Literature DB >> 14511450

A virtual reality system for the assessment and rehabilitation of the activities of daily living.

Jang Han Lee1, Jeonghun Ku, Wongeun Cho, Won Yong Hahn, In Y Kim, Sang-Min Lee, Younjoo Kang, Deog Young Kim, Taewon Yu, Brenda K Wiederhold, Mark D Wiederhold, Sun I Kim.   

Abstract

Successful rehabilitation with respect to the activities of daily living (ADL) requires accurate and effective assessment and training. A number of studies have emphasized the requirement for rehabilitation methods that are both relevant to the patient's real world environment, and that can also be transferred to other daily living tasks. Virtual reality (VR) has many advantages over other ADL rehabilitation techniques, and offers the potential to develop a human performance testing and training environment. Therefore, in this study, the virtual supermarket was developed and the possibility of using a VR system to assess and train cognitive ability in ADL investigated. This study demonstrates that VR technology offers great promise in the field of ADL training.

Entities:  

Mesh:

Year:  2003        PMID: 14511450     DOI: 10.1089/109493103322278763

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  18 in total

1.  Behavioral intention to use a virtual instrumental activities of daily living system among people with stroke.

Authors:  Allison Ellington; Richard Adams; Marga White; Paul Diamond
Journal:  Am J Occup Ther       Date:  2015 May-Jun

2.  A case study of new assessment and training of unilateral spatial neglect in stroke patients: effect of visual image transformation and visual stimulation by using a Head Mounted Display system (HMD).

Authors:  Toshiaki Tanaka; Tohru Ifukube; Shunichi Sugihara; Takashi Izumi
Journal:  J Neuroeng Rehabil       Date:  2010-05-16       Impact factor: 4.262

3.  Integrative rehabilitation of elderly stroke survivors: the design and evaluation of the BrightArm™.

Authors:  Bryan A Rabin; Grigore C Burdea; Doru T Roll; Jasdeep S Hundal; Frank Damiani; Simcha Pollack
Journal:  Disabil Rehabil Assist Technol       Date:  2011-11-22

Review 4.  Promising technological innovations in cognitive training to treat eating-related behavior.

Authors:  Evan M Forman; Stephanie P Goldstein; Daniel Flack; Brittney C Evans; Stephanie M Manasse; Cara Dochat
Journal:  Appetite       Date:  2017-04-14       Impact factor: 3.868

Review 5.  Virtual Reality in the Rehabilitation of Patients with Injuries and Diseases of Upper Extremities.

Authors:  Pinar Tokgöz; Susanne Stampa; Dirk Wähnert; Thomas Vordemvenne; Christoph Dockweiler
Journal:  Healthcare (Basel)       Date:  2022-06-16

Review 6.  Techniques and devices to restore cognition.

Authors:  Mijail Demian Serruya; Michael J Kahana
Journal:  Behav Brain Res       Date:  2008-04-20       Impact factor: 3.332

7.  Neck motion kinematics: an inter-tester reliability study using an interactive neck VR assessment in asymptomatic individuals.

Authors:  Hilla Sarig Bahat; Elliot Sprecher; Itamar Sela; Julia Treleaven
Journal:  Eur Spine J       Date:  2016-01-30       Impact factor: 3.134

Review 8.  Virtual reality in mental health : a review of the literature.

Authors:  Lynsey Gregg; Nicholas Tarrier
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2007-03-12       Impact factor: 4.519

9.  Learning real-life cognitive abilities in a novel 360°-virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsy.

Authors:  Philip Grewe; Agnes Kohsik; David Flentge; Eugen Dyck; Mario Botsch; York Winter; Hans J Markowitsch; Christian G Bien; Martina Piefke
Journal:  J Neuroeng Rehabil       Date:  2013-04-23       Impact factor: 4.262

10.  Traumatic brain injury: future assessment tools and treatment prospects.

Authors:  Steven R Flanagan; Joshua B Cantor; Teresa A Ashman
Journal:  Neuropsychiatr Dis Treat       Date:  2008-10       Impact factor: 2.570

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