Literature DB >> 27916234

Phantom motor execution facilitated by machine learning and augmented reality as treatment for phantom limb pain: a single group, clinical trial in patients with chronic intractable phantom limb pain.

Max Ortiz-Catalan1, Rannveig A Guðmundsdóttir2, Morten B Kristoffersen2, Alejandra Zepeda-Echavarria2, Kerstin Caine-Winterberger3, Katarzyna Kulbacka-Ortiz3, Cathrine Widehammar4, Karin Eriksson5, Anita Stockselius6, Christina Ragnö6, Zdenka Pihlar7, Helena Burger7, Liselotte Hermansson8.   

Abstract

BACKGROUND: Phantom limb pain is a debilitating condition for which no effective treatment has been found. We hypothesised that re-engagement of central and peripheral circuitry involved in motor execution could reduce phantom limb pain via competitive plasticity and reversal of cortical reorganisation.
METHODS: Patients with upper limb amputation and known chronic intractable phantom limb pain were recruited at three clinics in Sweden and one in Slovenia. Patients received 12 sessions of phantom motor execution using machine learning, augmented and virtual reality, and serious gaming. Changes in intensity, frequency, duration, quality, and intrusion of phantom limb pain were assessed by the use of the numeric rating scale, the pain rating index, the weighted pain distribution scale, and a study-specific frequency scale before each session and at follow-up interviews 1, 3, and 6 months after the last session. Changes in medication and prostheses were also monitored. Results are reported using descriptive statistics and analysed by non-parametric tests. The trial is registered at ClinicalTrials.gov, number NCT02281539.
FINDINGS: Between Sept 15, 2014, and April 10, 2015, 14 patients with intractable chronic phantom limb pain, for whom conventional treatments failed, were enrolled. After 12 sessions, patients showed statistically and clinically significant improvements in all metrics of phantom limb pain. Phantom limb pain decreased from pre-treatment to the last treatment session by 47% (SD 39; absolute mean change 1·0 [0·8]; p=0·001) for weighted pain distribution, 32% (38; absolute mean change 1·6 [1·8]; p=0·007) for the numeric rating scale, and 51% (33; absolute mean change 9·6 [8·1]; p=0·0001) for the pain rating index. The numeric rating scale score for intrusion of phantom limb pain in activities of daily living and sleep was reduced by 43% (SD 37; absolute mean change 2·4 [2·3]; p=0·004) and 61% (39; absolute mean change 2·3 [1·8]; p=0·001), respectively. Two of four patients who were on medication reduced their intake by 81% (absolute reduction 1300 mg, gabapentin) and 33% (absolute reduction 75 mg, pregabalin). Improvements remained 6 months after the last treatment.
INTERPRETATION: Our findings suggest potential value in motor execution of the phantom limb as a treatment for phantom limb pain. Promotion of phantom motor execution aided by machine learning, augmented and virtual reality, and gaming is a non-invasive, non-pharmacological, and engaging treatment with no identified side-effects at present. FUNDING: Promobilia Foundation, VINNOVA, Jimmy Dahlstens Fond, PicoSolve, and Innovationskontor Väst.
Copyright © 2016 Elsevier Ltd. All rights reserved.

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Year:  2016        PMID: 27916234     DOI: 10.1016/S0140-6736(16)31598-7

Source DB:  PubMed          Journal:  Lancet        ISSN: 0140-6736            Impact factor:   79.321


  35 in total

Review 1.  A review of current theories and treatments for phantom limb pain.

Authors:  Kassondra L Collins; Hannah G Russell; Patrick J Schumacher; Katherine E Robinson-Freeman; Ellen C O'Conor; Kyla D Gibney; Olivia Yambem; Robert W Dykes; Robert S Waters; Jack W Tsao
Journal:  J Clin Invest       Date:  2018-06-01       Impact factor: 14.808

2.  Virtual reality analgesia for burn joint flexibility: A randomized controlled trial.

Authors:  Maryam Soltani; Sydney A Drever; Hunter G Hoffman; Sam R Sharar; Shelley A Wiechman; Mark P Jensen; David R Patterson
Journal:  Rehabil Psychol       Date:  2018-10-04

3.  Virtual Reality Treatment Displaying the Missing Leg Improves Phantom Limb Pain: A Small Clinical Trial.

Authors:  Elisabetta Ambron; Laurel J Buxbaum; Alexander Miller; Harrison Stoll; Katherine J Kuchenbecker; H Branch Coslett
Journal:  Neurorehabil Neural Repair       Date:  2021-10-27       Impact factor: 3.919

Review 4.  Use and efficacy of virtual, augmented, or mixed reality technology for chronic pain: a systematic review.

Authors:  Nadine S Matthie; Nicholas A Giordano; Coretta M Jenerette; Gayenell S Magwood; Sharon L Leslie; Emily E Northey; Caitlin I Webster; Soumitri Sil
Journal:  Pain Manag       Date:  2022-09-13

5.  Clinical feasibility and preliminary outcomes of a novel mixed reality system to manage phantom pain: a pilot study.

Authors:  Thiru M Annaswamy; Kanchan Bahirat; Gargi Raval; Yu Yen Chung; Tri Pham; Balakrishnan Prabhakaran
Journal:  Pilot Feasibility Stud       Date:  2022-10-22

Review 6.  Virtual Reality as a Clinical Tool for Pain Management.

Authors:  Ali Pourmand; Steven Davis; Alex Marchak; Tess Whiteside; Neal Sikka
Journal:  Curr Pain Headache Rep       Date:  2018-06-15

7.  Virtual reality for the treatment of neuropathic pain in people with spinal cord injuries: A scoping review.

Authors:  Philip D Austin; Philip J Siddall
Journal:  J Spinal Cord Med       Date:  2019-02-01       Impact factor: 1.985

8.  Generative Adversarial Networks for Generation and Classification of Physical Rehabilitation Movement Episodes.

Authors:  Longze Li; Aleksandar Vakanski
Journal:  Int J Mach Learn Comput       Date:  2018-10

Review 9.  Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis.

Authors:  Lisa Goudman; Julie Jansen; Maxime Billot; Nieke Vets; Ann De Smedt; Manuel Roulaud; Philippe Rigoard; Maarten Moens
Journal:  JMIR Serious Games       Date:  2022-05-10       Impact factor: 3.364

10.  Motor correlates of phantom limb pain.

Authors:  Sanne Kikkert; Melvin Mezue; David Henderson Slater; Heidi Johansen-Berg; Irene Tracey; Tamar R Makin
Journal:  Cortex       Date:  2017-07-25       Impact factor: 4.027

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