Test (GDT) is one of the most widely utilised psychometric tools to assess GD symptoms according to the WHO framework. In this context, the present study aimed to develop the Polish version of the GDT so that this tool can be used within the Polish cultural context. Additionally, the research aimed to ascertain the psychometric properties and appropriateness of the Polish GDT. To achieve this goal, the Polish GDT was investigated in terms of its validity, reliability, and gender measurement invariance through two studies. Accordingly, study 1 recruited a total of 675 gamers (340 female; Meanage = 31.74 years; SD = 7.75 years; range: 15-45 years) and study 2 comprised 575 gamers (275 female; M age = 29.45 years; SD = 4.25 years; range: 18-35 years). A Confirmatory Factor Analysis (CFA) was used to assess psychometric properties of the Polish GDT. The reliability was assessed using Cronbach's alpha, McDonald's omega, and Average Variance Extracted. Gender measurement invariance was investigated using multiple-group CFA, and the unidimensionality was tested using mean of item residual absolute loadings (MIREAL), explained common variance (ECV), and unidimensional congruence (UC). The results of the psychometric analysis showed that the Polish GDT had a one-factor structure. Additionally, the present study demonstrated that the Polish GDT exhibited adequate levels of convergent validity, reliability, and strict gender measurement invariance. These findings suggest that the Polish version of GDT is a suitable psychometric test to assess GD and facilitate research on GD. Supplementary Information: The online version contains supplementary material available at 10.1007/s11469-022-00929-4.Entities:
Keywords: Gamers; Gaming Disorder; Gaming Disorder Test; Gender measurement invariance; Internet Gaming Disorder
Year: 2022 PMID: 36217446 PMCID: PMC9533968 DOI: 10.1007/s11469-022-00929-4
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 11.555
Characteristics of the study 1 (N = 675) and study 2 (N = 575) sample
| Variables | Category | Study 1 | Study 2 | ||
|---|---|---|---|---|---|
| Percentage | Percentage | ||||
| Gender | |||||
| Female | 340 | 50.37 | 275 | 47.83 | |
| Male | 335 | 49.63 | 300 | 52.17 | |
| Residence | |||||
| Village | 147 | 21.78 | 141 | 24.52 | |
| City up to 20,000 inhabitants | 88 | 13.04 | 71 | 12.35 | |
| City from 20,000 inhabitants to 100,000 inhabitants | 183 | 27.11 | 132 | 22.96 | |
| City above 100,000 inhabitants | 257 | 38.07 | 231 | 40.17 | |
| Marital status | |||||
| Single | 154 | 22.81 | 180 | 31.30 | |
| Non-marriage relationship | 206 | 30.52 | 179 | 31.13 | |
| Married | 294 | 43.56 | 207 | 36.00 | |
| Widowed | 3 | 0.44 | 1 | 0.17 | |
| Divorced | 18 | 2.67 | 8 | 1.39 | |
| Variables | Category | Study 1 | Study 2 | ||
| Mean | SD | Mean | SD | ||
| Age | 31.74 | 7.75 | 29.45 | 4.25 | |
The descriptive statistic, correlations between items and correlations between items and total scores among whole sample (N = 675) as well as female (N = 340) and male (N = 335) gamers
| Variables | Mean | SD | [1] | [2] | [3] | [4] |
|---|---|---|---|---|---|---|
| Female gamers | ||||||
| [1] Item 1 | 1.65 | 0.95 | ||||
| [2] Item 2 | 1.66 | 0.92 | 0.68 | |||
| [3] Item 3 | 1.63 | 0.92 | 0.71 | 0.71 | ||
| [4] Item 4 | 1.51 | 0.94 | 0.70 | 0.71 | 0.76 | |
| [5] Total score | 6.45 | 3.32 | 0.87 | 0.87 | 0.88 | 0.81 |
| Male gamers | ||||||
| [1] Item 1 | 1.87 | 1.02 | ||||
| [2] Item 2 | 1.97 | 1.12 | 0.79 | |||
| [3] Item 3 | 1.91 | 1.09 | 0.78 | 0.81 | ||
| [4] Item 4 | 1.76 | 1.05 | 0.81 | 0.78 | 0.78 | |
| [5] Total score | 7.50 | 3.90 | 0.90 | 0.93 | 0.91 | 0.88 |
| Whole sample | ||||||
| [1] Item 1 | 1.76 | 0.99 | ||||
| [2] Item 2 | 1.81 | 1.03 | 0.75 | |||
| [3] Item 3 | 1.77 | 1.02 | 0.76 | 0.77 | ||
| [4] Item 4 | 1.63 | 1.00 | 0.76 | 0.76 | 0.78 | |
