| Literature DB >> 35536641 |
Lisa Goudman1,2,3,4,5, Julie Jansen1,2, Maxime Billot6, Nieke Vets1,2, Ann De Smedt2,3,7, Manuel Roulaud6, Philippe Rigoard6,8,9, Maarten Moens1,2,3,4,10.
Abstract
BACKGROUND: Virtual reality (VR) is a computer technology that immerses a user in a completely different reality. The application of VR in acute pain settings is well established. However, in chronic pain, the applications and outcome parameters influenced by VR are less clear.Entities:
Keywords: chronic pain; clinical outcomes; immersive technologies; mobile phone; multilevel meta-analysis; systematic review; virtual reality
Year: 2022 PMID: 35536641 PMCID: PMC9131143 DOI: 10.2196/34402
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flowchart.
Characteristics of the included studies.
| Authors | Country | Design | Participants, N (number of female participants) | Population | Duration of the intervention | VRa device and application | Type of VR | Outcome measurements |
| Alemanno et al [ | Italy | QEb | 20 (11) | Adults with chronic low back pain | 1 hour per session for 12 sessions over 4-6 weeks | VR Rehabilitation System, Khymeia, Italy | Nonimmersive | Roland and Morris Disability Questionnaire, Repetition Index, SF-36 Short Form Health Survey, NRSc Pain, McGill Pain Questionnaire, Brief Pain Inventory, Beck Depression Inventory, and neuropsychological evaluations |
| Amin et al [ | Canada | RCTd | 30 (13) | Adult patients with chronic pain | 2×10 minutes | Oculus Rift DK2 and a Cardboard VR to play InMind | Immersive | Present and retroactive pain intensity |
| Botella et al [ | Spain | QE | 6 (6) | Adult patients with fibromyalgia | 7 weeks with ten 2-hour sessions: sessions 1 through 6 were delivered twice a week for 3 weeks, whereas sessions 7 through 10 were delivered weekly for 4 weeks | 2 PCs, a large projection screen, 2 projectors, a wireless pad, and a speaker system. Application used: EMMAe World | Nonimmersive | Beck Depression Inventory II, Positive and Negative Affect Schedule, Chronic Pain Coping Inventory, Fibromyalgia Impact Questionnaire, and VR Satisfaction Scale |
| Brown et al [ | United States | RCT | 45 (27) | Adults with chronic low back pain, receiving spinal injections | One 5-minute session | VR immersive format in the Oculus GoÒ headset | Immersive | Anxiety thermometer, NRS pain, Patient-Reported Outcomes Measurement Information System, Modified Oswestry Disability Index, and VR Symptom Questionnaire |
| Chau et al [ | United States | CSf | 8 (7) | Upper limb complex regional pain syndrome (adults and 1 adolescent) | 10 sessions (1-3 per week) with 45-60 minutes each session | HTC Vive VR System (virtual 3D kitchen environment) | Immersive | Short Form McGill Pain Questionnaire, VASg, Wong-Baker Faces Scale, and Subjective feedback |
| Collado-Mateo et al [ | Spain | RCT | 83 (83) | Adult patients with fibromyalgia | Twice a week for 1 hour per session over 8 weeks | An exergame called VirtualEx-FM based on Microsoft Kinect | Nonimmersive | Timed up and go test, functional reach, Clinical Test of Sensory Integration of Balance, fear of falling using VAS |
| Darnall et al [ | United States | RCT | 88 (NDh) | Adults with chronic nonmalignant low back pain or fibromyalgia | 21 days | Oculus Go VR Headset (visual biofeedback in relaxation training) | Immersive | Defense and Veterans Pain Rating Scale; pain interference on activity, mood, sleep, and stress; pain catastrophizing scale; pain self-efficacy; global impression of change; satisfaction with treatment; and motion sickness and nausea |
| Fowler et al [ | United States | QE | 16 (3) | Veterans with chronic pain | 19-day program with 20 minutes per VR session | Oculus Rift and Samsung Oculus Gear VR | Immersive | VR feasibility, Pain Outcomes Questionnaire-VA, Fear of Daily Activities, questionnaire for kinesiophobia, Pain Catastrophizing Scale, and patient-specific functional scale |
| Garcia-Palacios et al [ | Spain | RCT | 61 (61) | Adults with fibromyalgia | Six 2-hour group sessions delivered twice a week | 2 PC computers with an EMMA VR environment | Nonimmersive | Fibromyalgia Impact Questionnaire, Brief Pain Inventory, Chronic Pain Coping Inventory, Beck Depression Inventory II, Quality of Life Index, and acceptability and satisfaction |
| Garrett et al [ | Canada | CS | 8 (6) | Adults with chronic pain conditions | 1 month with 12 sessions of 30 minutes each | Oculus Rift DK2 1100 field of view stereoscopic HMDi | Immersive | NRS pain, Brief Pain Inventory, Self-Administered Leeds Assessment of Neuropathic Symptoms and Signs, cybersickness, and individual interviews |
