| Literature DB >> 36233743 |
Lisa Goudman1,2,3,4,5, Julie Jansen1,2, Ann De Smedt1,3,6, Maxime Billot7, Manuel Roulaud7, Philippe Rigoard7,8,9, Maarten Moens1,2,3,4,10.
Abstract
Virtual reality has proven to be an effective approach to decrease pain in acute settings, both in adults and children. The aim of this study is to evaluate whether virtual reality (VR) could reduce pain during an intrathecal pump refill procedure in children receiving intrathecal drug delivery, compared to a standard refill procedure. This is a three-arm crossover randomized controlled trial, evaluating the effect of VR on pain in children with cerebral palsy undergoing an intrathecal pump refill compared to a standard refill and a refill with distraction (watching a video). Pain was evaluated using the Wong-Baker Faces Scale. Secondary outcomes were procedural pain, fear, state anxiety, the incidence of adverse events and satisfaction. Six children participated in this study, whereby all children underwent the three conditions. Five children indicated an equal of lower pain score during VR, compared to a standard refill. This finding of an equal or lower pain intensity score for the VR condition compared to the control condition was also revealed by the ratings of the parents, physician and the researcher. The influence of VR on anxiety and fear seem to be in line with the influence of watching a video. In terms of satisfaction, all children and parents agreed with the statement that they would like to use VR again for a next refill. Due to the lack of adverse events, the high degree of satisfaction of children with VR and the decreased pain levels after a refill with VR, physicians may aim to explore the implementation of VR during intrathecal pump refill procedures in children in a daily clinical routine care setting.Entities:
Keywords: children; distraction; immersive technology; neuromodulation; personalized care
Year: 2022 PMID: 36233743 PMCID: PMC9571798 DOI: 10.3390/jcm11195877
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.964
Figure 1Schematic overview of the study outcome measurements. The primary outcome measure is indicated in orange.
Individual pain intensity ratings using the Wong–Baker Faces Scale after a normal refill condition, refill with video and refill with virtual reality for children, parents, physician and researcher.
| Patient ID | Sex | Age | Condition | Pain Score Child | Pain Score Parent | Pain Score Physician | Pain Score Researcher |
|---|---|---|---|---|---|---|---|
| 1 | Male | 14 | Control | 0 | 2 | 4 | 4 |
| Video | 2 | 4 | 4 | 2 | |||
| Virtual Reality | 2 | 0 | 2 | 2 | |||
| 2 | Female | 14 | Control | 2 | 4 | 4 | 2 |
| Video | 2 | 6 | 2 | 0 | |||
| Virtual Reality | 2 | 0 | 0 | 0 | |||
| 3 | Female | 16 | Control | 2 | 2 | 2 | 2 |
| Video | 2 | 2 | 2 | 2 | |||
| Virtual Reality | 0 | 0 | 2 | 0 | |||
| 4 | Male | 10 | Control | 0 | 2 | 4 | 2 |
| Video | 0 | 2 | 2 | 0 | |||
| Virtual Reality | 0 | 2 | 2 | 0 | |||
| 5 | Female | 10 | Control | 10 | 8 | 4 | 6 |
| Video | 2 | 6 | 4 | 2 | |||
| Virtual Reality | 2 | 2 | 2 | 2 | |||
| 6 | Female | 15 | Control | 0 | 0 | 4 | 2 |
| Video | 2 | 2 | 2 | 2 | |||
| Virtual Reality | 0 | 0 | 2 | 0 |
Figure 2Pain ratings using the Wong–Baker Faces (WB-FACES) Scale for children, parents, physician and researcher after the three refill conditions: standard refill (brown), refill with video (pink) and refill with virtual reality (green).
Figure 3Fear and state anxiety for children and parents after the three refill conditions: standard refill (left panel), refill with video (middle panel) and refill with virtual reality (right panel). The blue boxes represent fear and state anxiety before the refill, while the yellow boxes indicate the status after the refill procedure.
Satisfaction with the refill procedures with video and virtual reality, according to children, parents and the physician.
| Topic | Condition | Rating | Child | Parent | Physician |
|---|---|---|---|---|---|
| Next refill with video/VR | Video | Completely disagree | 1 | ||
| Disagree | |||||
| Neutral | 1 | 1 | |||
| Agree | 2 | 2 | 4 | ||
| Completely agree | 2 | 3 | 2 | ||
| Virtual reality | Completely disagree | ||||
| Disagree | |||||
| Neutral | 1 | ||||
| Agree | 2 | 1 | 5 | ||
| Completely agree | 4 | 5 | |||
| Interest of the child in the video/VR | Video | Completely disagree | |||
| Disagree | |||||
| Neutral | 1 | ||||
| Agree | 2 | 4 | 4 | ||
| Completely agree | 4 | 2 | 1 | ||
| Virtual reality | Completely disagree | ||||
| Disagree | |||||
| Neutral | |||||
| Agree | 2 | 1 | 6 | ||
| Completely agree | 4 | 5 |