| Literature DB >> 35742176 |
Pinar Tokgöz1,2, Susanne Stampa2, Dirk Wähnert3, Thomas Vordemvenne3, Christoph Dockweiler2.
Abstract
Upper-extremity injuries and diseases rarely have life-threatening consequences, but failure to manage them properly can result in severe dysfunction. This article presents the current state of using virtual reality to support the rehabilitation process of patients with injuries and diseases of the upper extremities and points out their effects on upper-extremity functions. A scoping review was conducted to provide a comprehensive overview of the field of virtual reality for upper-extremity rehabilitation. PubMed, Web of Science, and the Cochrane Library were searched by two independent researchers between April and May 2021 to identify relevant publications and were examined according to inclusion and exclusion criteria. As a result of the literature review, 11 studies of various target groups were identified. Virtual-reality technologies were categorized into multisensory high-end systems and game-based systems. With respect to functional recovery, technologies based on virtual reality were not inferior to traditional rehabilitation. In addition, the users were highly motivated and satisfied. The results emphasize the need for stronger evidence-based virtual-reality technologies for rehabilitation of injuries and diseases of upper extremities.Entities:
Keywords: rehabilitation; upper extremity; virtual reality; virtual rehabilitation
Year: 2022 PMID: 35742176 PMCID: PMC9222955 DOI: 10.3390/healthcare10061124
Source DB: PubMed Journal: Healthcare (Basel) ISSN: 2227-9032
Figure 1Flow diagram of literature search and selection process.
Characteristics of included studies.
| Study | Country | Study Design | Sample Size | Study | Intervention | Outcomes | Results |
|---|---|---|---|---|---|---|---|
| Dahl-Popolizio et al. [ | USA | Randomized controlled pilot study | IG: 4 | Shoulder injuries | IG: Microsoft Kinect motion tracking technology. Participant movement was displayed on a large screen, which was mounted to a motion sensor and could detect in real time. Participants received audiovisual feedback. | Shoulder functionality assessed with ROM and FOTO; pain assessed with VAS; satisfaction assessed with a 10-point Likert scale | All measured variables were not significantly different between the two groups. Participants of IG reported high satisfaction with VR system. |
| Yohannan et al. [ | USA | Randomized controlled pilot study | IG: 11 | Burns | IG: Nintendo Wii fit/sports. Participants first received a standard rehabilitation program for 15 min and then VR exercises mounted to a motion sensor. Participants were supported by trained professionals. | Functionality assessed with ROM; pain assessed with VAS | All measured variables were not significantly different between the two groups. |
| Parker et al. [ | Australia | Randomized controlled pilot study | IG: 12 | Burns | IG: Nintendo Wii fit/sports. Participants first received a standard rehabilitation program and then VR exercises mounted to a motion sensor. | Functionality assessed with ROM; pain assessed with VAS | Patients who participated in VR showed significant improvements in pain perception. There were no significant differences in ROM between the two groups. |
| Voon et al. [ | Australia | Randomized controlled pilot study | IG: 15 | Burns | IG: Xbox 360 Kinect. Participant movement was displayed on a large screen, which was mounted to motion sensor and could detected in real-time, while participants interacted with the virtual environment. Participants first received a standard rehabilitation program for 15 min and then VR exercises for 15 min. | Functionality assessed with Quick-DASH; satisfaction assessed with VAS; pain assessed with a 10-point Likert scale | Patients who participated in VR showed significant improvements in satisfaction with rehabilitation. There were no significant differences in Quick-DASH and VAS. |
| Zernicke et al. [ | Germany | Randomized controlled pilot study | IG: 15 | Rheumatoid arthritis | IG: Nintendo Wii fit plus. Participants first received different VR exercises for12 weeks and then 12 weeks of standard rehabilitation. | Functionality assessed with HAQ-DI; pain assessed with VAS; quality of life assessed with SF-36; | All measured variables were not significantly different between the two groups. |
