Matthew Parker1, Brett Delahunty1, Nicolas Heberlein1, Neale Devenish1, Fiona M Wood2, Teresa Jackson2, Theresa Carter3, Dale W Edgar4. 1. Faculty of Medicine, Dentistry and Health Sciences, University of Western Australia, Australia. 2. Burn Service of Western Australian, Royal Perth Hospital, Western Australia, Australia; Fiona Wood Foundation, Perth, Australia. 3. Burn Service of Western Australian, Royal Perth Hospital, Western Australia, Australia. 4. Burn Service of Western Australian, Royal Perth Hospital, Western Australia, Australia; Fiona Wood Foundation, Perth, Australia; Burn Injury Research Node, University of Notre Dame Australia, Fremantle, Western Australia, Australia. Electronic address: dale.edgar@health.wa.gov.au.
Abstract
INTRODUCTION:Interactive gaming consoles (IGCs) have been used successfully in rehabilitation settings as an adjunct to conventional exercise for restoring or maintaining active function and augmenting pharmacological analgesia. AIM: The objective of this pilot study was to assess if adjunctive use of the Nintendo Wii IGC was of benefit to acute burn patients. METHOD: This was a randomized, controlled trial. The intervention group received routine rehabilitation in addition to up to 5 days of twice daily, 20-30 min of exercise using the Nintendo Wii IGC. The control group received routine rehabilitation exercise therapy. RESULTS:A total of 22 subjects were recruited and randomized by location of burn to intervention and control groups. Pain scores were significantly improved in the intervention group (r(2)=1.18; 95%CI -0.584 to -0.298, p=0.019) as indicated by a 17% greater drop in the pre-post-study pain compared to controls. Fear avoidance and ROM measurements were not statistically different between the groups. CONCLUSION: The Nintendo Wii IGC was associated with a greater reduction in pain, particularly in those with higher levels of pain at baseline.
RCT Entities:
INTRODUCTION: Interactive gaming consoles (IGCs) have been used successfully in rehabilitation settings as an adjunct to conventional exercise for restoring or maintaining active function and augmenting pharmacological analgesia. AIM: The objective of this pilot study was to assess if adjunctive use of the Nintendo Wii IGC was of benefit to acute burn patients. METHOD: This was a randomized, controlled trial. The intervention group received routine rehabilitation in addition to up to 5 days of twice daily, 20-30 min of exercise using the Nintendo Wii IGC. The control group received routine rehabilitation exercise therapy. RESULTS: A total of 22 subjects were recruited and randomized by location of burn to intervention and control groups. Pain scores were significantly improved in the intervention group (r(2)=1.18; 95%CI -0.584 to -0.298, p=0.019) as indicated by a 17% greater drop in the pre-post-study pain compared to controls. Fear avoidance and ROM measurements were not statistically different between the groups. CONCLUSION: The Nintendo Wii IGC was associated with a greater reduction in pain, particularly in those with higher levels of pain at baseline.