Literature DB >> 15971970

Virtual environments for motor rehabilitation: review.

Maureen K Holden1.   

Abstract

In this paper, the current "state of the art" for virtual reality (VR) applications in the field of motor rehabilitation is reviewed. The paper begins with a brief overview of available equipment options. Next, a discussion of the scientific rationale for use of VR in motor rehabilitation is provided. Finally, the major portion of the paper describes the various VR systems that have been developed for use with patients, and the results of clinical studies reported to date in the literature. Areas covered include stroke rehabilitation (upper and lower extremity training, spatial and perceptual-motor training), acquired brain injury, Parkinson's disease, orthopedic rehabilitation, balance training, wheelchair mobility and functional activities of daily living training, and the newly developing field of telerehabilitation. Four major findings emerge from these studies: (1) people with disabilities appear capable of motor learning within virtual environments; (2) movements learned by people with disabilities in VR transfer to real world equivalent motor tasks in most cases, and in some cases even generalize to other untrained tasks; (3) in the few studies (n = 5) that have compared motor learning in real versus virtual environments, some advantage for VR training has been found in all cases; and (4) no occurrences of cybersickness in impaired populations have been reported to date in experiments where VR has been used to train motor abilities.

Entities:  

Mesh:

Year:  2005        PMID: 15971970     DOI: 10.1089/cpb.2005.8.187

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  163 in total

Review 1.  Virtual reality in neuroscience research and therapy.

Authors:  Corey J Bohil; Bradly Alicea; Frank A Biocca
Journal:  Nat Rev Neurosci       Date:  2011-11-03       Impact factor: 34.870

2.  Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations.

Authors:  E D de Bruin; D Schoene; G Pichierri; S T Smith
Journal:  Z Gerontol Geriatr       Date:  2010-08       Impact factor: 1.281

3.  Behavioral intention to use a virtual instrumental activities of daily living system among people with stroke.

Authors:  Allison Ellington; Richard Adams; Marga White; Paul Diamond
Journal:  Am J Occup Ther       Date:  2015 May-Jun

4.  Effect of finger tracking combined with electrical stimulation on brain reorganization and hand function in subjects with stroke.

Authors:  Ela Bhatt; Ashima Nagpal; Kristine H Greer; Tiffany K Grunewald; Jennifer L Steele; Jeff W Wiemiller; Scott M Lewis; James R Carey
Journal:  Exp Brain Res       Date:  2007-06-12       Impact factor: 1.972

5.  Virtual reality hardware and graphic display options for brain-machine interfaces.

Authors:  Amar R Marathe; Holle L Carey; Dawn M Taylor
Journal:  J Neurosci Methods       Date:  2007-09-29       Impact factor: 2.390

6.  Guest editorial: Opportunities in rehabilitation research.

Authors:  Alexander K Ommaya; Kenneth M Adams; Richard M Allman; Eileen G Collins; Rory A Cooper; C Edward Dixon; Paul S Fishman; James A Henry; Randy Kardon; Robert D Kerns; Joel Kupersmith; Albert Lo; Richard Macko; Rachel McArdle; Regina E McGlinchey; Malcolm R McNeil; Thomas P O'Toole; P Hunter Peckham; Mark H Tuszynski; Stephen G Waxman; George F Wittenberg
Journal:  J Rehabil Res Dev       Date:  2013

7.  Incorporating haptic effects into three-dimensional virtual environments to train the hemiparetic upper extremity.

Authors:  Sergei V Adamovich; Gerard G Fluet; Alma S Merians; Abraham Mathai; Qinyin Qiu
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2009-08-07       Impact factor: 3.802

Review 8.  Virtual reality goes to war: a brief review of the future of military behavioral healthcare.

Authors:  Albert Rizzo; Thomas D Parsons; Belinda Lange; Patrick Kenny; John G Buckwalter; Barbara Rothbaum; JoAnn Difede; John Frazier; Brad Newman; Josh Williams; Greg Reger
Journal:  J Clin Psychol Med Settings       Date:  2011-06

9.  Assessing upper extremity motor function in practice of virtual activities of daily living.

Authors:  Richard J Adams; Matthew D Lichter; Eileen T Krepkovich; Allison Ellington; Marga White; Paul T Diamond
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2014-09-24       Impact factor: 3.802

10.  Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation.

Authors:  Mónica S Cameirão; Sergi Bermúdez I Badia; Esther Duarte Oller; Paul F M J Verschure
Journal:  J Neuroeng Rehabil       Date:  2010-09-22       Impact factor: 4.262

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