Literature DB >> 19272275

The use of virtual reality for pain control: a review.

Nicole E Mahrer1, Jeffrey I Gold.   

Abstract

Virtual reality (VR) is a relatively new technology that enables individuals to immerse themselves in a virtual world. This multisensory technology has been used in a variety of fields, and most recently has been applied clinically as a method of distraction for pain management during medical procedures. Investigators have posited that VR creates a nonpharmacologic form of analgesia by changing the activity of the body's intricate pain modulation system. However, the efficacy of VR has not been proven and the exact mechanisms behind VR's action remain unknown. This article presents a comprehensive review of the literature to date exploring the clinical and experimental applications of VR for pain control. The review details specific research methodologies and popular virtual environments. Limitations of the research, recommendations for improvement of future studies, and clinical experiences with VR are also discussed.

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Year:  2009        PMID: 19272275     DOI: 10.1007/s11916-009-0019-8

Source DB:  PubMed          Journal:  Curr Pain Headache Rep        ISSN: 1534-3081


  34 in total

1.  The neurobiology of virtual reality pain attenuation.

Authors:  Jeffrey I Gold; Katharine A Belmont; David A Thomas
Journal:  Cyberpsychol Behav       Date:  2007-08

2.  Virtual reality exposure therapy.

Authors:  B O Rothbaum; L Hodges; R Kooper
Journal:  J Psychother Pract Res       Date:  1997

3.  Imaging how attention modulates pain in humans using functional MRI.

Authors:  Susanna J Bantick; Richard G Wise; Alexander Ploghaus; Stuart Clare; Stephen M Smith; Irene Tracey
Journal:  Brain       Date:  2002-02       Impact factor: 13.501

4.  Virtual reality as a distraction intervention for older children receiving chemotherapy.

Authors:  S M Schneider; M L Workman
Journal:  Pediatr Nurs       Date:  2000 Nov-Dec

5.  A comparative study of cognitive behavior therapy versus general anesthesia for painful medical procedures in children.

Authors:  Susan Jay; Charles H Elliott; Irma Fitzgibbons; Patricia Woody; Stuart Siegel
Journal:  Pain       Date:  1995-07       Impact factor: 6.961

6.  Watch needle, watch TV: Audiovisual distraction in preschool immunization.

Authors:  Keri-Leigh Cassidy; Graham J Reid; Patrick J McGrath; G Allen Finley; Deborah J Smith; Charlotte Morley; Ewa A Szudek; Bruce Morton
Journal:  Pain Med       Date:  2002-06       Impact factor: 3.750

7.  Water-friendly virtual reality pain control during wound care.

Authors:  Hunter G Hoffman; David R Patterson; Jeff Magula; Gretchen J Carrougher; Karen Zeltzer; Stephen Dagadakis; Sam R Sharar
Journal:  J Clin Psychol       Date:  2004-02

8.  Virtual reality pain control during burn wound debridement in the hydrotank.

Authors:  Hunter G Hoffman; David R Patterson; Eric Seibel; Maryam Soltani; Laura Jewett-Leahy; Sam R Sharar
Journal:  Clin J Pain       Date:  2008-05       Impact factor: 3.442

9.  Computer-generated virtual reality to control pain and anxiety in pediatric and adult burn patients during wound dressing changes.

Authors:  Björn van Twillert; Marco Bremer; Albertus W Faber
Journal:  J Burn Care Res       Date:  2007 Sep-Oct       Impact factor: 1.845

10.  The efficacy of an augmented virtual reality system to alleviate pain in children undergoing burns dressing changes: a randomised controlled trial.

Authors:  Jonathan Mott; Sam Bucolo; Leila Cuttle; Julie Mill; Melanie Hilder; Kate Miller; Roy M Kimble
Journal:  Burns       Date:  2008-03-05       Impact factor: 2.744

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  21 in total

Review 1.  Virtual reality in neuroscience research and therapy.

Authors:  Corey J Bohil; Bradly Alicea; Frank A Biocca
Journal:  Nat Rev Neurosci       Date:  2011-11-03       Impact factor: 34.870

2.  Effect of virtual reality on time perception in patients receiving chemotherapy.

Authors:  Susan M Schneider; Cassandra K Kisby; Elizabeth P Flint
Journal:  Support Care Cancer       Date:  2010-03-26       Impact factor: 3.603

3.  Virtual reality analgesia for burn joint flexibility: A randomized controlled trial.

Authors:  Maryam Soltani; Sydney A Drever; Hunter G Hoffman; Sam R Sharar; Shelley A Wiechman; Mark P Jensen; David R Patterson
Journal:  Rehabil Psychol       Date:  2018-10-04

4.  Videogame distraction using virtual reality technology for children experiencing cold pressor pain: the role of cognitive processing.

Authors:  Emily F Law; Lynnda M Dahlquist; Soumitri Sil; Karen E Weiss; Linda Jones Herbert; Karen Wohlheiter; Susan Berrin Horn
Journal:  J Pediatr Psychol       Date:  2010-07-23

5.  Circumplex Model of Affect: A Measure of Pleasure and Arousal During Virtual Reality Distraction Analgesia.

Authors:  Sam R Sharar; Ava Alamdari; Christine Hoffer; Hunter G Hoffman; Mark P Jensen; David R Patterson
Journal:  Games Health J       Date:  2016-05-12

6.  Children, wired: for better and for worse.

Authors:  Daphne Bavelier; C Shawn Green; Matthew W G Dye
Journal:  Neuron       Date:  2010-09-09       Impact factor: 17.173

Review 7.  Promising technological innovations in cognitive training to treat eating-related behavior.

Authors:  Evan M Forman; Stephanie P Goldstein; Daniel Flack; Brittney C Evans; Stephanie M Manasse; Cara Dochat
Journal:  Appetite       Date:  2017-04-14       Impact factor: 3.868

8.  Virtual reality for the treatment of neuropathic pain in people with spinal cord injuries: A scoping review.

Authors:  Philip D Austin; Philip J Siddall
Journal:  J Spinal Cord Med       Date:  2019-02-01       Impact factor: 1.985

9.  The effects of coping style on virtual reality enhanced videogame distraction in children undergoing cold pressor pain.

Authors:  Soumitri Sil; Lynnda M Dahlquist; Caitlin Thompson; Amy Hahn; Linda Herbert; Karen Wohlheiter; Susan Horn
Journal:  J Behav Med       Date:  2012-11-27

Review 10.  Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis.

Authors:  Lisa Goudman; Julie Jansen; Maxime Billot; Nieke Vets; Ann De Smedt; Manuel Roulaud; Philippe Rigoard; Maarten Moens
Journal:  JMIR Serious Games       Date:  2022-05-10       Impact factor: 3.364

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