| Griffin et al [ | United States | QE | 17 (13) | Pediatric patients with chronic pain | 1-8 sessions of 30 minutes (once a week) | HTC Vive VR system | Immersive | Presence, child daily questionnaire, and interviews |
| Gromala et al [ | Canada | RCT | 13 (7) | Adult patients with chronic pain | 1 moment | Technology’s DeepStream VR with virtual meditative walk | Immersive | NRS pain |
| Guarino et al [ | Italy | CS | 11 (8) | Adult patients with chronic pain | 8 VR sessions of 30 minutes, 2 times a week | VR scenarios were run in a PC, and the environments were visualized on a monitor | Nonimmersive | McGill Pain Questionnaire, Brief Pain Inventory Severity and Interference, State trait Anxiety Inventory, Beck Depression Inventory, VAS, and subjective units of distress scales |
| Harvie et al [ | Australia | CS | 12 (3) | Adults with chronic neck pain | 36-70 days with 10 minutes of VR twice a day | Samsung Gear VR system with Motor Offset Visual Illusion | Immersive | Pain threshold and NRS pain |
| Herrero et al [ | Spain | QE | 40 (40) | Adults with fibromyalgia | 3 sessions of 20 minutes each | 2 PC computers, a 3.4-m screen made of reflective material, 2 projectors, and a Dolby 7.1 surround sound audio system with EMMA | Nonimmersive | Mood State, NRS pain, NRS fatigue, NRS motivation, NRS self-efficacy, and NRS of several emotions (joy, sadness, anger, surprise, anxiety, calmness, and vigor/energy) |
| House et al [ | United States | QE | 12 (12) | Adults with persistent pain in shoulder and arm following postsurgical breast cancer | 20-50 minutes twice week for 8 weeks | BrightArm Duo technology with 3D custom integrative rehabilitation games | Nonimmersive | NRS pain, upper limb range of motion, Beck Depression Inventory II, Neurophysiological Assessment Battery, Revised Hopkins Verbal Learning Test, Revised Brief Visuospatial Memory Test, and Trail Making Test |
| Jin et al [ | Canada | RCT | 20 (16) | Adults with chronic pain | 1 moment, 35-45 minutes per participant with 10-minute VR | Oculus Rift DK2 with Cryoslide game | Immersive | Pain intensity (VAS) and distraction |
| Jones et al [ | United States | QE | 30 (20) | Adults with chronic pain conditions | Single 5-minute exposure to VR | Oculus rift DK2 and Deepstream VR with cool! | Immersive | NRS pain, engagement, and side effects |
| Matamala-Gomez et al [ | Spain | QE | 19 (14) | Adults with neuropathic chronic pain in the upper limb | Single session of 55 minutes | HMD rift development kit 2, Oculus | Immersive | Ownership, agency, mental representation, NRS pain, and VR questionnaire |
| Matheve et al [ | Belgium | RCT | 84 (54) | Adults with chronic low back pain | 2×2 minutes with 30 seconds of rest in between | Valedo Pro, Hocom | Nonimmersive | NRS pain, Roland and Morris Disability Questionnaire, Pain Catastrophizing Scale, Tampa Scale for Kinesiophobia, pain intensity, time spent thinking about pain, and pelvic tilts |
| Monteiro et al [ | Portugal | RCT | 34 (34) | Adults with chronic low back pain | 8 weeks with sessions 3 times a week for 90 minutes | Nintendo Wii motion and Wii balance board | Nonimmersive | NRS pain, balance, sit-to-stand test, and profile of mood states |
| Mortensen et al [ | Denmark | QE | 15 (15) | Adults with fibromyalgia | 15 sessions of 30 minutes | Motion-controlled video games, Wii, Ps3, and Xbox Kinect | Nonimmersive | Pain VAS, Brief Fatigue Inventory, Activities of Daily Life Questionnaire, test of playfulness, and interviews |
| Mouraux et al [ | United States and Belgium | QE | 22 (12) | Adults with chronic neuropathic pain in unilateral upper extremity | 5 sessions of 20 minutes over 1 week | 3D augmented reality system with a 3D display (Kit Nvidia 3D Vision) and 3D camera (Xbox 360 Kinect) | Nonimmersive | Pain VAS, McGill Pain Questionnaire, and Douleur Neuropathique 4 Questions |
| Ortiz-Catalan et al [ | Sweden and Slovenia | QE | 14 (ND) | Adults with chronic intractable phantom limb pain | Twice per week, 12 sessions of 2 hours each | Neuromotus and Integrum AB | Nonimmersive | NRS intensity, frequency, duration, and quality of phantom limb pain; Pain Rating Index Scale; Short form of McGill questionnaire; and interviews |
| Pamment and Aspell [ | United Kingdom | QE | 18 (12) | Adults with chronic pain | 4 conditions, each lasting 2 minutes | HMD (WRAP 1200, Vuzix) connected to a video camera | Immersive | McGill Pain Questionnaire and illusion and control questions |
| Phoon Nguyen et al [ | Australia | QE | 9 (7) | Adults with burning mouth syndrome | 1 session of 3 experimental conditions of 1 minute each | MIRAGE-mediated reality system; computer screen displaying live digitally manipulated video feed of their own face | Nonimmersive | Pain VAS, Wong-Baker Faces Pain Rating Scale, and VAS burning pain/sensation |
