Literature DB >> 28521248

Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial.

Apphia Jia Qi Tan1, Cindy Ching Siang Lee2, Patrick Yongxing Lin3, Simon Cooper4, Lydia Siew Tiang Lau5, Wei Ling Chua6, Sok Ying Liaw7.   

Abstract

BACKGROUND: Preparing nursing students for the knowledge and skills required for the administration and monitoring of blood components is crucial for entry into clinical practice. Serious games create opportunities to develop this competency, which can be used as a self-directed learning strategy to complement existing didactic learning and simulation-based strategies. AIM: To describe the development and evaluation of a serious game to improve nursing students' knowledge, confidence, and performance in blood transfusion.
METHOD: An experiential gaming model was applied to guide the design of the serious game environment. A clustered, randomized controlled trial was conducted with 103 second-year undergraduate nursing students who were randomized into control or experimental groups. After a baseline evaluation of the participants' knowledge and confidence on blood transfusion procedure, the experimental group undertook a blood transfusion serious game and completed a questionnaire to evaluate their learning experience. All participants' clinical performances were evaluated in a simulated environment.
RESULTS: The post-test knowledge and confidence mean scores of the experimental group improved significantly (p<0.001) after the serious game intervention compared to pre-test mean scores and to post-test mean scores of the control group (p<0.001). However, no significance difference (p=0.11) was found between the experimental and control groups on the post-test performance mean scores. The participants evaluated the serious game positively.
CONCLUSION: The study provided evidence on the effectiveness of a serious game in improving the knowledge and confidence of nursing students on blood transfusion practice. The features of this serious game could be further developed to incorporate additional scenarios with repetitive exercises and feedback to enhance the impact on clinical performance. Given the flexibility, practicality, and scalability of such a game, they can serve as a promising approach to optimize learning when blended with high-fidelity simulation.
Copyright © 2017. Published by Elsevier Ltd.

Entities:  

Keywords:  Blood transfusion; Nursing education; Patient safety; Serious game; Simulation

Mesh:

Year:  2017        PMID: 28521248     DOI: 10.1016/j.nedt.2017.04.027

Source DB:  PubMed          Journal:  Nurse Educ Today        ISSN: 0260-6917            Impact factor:   3.442


  8 in total

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7.  Effect of an E-Learning Module on Personal Protective Equipment Proficiency Among Prehospital Personnel: Web-Based Randomized Controlled Trial.

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8.  Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review.

Authors:  Marc-André Maheu-Cadotte; Véronique Dubé; Sylvie Cossette; Alexandra Lapierre; Guillaume Fontaine; Marie-France Deschênes; Patrick Lavoie
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  8 in total

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