| [5] Total score | 6.97 | 3.65 | 0.89 | 0.90 | 0.90 | 0.85 |
For all correlation coefficients, p ≤ .001
Fig. 1Confirmatory factor analysis results for female (A; N = 340) and male gamers (B; N = 335)
Tests of measurement invariance and population heterogeneity of GDT scale among the female and the male gamers group
| Model | CFI | RMSEA | SRMR | TLI | Model comparison | Δ | Δdf | ΔCFI | ΔRMSEA | ΔSRMR | Decision | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Models for female and male gamers | |||||||||||||||
| Female model | 2.41 | 2 | .300 | .998 | 0.025 | 0.012 | .995 | - | - | - | - | - | - | ||
| Male model | 4.24 | 2 | .120 | .995 | 0.058 | 0.013 | .984 | - | - | - | - | - | - | ||
| Measurement invariance | |||||||||||||||
| M1: equal form (configural invariance) | 6.73 | 4 | .151 | .996 | 0.045 | 0.011 | .987 | - | - | - | - | - | - | ||
| M2: equal factor loadings (metric invariance) | 7.29 | 7 | .400 | 1.000 | 0.011 | 0.018 | .999 | M1 | 0.56 | 3 | .459 | .004 | 0.034 | 0.007 | |
| M3: equal indicator intercepts (scalar invariance) | 9.19 | 10 | .514 | 1.000 | 0.000 | 0.019 | 1.001 | M2 | 1.90 | 3 | .570 | .000 | 0.011 | 0.001 | |
| M4: equal indicator error variances (strict invariance) | 15.57 | 14 | .340 | .998 | 0.018 | 0.031 | .998 | M3 | 6.38 | 4 | .226 | .002 | 0.018 | 0.012 | |
| Population heterogeneity | |||||||||||||||
| M5: equal factor variance | 53.22 | 15 | .001 | .941 | 0.087 | 0.117 | .953 | M4 | 37.65 | 1 | .004 | .057 | 0.069 | 0.086 | |
| M6: equal latent mean | 77.65 | 15 | .001 | .904 | 0.111 | 0.077 | .923 | M4 | 62.08 | 1 | .001 | .094 | 0.093 | 0.046 | |
Unidimensional and reliability analysis results
| Female gamers | Male gamers | Whole sample | ||
|---|---|---|---|---|
| Unidimensionality | ||||
| MIREAL | 0.208 | 0.195 | 0.129 | |
| ECV | 0.928 | 0.938 | 0.969 | |
| UC | 0.995 | 0.996 | 0.999 | |
| Reliability | ||||
| Cronbach’s alpha | .914 | .929 | .924 | |
| McDonald’s omega | .914 | .930 | .925 | |
| AVE | .726 | .769 | .754 |
MIREAL mean of item residual absolute loadings, ECV explained common variance, UC unidimensional congruence, AVE average variance extracted
The relationship between IGDS9-SF scale, VGQ subscales, MOGQ subscales, and GDT scale for the female gamers group, the male gamers group and the whole sample
| Variables | Female gamers ( | Male gamers ( | Whole sample ( | |
|---|---|---|---|---|
| IGDS9-SF | .78*** | .90*** | .85*** | |
| VGQ | ||||
| First/third-person shooters | .32*** | .30*** | .34*** | |
| Action-RPG/adventure | .27*** | .26*** | .29*** | |
| Sports/driving | .33*** | .17** | .27*** | |
| Real-time strategy/MOBA | .32*** | .34*** | .35*** | |
| Turn-based/non-action role-playing/fantasy | .37*** | .40*** | .40*** | |
| Turn-based strategy/life simulation/puzzle | .17*** | .28*** | .19*** | |
| Music games | .33*** | .43*** | .37*** | |
| Other | .30*** | .23*** | .26*** | |
| MOGQ | ||||
| Social | .40*** | .44*** | .42*** | |
| Escape | .32*** | .33*** | .32*** | |
| Competition | .31*** | .23*** | .34*** | |
| Coping | .34*** | .37*** | .36*** | |
| Skill development | .30*** | .21*** | .27*** | |
| Fantasy | .33*** | .34*** | .34*** | |
| Recreation | .05 | − .08 | − .01 | |
| Age | .07 | − .03 | .06 | |
***p < .001; **p < .01; *p < .05
The relationship between depression, anxiety, stress as assessed by DAS-12, self-control (BSCS), immersion (IEQ), and Gaming Disorder as assessed by GDT for the female gamers group, the male gamers group, and the whole sample
| Variables | Female gamers ( | Male gamers ( | Whole sample ( | |
|---|---|---|---|---|
| BSCS | − .32*** | − .32*** | − .32*** | |
| DASS-21 | ||||
| Depression | .36*** | .37*** | .36*** | |
| Anxiety | .29*** | .41*** | .35*** | |
| Stress | .31*** | .44*** | .37*** | |
| IEQ | .55*** | .50*** | .52*** | |
***p < .001; **p < .01; *p < .05