Literature DB >> 26882326

Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise.

Rosa M Baños1,2, Patricia Escobar1, Ausias Cebolla1,2, Jaime Guixeres2,3, Julio Alvarez Pitti2,4, Juan Francisco Lisón5, Cristina Botella2,6.   

Abstract

This study analyzes the potential of virtual reality (VR) to enhance attentional distraction in overweight children as they experience bodily sensations during exercise. It has been suggested that one reason why obese children stop exercising is the perception of bodily sensations. In a counterbalanced design, a total of 109 children (33 overweight, 10-15 years old) were asked to walk twice for 6 minutes on a treadmill under one of two conditions: (a) traditional condition (TC)-focusing their attention on their physical feelings and sensations or (b) distraction condition (DC)-focusing their attention on a virtual environment. Attentional focus during exercise, bad-good feeling states (pre- and postexperimental), perceived exertion (3 minutes and post), heart rate, and enjoyment were assessed. Results indicated that overweight children focused on internal information under the TC, but they significantly shifted their attention to regard the external environment in the DC. This attentional distraction effect of VR was more intense in overweight than in normal-weight children. No differences between groups were found when examining changes in feeling states and perceived exertion. VR increased enjoyment during exercise, and children preferred exercise using virtual environments. VR is useful to promote distraction and may help overweight and obese children to enjoy exercise.

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Year:  2016        PMID: 26882326     DOI: 10.1089/cyber.2015.0283

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  8 in total

1.  Virtual Worlds versus Real Body: Virtual Reality Meets Eating and Weight Disorders.

Authors:  Giuseppe Riva; José Gutiérrez-Maldonado; Brenda K Wiederhold
Journal:  Cyberpsychol Behav Soc Netw       Date:  2016-02

2.  Perceived Exertion during Exercise Is Associated with Children's Energy Intake.

Authors:  S Nicole Fearnbach; Travis D Masterson; Haley A Schlechter; Eric Loken; Danielle S Downs; David Thivel; Kathleen L Keller
Journal:  Med Sci Sports Exerc       Date:  2017-04       Impact factor: 5.411

3.  Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation.

Authors:  Wenge Xu; Hai-Ning Liang; Qiuyu He; Xiang Li; Kangyou Yu; Yuzheng Chen
Journal:  JMIR Serious Games       Date:  2020-07-27       Impact factor: 4.143

4.  Affective and Attentional States When Running in a Virtual Reality Environment.

Authors:  David L Neumann; Robyn L Moffitt
Journal:  Sports (Basel)       Date:  2018-07-27

5.  Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health.

Authors:  Małgorzata Dębska; Jacek Polechoński; Arkadiusz Mynarski; Piotr Polechoński
Journal:  Int J Environ Res Public Health       Date:  2019-09-30       Impact factor: 3.390

6.  Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study.

Authors:  Jacek Polechoński; Katarzyna Nierwińska; Barbara Kalita; Piotr Wodarski
Journal:  Int J Environ Res Public Health       Date:  2020-11-01       Impact factor: 3.390

7.  Actual vs. perceived exertion during active virtual reality game exercise.

Authors:  Trenton H Stewart; Kirsten Villaneuva; Amanda Hahn; Julissa Ortiz-Delatorre; Chandler Wolf; Randy Nguyen; Nicole D Bolter; Marialice Kern; James R Bagley
Journal:  Front Rehabil Sci       Date:  2022-08-08

Review 8.  Global trends and hotspots in research on extended reality in sports: A bibliometric analysis from 2000 to 2021.

Authors:  Jie Zhao; Jie Mao; Jing Tan
Journal:  Digit Health       Date:  2022-10-09
  8 in total

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