Literature DB >> 32430189

Experience of an upper limb training program with a non-immersive virtual reality system in patients after stroke: a qualitative study.

Isabelle Lehmann1, Gillian Baer2, Corina Schuster-Amft3.   

Abstract

OBJECTIVES: The YouGrabber (YG) is a new virtual reality training system that focuses on unilateral and bimanual activities. This nested study was part of a larger multicenter randomized controlled trial and explored experiences of people with chronic stroke during a 4 weeks intensive upper limb training with YG.
DESIGN: A qualitative design using semi-structured, face-to-face interviews. A phenomenological descriptive approach was used, with data coded, categorized and summarized using a thematic analysis. Topics investigated included: the experience of YG training, perceived impact of YG training on arm function, and the role of the treating therapist.
RESULTS: Five people were interviewed (one female, age range 55 to 75 years, 1 to 6 years poststroke). Seven main themes were identified: (1) general experience, (2) expectations, (3) feedback, (4) arm function, (5) physiotherapist's role, (6) fatigue, (7) motivation. Key experiences reported included feelings of motivation and satisfaction, with positive factors identified as challenge, competition, fun and effort. The YG training appeared to trigger greater effort, however fatigue was experienced at the end of the training. Overall, patients described positive changes in upper limb motor function and activity level, e.g. automatic arm use. While the opportunity for self-practice was appreciated, input from the therapist at the start of the intervention was deemed important for safety and confidence.
CONCLUSIONS: Reported experiences were mostly positive and the participants were motivated to practice intensively. They enjoyed the challenging component of the games.
Copyright © 2017 Chartered Society of Physiotherapy. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Chronic stroke; Non-immersive; Phenomenology; Semi-structured interview; Upper limb recovery; Virtual reality

Mesh:

Year:  2017        PMID: 32430189     DOI: 10.1016/j.physio.2017.03.001

Source DB:  PubMed          Journal:  Physiotherapy        ISSN: 0031-9406            Impact factor:   3.358


  3 in total

Review 1.  Virtual Reality in the Rehabilitation of Patients with Injuries and Diseases of Upper Extremities.

Authors:  Pinar Tokgöz; Susanne Stampa; Dirk Wähnert; Thomas Vordemvenne; Christoph Dockweiler
Journal:  Healthcare (Basel)       Date:  2022-06-16

Review 2.  Discussion on the Rehabilitation of Stroke Hemiplegia Based on Interdisciplinary Combination of Medicine and Engineering.

Authors:  Xiaowei Sun; Ke Xu; Yuqing Shi; Hongtao Li; Ruobing Li; Siyu Yang; Hong Jin; Chuwen Feng; Baitao Li; Chunyue Xing; Yuanyuan Qu; Qingyong Wang; Yinghua Chen; Tiansong Yang
Journal:  Evid Based Complement Alternat Med       Date:  2021-03-17       Impact factor: 2.629

3.  Safety, feasibility, acceptability and preliminary effects of the Neurofenix platform for Rehabilitation via HOMe Based gaming exercise for the Upper-limb post Stroke (RHOMBUS): results of a feasibility intervention study.

Authors:  Cherry Kilbride; Daniel J M Scott; Tom Butcher; Meriel Norris; Alyson Warland; Nana Anokye; Elizabeth Cassidy; Karen Baker; Dimitrios A Athanasiou; Guillem Singla-Buxarrais; Alexander Nowicky; Jennifer Ryan
Journal:  BMJ Open       Date:  2022-02-28       Impact factor: 2.692

  3 in total

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