| Literature DB >> 24507245 |
Daniel J Goble1, Brian L Cone, Brett W Fling.
Abstract
The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. Despite this broad mission, the Wii Fit has generated specific interest in the domain of neurorehabilitation as a biobehavioral measurement and training device for balance ability. Growing interest in Wii Fit technology is likely due to the ubiquitous nature of poor balance and catastrophic falls, which are commonly seen in older adults and various disability conditions. The present review provides the first comprehensive summary of Wii Fit balance research, giving specific insight into the system's use for the assessment and training of balance. Overall, at the time of the fifth anniversary, work in the field showed that custom applications using the Wii Balance Board as a proxy for a force platform have great promise as a low cost and portable way to assess balance. On the other hand, use of Wii Fit software-based balance metrics has been far less effective in determining balance status. As an intervention tool, positive balance outcomes have typically been obtained using Wii Fit balance games, advocating their use for neurorehabilitative training. Despite this, limited sample sizes and few randomized control designs indicate that research regarding use of the Wii Fit system for balance intervention remains subject to improvement. Future work aimed at conducting studies with larger scale randomized control designs and a greater mechanistic focus is recommended to further advance the efficacy of this impactful neurorehabilitation tool.Entities:
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Year: 2014 PMID: 24507245 PMCID: PMC3922272 DOI: 10.1186/1743-0003-11-12
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Figure 1Growth in Wii Fit Research. From 2011 till the fifth anniversary the number of Wii Fit-balance related papers has shown an exponential increase [1,2,4-42].
Figure 2Representative COPx (A) and COPy (B) data for the force plate and WBB over the course of an example 20 s static balance trial. Pearson Correlation between the two signals is r = 0.99.
Wii Fit intervention studies that trained balance in healthy adults
| Bateni (2012)
[ | Ski Slalom, Ski Jump and Table | Older | Berg balance scale | Not tested |
| | Tilt Wii Fit games | Adults (n = 5) | Bubble balance score | Not tested |
| | Dose: 12, 20 min sessions | | | |
| Padala et al. (2012)
[ | Various Wii Fit games selected | Older | Berg balance scale | p < 0.01 |
| | from all categories | Adults (n = 11) | Tinetti test | p < 0.05 |
| | Dose: 40, 30 min sessions | | TUG (normal) p > 0.05 | p>0.05 |
| Toulotte et al. (2012)
[ | Various Wii Fit games selected | Older | Unilateral stance test | p > 0.05 |
| | mostly from yoga a balance types | Adults (n = 9) | Tinetti test | p < 0.05 |
| | Dose: 20, 60 min sessions | | Wii fit center of balance | p < 0.05 |
| Rendon et al. (2012)
[ | 3 Wii Fit games – not specified | Older | TUG (normal) | p < 0.05 |
| | Dose: 18, 40 min sessions | Adults (n = 16) | ABC | p < 0.05 |
| Franco et al. (2012)
[ | Soccer heading, Ski jump, Ski | Older | Berg balance scale | p < 0.001 |
| | slalom, Tightrope and Table tilt | Adults (n = 11) | Tinetti test | p < 0.01 |
| | Wii Fit games | | | |
| | Dose: 6, 15 min sessions | | | |
| Young et al. (2011)
[ | Two custom-designed games | Older | ML/AP COP variability eyes open | p > 0.05 |
| | controlled by WBB | Adults (n = 6) | ML COP variability eyes closed | p > 0.05 |
| | Dose: 10, 20 min sessions | | AP COP variability eyes closed | |
| | | | Tinetti falls efficacy scale | Not given |
| Williams et al. (2011)
[ | Self-selected Wii Fit games from | Older | Berg balance scale | |
| | balance and aerobics categories | Adults (n = 22) | | |
| | Dose: 12, 20 min sessions | | | |
| Agmon et al. (2011)
[ | Basic step, Soccer heading, ski | Older | Berg balance scale | |
| | slalom and Table tilt Wii Fit games | Adults (n = 7) | | |
| | Dose: 50, 30 min sessions | | | |
| Nitz et al. (2010)
[ | Self-selected Wii Fit games from | Adults (n = 8) | TUG (normal and cognitive) | p > 0.05 |
| | all categories | | mCTSIB (foam, eyes closed) | p > 0.05 |
| | Dose: 20, 30 min sessions | | mCTSIB (unilateral, eyes closed) | |
| | | | Limits of stability test | p > 0.05 |
| Pigford et al. (2010)
[ | Ski slalom, Table tilt and Deep | Older | Berg balance scale | Not tested |
| | breathing Wii Fit games | Adults (n = 1) | TUG (normal) | Not tested |
| | Dose: 10, 20 min sessions | | ABC | Not tested |
| Hanneton and Hanneton (2009)
[ | Deep breathing, Warrior posture | Adults (n = 4) | Improvement in game scores | Not tested |
| | Torso Twist, Soccer heading, Ski | | | Not tested |
| | slalom, Ski jump, Table tilt and | | | |
| | Basic step games Wii Fit games | | | |
| Dose: 10, 37 min sessions |
Abbreviations: ABC activities-based balance confidence scale, MCTSIB modified Clinical Test for Sensory Integration of Balance, ML Medial/Lateral, AP Anterior/Posterior.