| Chau et al. [ | USA | Pilot study | Chronic pain syndrome | HTC Vive. VR system using wired headset, two handheld motion controllers, and two base stations, which provided boundaries and tracking system of the virtual space. Headset and controllers allowed real-time 3D motion tracking. Exercising with virtual activities such as washing hands, sorting dishware, and arranging utensils. | Pain assessed with VAS, SF-MPQ, and WBF | The were no significant changes in measured variables. Participants tolerated the VR system well and were motivated to continue the rehabilitation program until the end. | |
| House et al. [ | USA | Pilot study | Chronic pain syndrome after breast cancer surgery | The BrightArm Duo System is an experimental robotic platform that modulates gravity loading on the upper extremities, consisting of a low-friction robotic rehabilitation table, computerized forearm supports, and a screen that displays motion tracking in real time. | Pain assessed with NRS; functionality assessed with Fugl–Meyer assessment, JTT, and ROM; mobility assessed with Chedokee arm and hand activity inventory-9; activities in daily living assessed with UEFI-20 | Significant changes in pain perception and functionality assessed with ROM after 4 weeks and significant changes in daily living assessed with UEFI-20 after 8 weeks were observed. | |
| Lee et al. [ | China | Pilot study | Frozen shoulder | Interactive motor training system involving shoulder joint stretching and muscle strengthening. The 3D game engine software was adopted to formulate a goal-directed shoulder rehabilitation program. Sensors were secured to the shoulder joints to record movement execution while patients were undergoing various exercises. | Shoulder flexibility assessed with CMS; functionality assessed with ROM; muscle strength assessed with a dynamometer | Significant changes in the measured variables were recorded in the study period. | |
| Feyzi-oglu et al. [ | Turkey | Randomized controlled study | IG: 20 | Functional impairment of upper extremities after breast cancer surgery | IG: Xbox 360 Kinect. Participant movement was displayed on a large screen, which was mounted to a motion sensor and could detect in real time, while participants interacted with the virtual environment. | Functionality assessed with ROM and DASH; muscle strength and flexibility assessed with a dynamometer | Significant changes in measured variables were seen in both groups, while effect sizes in CG were greater than in IG. |
| Pekyavas & Ergun [ | Turkey | Randomized controlled study | IG: 15 | Impingement syndrome | IG: Nintendo Wii. Participants received differentVR exercises, which were displayed on a large screen in real time. | Pain assessed with VAS; clinical symptoms assessed with Neer and Hawkins tests; functionality assessed with LSST, SRT, and SAT; pain and impairments in daily living assessed with SPADI | Significant differences were observed in Neer test but not Hawkins test, favoring IG. Significant differences were observed in SRT, SAT, and SPADI, favoring IG. No significant differences were seen in pain perception assessed with VAS. |
| Joo et al. [ | South Korea | Randomized controlled study | IG: 28 | Burns | IG: RAPAEL Smart Glove. An exoskeleton type of glove and VR system were used, which could be operated through active movement. The software could be used to visualize the virtual hands in the VR tool according to data gathered by the glove-shaped sensor device. Participants received audiovisual feedback. | Functionality assessed by JTT and MHQ; grip strength assessed by grasp and pinch power test | Significant differences in subscales “picking up small objects” and “simulated feeding” of the JTT were recorded, favoring IG. Significant differences in the subscales “daily activity”, “pain”, “work”, and “satisfaction” of the MHQ were recorded, favoring IG. No significant differences were seen in grip strength between both groups. |
IG: intervention group, CG: control group, ROM: range of motion, VAS: visual analog scale, FOTO: focus on therapeutic outcome scale, VR: virtual reality, Quick-DASH: disabilities of arm, shoulder, and hand, HAQ-DI: health assessment questionnaire, disability index, SF-36: short-form 36, SF-MPQ: short-form McGill pain questionnaire, WBF: Wong–Baker faces pain rating scale, NRS: numeric rating scale, UEFI-20: Upper-extremity functional index 20, JTT: Jebsen–Taylor hand function test, CMS: constant Murley score, LSST: lateral scapular slide test, SRT: scapular retraction test, SAT: scapular assistance test, SPADI: shoulder pain and disability index, MHQ: Michigan hand questionnaire.