| Rezaei et al [ | Iran | RCT | 44 (ND) | Adults with chronic neck pain | 8 training sessions over 4 weeks with 21 minutes each | Cervigame head mouse extreme | Nonimmersive | Pain VAS, Neck Disability Index, and Y-balance test |
| Rutledge et al [ | United States | QE | 14 (1) | Adults with phantom limb pain | 57 treatment sessions with 40-60 minutes per session | VR treatment based on mirror therapy with an Oculus Rift Headset | Immersive | Phantom Limb Pain Questionnaire, Trinity Amputation and Prosthetic Experience Scale-Short Form-12, Patient Health Questionnaire-9, Posttraumatic Stress Disorder Checklist-Military version, and Present Questionnaire |
| Sarig-Bahat et al [ | Australia | RCT | 32 (22) | Adults with chronic neck pain | 4-6 supervised intervention sessions for 30 minutes each over a period of 5 weeks+home training sessions of 30 minutes for at least three times a week | HMD with a Wrap 1200VR by Vuzix | Immersive | VAS pain, Neck Disability Index, Tampa Scale for Kinesiophobia, static and functional balance, satisfaction, global perceived effect, and range of motion |
| Sarig-Bahat et al [ | Australia and Israel | RCT | 90 (63) | Adults with chronic neck pain | 5 minutes, 4 times a day, 4 days per week, for 4 weeks | Oculus Rift DK1 HMD with 3D motion tracking | Immersive | Neck disability Index, global perceived effect, VAS pain, self-rated health status in the European life quality questionnaire, velocity, Tampa scale for kinesiophobia |
| Sato et al [ | Japan | CS | 5 (4) | Adults with complex regional pain syndrome | 5-8 weeks with 1 session each week | FASTRAK and cyberglove, PC desktop with a CyberGlove as hand input, FASTRAK as real-time position and motion tracker, and computer screen | Nonimmersive | VAS pain and range of motion |
| Shahrbanian et al [ | Canada | QE | 12 (5) | Adult stroke patients with chronic pain | 1 moment with 3-5 minutes of each VR condition | HMD Kaiser Optical System with Nvidia Quadro FX 4500 graphics card | Immersive | Pain threshold, engagement, VAS mood, and NRS pain |
| Solca et al [ | Switzerland | QE | 15 (5) | Adults with chronic leg pain with a spinal cord implant | 1 moment | Oculus Rift CV1 with RealiSM software | Immersive | Analgesia and embodiment |
| Tejera et al [ | Spain | RCT | 44 (23) | Adults with nonspecific chronic neck pain | 2 sessions per week for 4 weeks | VR Vox Play glasses used with an HMD clamping system | Immersive | VAS pain, pain pressure threshold, temporal summation, range of motion, neck disability index, pain catastrophizing scale, Tampa scale for kinesiophobia, fear-avoidance beliefs questionnaire, and Pain Anxiety Symptoms Scale |
| Thomas et al [ | United States | RCT | 53 (ND) | Adults with chronic low back pain | 3 consecutive days | Samsung 3D shutter glasses with Vizard software | Nonimmersive | Changes in lumbar spine flexion, VAS expectations of pain and harm, and game experience survey |
| Tong et al [ | China | CS | 5 (0) | Adults with phantom limb pain | 10 sessions over 6 weeks | Immersive room-scale VR system and HMD from HTC Vive with Unity 3D | Immersive | Short Form McGill Pain Questionnaire, VAS pain, NRS embodiment, NRS ownership, and hospital anxiety and depression scale |
| Trujillo et al [ | United States | CS | 2 (0) | Adults with chronic low back pain | 7 sessions with 2 sessions per week of 30-45 minutes each | Virtual embodiment training with Virtual Embodiment Training (KVET); HTC Vive with a VR HMD | Immersive | Simulator Sickness Questionnaire; VAS pain and Pain Catastrophizing Scale |
| Villafaina et al [ | Spain | RCT | 55 (55) | Adults with fibromyalgia | 2 sessions of 1 hour per week for 24 weeks | VirtualEx-FM | Nonimmersive | Chair-stand test, 10-step stair test, 6-minute walk test, Fibromyalgia impact questionnaire, and International Physical Activity Questionnaire |
| Villafaina et al [ | Spain | RCT | 55 (55) | Adults with fibromyalgia | 2 sessions of 1 hour per week for 24 weeks | VirtualEx-FM | Nonimmersive | Electroencephalography |
| Wiederhold et al [ | United States | QE | 31 (ND) | Adults with chronic pain | 5-minute pain focus session followed by a 20-minute intervention session | Mobile phone VR therapy and an HMD | Immersive | Simple Descriptive Pain Intensity Scale, Numerical Pain Intensity Scale, VAS pain, and physiological measures (heart rate, peripheral skin temperature, respiration, and skin conductance) |
| Wiederhold et al [ | Belgium and United States | QE | 40 (ND) | Adults with chronic pain | 15-minute exposure session | VR exposure while wearing HMD | Immersive | Pain reduction, pain focus, and skin temperature |
aVR: virtual reality.
