| Literature DB >> 30368436 |
Kiki R Buijs-Spanjers1, Harianne Hm Hegge1, Carolien J Jansen1, Evert Hoogendoorn2, Sophia E de Rooij1.
Abstract
BACKGROUND: Adequate delirium recognition and management are important to reduce the incidence and severity of delirium. To improve delirium recognition and management, training of medical staff and students is needed.Entities:
Keywords: delirium; education; medical students; serious game
Year: 2018 PMID: 30368436 PMCID: PMC6229519 DOI: 10.2196/games.9886
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Flowchart of approached students and participants.
Baseline variables.
| Characteristics | Total participants (N=156) | Gamea (n=51) | Control Da (n=50) | Control Aa (n=55) | |
| Age in yearsb, median (IQRc) | 20 (20-21) | 21 (20-21) | 20 (20-21) | 21 (20-21) | |
| Femaled, n (%) | 117 (75.0) | 37 (72.5) | 40 (80.0) | 40 (72.7) | |
| Experience older patientsd, n (%) | 118 (75.6) | 36 (70.6) | 38 (76.0) | 44 (80.0) | |
| Experience delirious patientsd, n (%) | 48 (30.8) | 17 (33.3) | 15 (30.0) | 17 (30.9) | |
| Global health | 45 (28.8) | 19 (37.3) | 15 (30.0) | 12 (21.8) | |
| Molecular medicine | 39 (25.0) | 11 (21.6) | 14 (28.0) | 14 (25.5) | |
| Sustainable care | 31 (19.9) | 11 (21.6) | 7 (14.0) | 11 (20.0) | |
| Intramural care | 40 (25.6) | 10 (19.6) | 14 (28.0) | 18 (32.7) | |
| Attended lecture, n (%) | 129 (82.7) | 44 (86.0) | 43 (86.0) | 43 (78.2) | |
| Self-reported knowledge on delirium (0-10)b, median (IQR) | 5 (4-6) | 5 (4-6) | 5 (4-6) | 5 (4-6) | |
aGame: Delirium Experience; Control D: video on delirium with a patient experience video; Control A: video on healthy aging.
bData compared using Kruskal-Wallis test, P>.05.
cIQR: interquartile range.
dData compared using chi-square test, P>.05.
Kruskal-Wallis and Mann-Whitney U tests for primary and secondary outcomes for the Game (n=51), Control D (n=50), and Control A (n=55) groups.
| Outcome | Gamea | Control Da | Control Aa | |||
| Recommendations | 6 (4-8) | 1 (1-4) | 0 (0-3) | <.001 | <.001 | <.001 |
| DOSSe | 10 (9-11) | 9 (8-10) | 9 (8-11) | .07 | N/Af | N/A |
| DRS-R-98g | 14 (12-16) | 13 (12-15) | 14 (11-16) | .45 | N/A | N/A |
| Attitude | 92 (88-96) | 94 (90-100) | 92 (85-96) | .55 | N/A | N/A |
| Learning motivationh | 36 (32-38) | 27 (24-30) | 20 (15-25) | <.001 | <.001 | <.001 |
| Delirium knowledgei | 7 (6-8) | 6 (6-7) | 6 (5-6) | <.001 | .03 | <.001 |
aData are presented as median (interquartile range 25-75); Game: Delirium Experience; Control D: video on delirium with patient experience video; Control A: video on healthy aging.
bKruskall-Wallis test to compare the three groups.
cMann-Whitney U test to compare the Game group and the Video Delirium group (P<.025 considered statistically significant).
dMann-Whitney U test to compare the Game group and the Video Aging group (P<.025 considered statistically significant).
eDOSS: Delirium Observation Screening Score.
fN/A: not applicable.
gDRS-R-98: Delirium Rating Scale R-98.
hLearning motivation and engagement.
iSelf-reported knowledge on delirium.