Wii Fit Intervention studies that rehabilitated balance in clinical populations
| Nilsagard et al. (2012)
[ | Perfect 10, Ski/snowboard | Multiple | TUG (normal and cognitive) | p < 0.05 |
| | slalom, Table tilt(+), Penguin | Sclerosis (n = 41) | Four square step test | p < 0.01 |
| | slide, Soccer heading, Tightrope, | | ABC | p < 0.05 |
| | Skateboard and balance | | | |
| | bubble(+)Wii Fit games | | | |
| | Dose: 12, 30 min sessions | | | |
| Esculier et al. (2012)
[ | Table tilt, Ski slalom, Balance | Parkinson’s | One-leg stance duration | p < 0.001 |
| | bubble, ski jump and penguin | Disease (n = 10) | COP velocity variability | p < 0.05 |
| | slide Wii Fit games | | ABC | p > 0.05 |
| | Dose: 18. 40 min sessions | | TUG (normal) | p < 0.05 |
| | | | Tinetti’s test | p < 0.05 |
| | | | CBM | p < 0.001 |
| Miller et al. (2012)
[ | Wii Fit games selected based on | Transfemoral | Biodex balance test | Not tested |
| | participant preference | Amputation (n = 2) | ABC | Not tested |
| | Dose: 12, 20 min sessions | | | |
| Kennedy et al. (2011)
[ | Custom designed “WiiHab” tasks | Acquired | Improvement on custom | Not tested |
| | using WBB including Sit to Stand, | Brain | designed tasks | Not tested |
| | Weight Shifting and Stepping | Injury (n = 1) | | |
| | Dose: 6, 12 min sessions | | | |
| Zettergren et al. (2011)
[ | Sun salutation, Half moon, Rowing | Parkinson’s | TUG (normal) | Not tested |
| | squat, Torso twists, Chair, Penguin | Disease (n = 1) | Berg balance scale | Not tested |
| | slide, Table tilt and Bubble balance | | | |
| | Wii Fit games | | | |
| | Dose: 12, 50 min sessions | | | |
| Gil Gomez et al. (2011)
[ | Custom designed balance games | Acquired | Berg balance scale | p < 0.001 |
| | using WBB including Simon, | Brain | Brunel balance assessment | p < 0.05 |
| | Balloon breaker and Air hockey | Injury (n = 9) | Anterior reach test | p < 0.01 |
| | Dose: 20, 60 min sessions | | TUG (normal) | p < 0.01 |
| Shih et al. (2010)
[ | Change of standing posture | Cerebral | Duration of time in desired | |
| | detector using the WBB | Palsy (n = 2) | standing posture | p < 0.01 |
| | Dose: 45, 3 min sessions | | | |
| Deutsch et al. (2009)
[ | Ski jump, Ski slalom, Tightrope, | Chronic | ABC | Not tested |
| | Lunges and Park stroll Wii Fit games | Stroke (n = 2) | TUG (normal and cognitive) | Not tested |
| Dose: 12, 60 min sessions |
Abbreviations: ABC activities-based balance confidence scale, TUG timed up and go, CBM community balance and mobility scale.
Figure 3Group sizes for Wii Fit Interventions. A majority of Wii Fit intervention studies have utilized group sizes of 10 participants or less. [1,2,4,7,10,14,15,17-19,21,22,27-31,34,36].
Figure 4Wii Fit Intervention Dosing Parameters. Box and whisker plots representing the 95th percentile (whiskers), interquartile range (box), mean (black circle) and median (black line) data for the various dosing parameters of Wii Fit interventions [1,2,4,7,10,15,17-19,21,22,27-31,34,36].