| Literature DB >> 32716004 |
Wenge Xu1, Hai-Ning Liang1, Qiuyu He1, Xiang Li1, Kangyou Yu1, Yuzheng Chen1.
Abstract
BACKGROUND: Although full-body seated exercises have been studied in a wide range of settings (ie, homes, hospitals, and daycare centers), they have rarely been converted to seated exergames. In addition, there is an increasing number of studies on immersive virtual reality (iVR) full-body gesture-based standing exergames, but the suitability and usefulness of seated exergames remain largely unexplored.Entities:
Keywords: exercising; exergames; immersive virtual reality; seated exergame; standing exergame
Year: 2020 PMID: 32716004 PMCID: PMC7418021 DOI: 10.2196/17972
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1(A) Calibration, (B) training, and (C) game phases for the seated version; the process for the standing version is the same, except the instructor is standing instead of sitting.
Intensity level of the gestures used in the experiment.
| Gesture | Intensity (%) | |
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| Hands up | 32.30 |
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| Knees up | 32.27 |
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| Feet up + hands up | 35.10 |
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| Feet up + hands stretched | 34.75 |
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| Knees up + hands up | 42.39 |
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| Knees up + hands stretched | 44.03 |
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| Hands up | 31.00 |
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| Hands stretched | 37.20 |
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| Left/right kick | 27.25 |
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| Squat | 50.69 |
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| Hand stretched + kick | 43.88 |
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| Hands up + kick | 46.05 |
Figure 2Seated gestures: (A) Hands up + knees up; (B) Hands up; (C) Knees up; (D) Feet up + hands up; (E) Hands stretched + knees up; (F) Hands stretched + feet up. Standing gestures: (G) Left/right kick; (H) Squat; (I) Hands up; (J) Left/right kick + hands up; (K) Left/right kick + hands stretched; (L) Hands stretched.
Figure 3Standing (A) and seated (B) experiment setup, and the devices used in the experiment: (1) the HTC VIVE base stations, the locations of the two base stations can be found in the vertical view in the left bottom corner; (2) the two VIVE trackers attached to the legs; (3) the VIVE controllers used to track the player’s hand positions; (4) HTC VIVE Pro Eye; (5) the HP Z backpack; (6) the chair; and (7) Polar OH1.
Characteristics of the study participants.
| Characteristic | Value | |
| Number of students, n | 52 | |
| Age (years), mean (SD) | 18.81 (1.70) | |
| RestHRa, mean (SD) | 77.71 (8.78) | |
| Height (cm), mean (SD) | 170.11 (7.75) | |
| Weight (kg), mean (SD) | 60.84 (10.79) | |
| Body mass index (kg/m2), mean (SD) | 20.93 (2.87) | |
| Self-reported exercise time per week (min), mean (SD) | 87.88 (66.55) | |
| Normal or corrected-to-normal, n | 52 | |
| Self-reported experience with seated exercise regimes | No | |
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| 21 | |
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| Frequent user, n | 1 |
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| 28 | |
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| Frequent player, n | 4 |
aRestHR: resting heart rate.
bVR: virtual reality.
cHMD: head-mounted display.
Gameplay data and exertion measures.
| Variable | Standing exergame, mean (SD) | Seated exergame, mean (SD) | t51 | Cohen | ||
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| Action completion time | 1.48 (0.14) | 1.53 (0.18) | 1.87 | .07 | N/Ab |
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| Missed gestures | 1.65 (1.71) | 2.33 (1.83) | 2.40 | .02 | 0.332 |
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| AvgHR%c | 51.9% (4.6%) | 54.3% (5.0%) | 4.66 | <.001 | 0.646 |
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| Increased HR%d | 6.9% (4.4%) | 11.8% (5.3%) | 5.86 | <.001 | 0.813 |
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| Calories | 21.83 (6.76) | 24.67 (7.25) | 4.44 | <.001 | 0.615 |
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| Borg 6-20 | 9.02 (2.15) | 10.25 (2.59) | 3.96 | <.001 | 0.548 |
aSignificant at .05.
bN/A: not applicable.
cAvgHR%: average heart rate percentage.
dHR%: heart rate percentage.
Figure 4Missed rates for (A) seated gestures and (B) standing gestures. Error bars indicate ±2 standard errors.
Figure 5Mean AvgHR% during gameplay for both versions of the exergame; the interaction between two lines occurs at 0.38 minutes. At 2.64 minutes, AvgHR% of the seated exergame reached the moderate physical intensity level. AvgHR%: average heart rate percentage.
Motion Sickness Assessment Questionnaire and Intrinsic Motivation Inventory test measures.
| Variable | Standing exergame, mean (SD) | Sitting exergame, mean (SD) | t51 | Cohen | |||||||
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| Peripheral | 22.7% (12.9%) | 27.7% (14.3%) | −2.41 | .02a | 0.334 | |||||
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| Sopite-related | 18.8% (11.3%) | 23.9% (15.4%) | −3.06 | .004a | 0.424 | |||||
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| Central | 19.2% (11.1%) | 18.8% (10.7%) | 0.24 | .81 | N/Ac | |||||
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| Gastrointestinal | 13.5% (5.7%) | 13.7% (5.2%) | −0.24 | .81 | N/A | |||||
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| Overall | 17.4% (7.3%) | 19.4% (8.4%) | −1.91 | .061 | N/A | |||||
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| Interest/enjoyment | 4.73 (1.30) | 4.72 (1.30) | 0.05 | .96 | N/A | |||||
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| Competence | 4.99 (1.12) | 4.85 (1.20) | 1.14 | .26 | N/A | |||||
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| Pressure/tension | 2.90 (0.95) | 2.99 (1.04) | −0.82 | .42 | N/A | |||||
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| Value/usefulness | 5.12 (1.28) | 5.38 (1.12) | −2.11 | .04a | 0.292 | |||||
aSignificant at .05.
bMSAQ: Motion Sickness Assessment Questionnaire.
cN/A: not applicable.
dIMI: Intrinsic Motivation Inventory.