| Literature DB >> 35049507 |
Brynja Ingadottir1,2, Elina Laitonen3, Adalheidur Stefansdottir4, Anna Olafia Sigurdardottir1,5, Berglind Brynjolfsdottir5, Heidi Parisod3,6, Johanna Nyman3, Karitas Gunnarsdottir5, Katrín Jónsdóttir2, Sanna Salanterä3,7, Anni Pakarinen3.
Abstract
BACKGROUND: Every year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child's recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging.Entities:
Keywords: anesthesia; child-centred design; children; digital health; educational games; health games; hospital; patient education; serious games; surgery; user-centred design; video games
Year: 2022 PMID: 35049507 PMCID: PMC8814931 DOI: 10.2196/31471
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
An overview of the workshops.
| Task | Aim | Equipment | Children, n | Facilitator, n | Duration, minutes |
| Board game | Explore ideas about hospitals and emotions. |
Dice, counters, board, bag with hospital equipment, 2 boxes with questions (on hospitals and emotions) | 4-5 | 1 | 20-30 |
| Poster walk | Explore preferences and emotions. |
Printed posters presenting different types of characters, color palettes, and surroundings Posters used to address the subject of emotions | 2 | 1 | 10 |
| Drawing | Explore ideas about hospitals through drawings and conversations. |
Paper and crayons | 2-3 | 1 | 10 |
Figure 1Me in a hospital (1).
Figure 3Me in a hospital (3).
Figure 4Screenshots from the hospital videos integrated in the game.
Figure 5Screenshots from the different game levels.
Description of the interface, related tasks, and the children’s contribution to the game design.
| Interface description | Tasks for the children to engage in | Children’s input into the game design |
| Mina the Owl greets the child and explains the game. | Listen to the introduction. | NAa |
| Four avatars (characters) to choose from. | Choose an avatar. | NA |
| Four helpers to choose from: unicorn, fox, bear, and cat. | Choose a helper. | They gave a list of their favorite soft toys. |
| Landscape with food distributed on the ground. A stomach fills up with each collected food item. | Level 1: Collect food. | They gave a list of their favorite foods. |
| Mina teaches the child an exercise. | Level 2: Learn deep-breathing exercises. Choose between proceeding or replaying the level. | They showed how to blow soap bubbles and do deep-breathing exercises. |
| Landscape with water (river, waterfall, rain, ponds) and drinks to collect. A bottle fills up and needs to be shaken to complete the level. | Level 3: Collect drinks, shake the bottle, and drink. | They gave a list of their favorite drinks. |
| A rag doll and a robot appear, and Mina teaches the child to relax and repeat the movements. | Level 4: Learn relaxation. Choose between proceeding or replaying the level. | They discussed the concept of excitement and relaxation. |
| Landscape with bathing gear distributed on the ground. | Level 5: Collect bathing gear. | They discussed what is needed when one takes a bath. |
| Hospital environment with additional characters (representing hospital staff and family). | Level 6: Visit 3 rooms and find and watch 6 short videos. | They expressed through drawings and discussions that the environment can be overwhelming, with huge and bright lamps, staff with green/blue hats, parents who are isolated from you, painful procedures, etc. These findings led to the decision to add to the game both figures representing family members and short, realistic hospital-based videos. |
| Hospital environment, preparation for anesthesia. The child falls asleep, flies in the sky in the Land of Dreams, and then wakes up. | Level 7: Preparation room, operation room, and back to preparation room. Find and attach an intravenous infusion and a mask. | See the “Children’s input into the game design” for level 6. |
| Trophy room with a selection of trophies. | Level 8: Choose a trophy. | They provided ideas about attractive trophies or rewards that they would like to receive in a hospital. |
aNA: not applicable.
Figure 6The children’s (n=16) perspective of the usability of the game.