bQE: quasi-experimental.
cNRS: Numeric Rating Scale.
dRCT: randomized controlled trial.
eEMMA: Engaging Media for Mental Health Applications.
fCS: case series.
gVAS: visual analog scale.
hND: not displayed.
iHMD: head-mounted display.
Total score on the risk of bias assessment.
| Studya | Total score (out of 28) | Category |
| Alemanno et al [ | 22 | Good |
| Amin et al [ | 19 | Fair |
| Botella et al [ | 16 | Fair |
| Brown et al [ | 24 | Good |
| Chau et al [ | 16 | Fair |
| Collado-Mateo et al [ | 24 | Good |
| Darnall et al [ | 25 | Good |
| Fowler et al [ | 21 | Good |
| Garcia-Palacios et al [ | 23 | Good |
| Garrett et al [ | 18 | Fair |
| Griffin et al [ | 20 | Good |
| Gromala et al [ | 18 | Fair |
| Guarino et al [ | 10 | Poor |
| Harvie et al [ | 20 | Good |
| Herrero et al [ | 18 | Fair |
| House et al [ | 19 | Fair |
| Jin et al [ | 18 | Fair |
| Jones et al [ | 16 | Fair |
| Matamala-Gomez et al [ | 19 | Fair |
| Matheve et al [ | 24 | Good |
| Monteiro et al [ | 21 | Good |
| Mortensen et al [ | 18 | Fair |
| Mouraux et al [ | 14 | Poor |
| Ortiz-Catalan et al [ | 18 | Fair |
| Pamment and Aspell [ | 20 | Good |
| Phoon Nguyen et al [ | 21 | Good |
| Rezaei et al [ | 25 | Good |
| Rutledge et al [ | 18 | Fair |
| Sarig-Bahat et al [ | 23 | Good |
| Sarig-Bahat et al [ | 21 | Good |
| Sato et al [ | 12 | Poor |
| Shahrbanian et al [ | 17 | Fair |
| Solca et al [ | 19 | Fair |
| Tejera et al [ | 23 | Good |
| Thomas et al [ | 25 | Good |
| Tong et al [ | 16 | Fair |
| Trujillo et al [ | 17 | Fair |
| Villafaina et al [ | 23 | Good |
| Villafaina et al [ | 22 | Good |
| Wiederhold et al [ | 11 | Poor |
| Wiederhold et al [ | 8 | Poor |
aEach study was scored on all 27 items of the modified Downs and Black checklist. On the basis of the total score, all included studies were categorized as presenting poor, fair, good, or excellent quality. A total score of ≤14 out of 28 was considered poor quality, 15-19 was considered fair, 20-25 was considered good, and 26-28 was considered excellent methodological quality.
Figure 2Summary forest plot for the effect of virtual reality on all outcome measurements in patients with chronic pain. Each line presents the results of 1 study (potentially including multiple effect sizes). The meta-analytic mean, with the corresponding 95% CI, is presented with a black dot and black line. This black 95% CI represents the total study precision. The additional CI in gray is based on the sampling variance of individual observed effect sizes of the study to obtain a visual contribution of the study sample size on the total study precision. The thickness of the gray CI is proportional to the number of effect sizes within studies. The number of effect sizes per study is presented as "J" on the right side of the figure [45,49,52,55-60,62-65,69-73,75-79,82,83].
Figure 3Caterpillar plots with all effect sizes (A) and study effect sizes (B). The overall effect size is presented in red.
Figure 4A funnel plot of all effect sizes (A) and a study funnel plot (B).
Figure 5Reported effect sizes from the studies exploring (A) pain, (B) functioning, (C) mobility, and (D) functional capacity. Significant effects were found for pain and functioning outcome variables. Effect sizes from individual studies are presented in black, and the overall effect size is shown in red.