| Literature DB >> 34766551 |
Cristina García-Muñoz1, María-Dolores Cortés-Vega1, Juan-Carlos Hernández-Rodríguez2, Lourdes M Fernández-Seguín1, Isabel Escobio-Prieto1, María Jesús Casuso-Holgado1.
Abstract
BACKGROUND: Dizziness and imbalance are common and disabling symptoms in patients with multiple sclerosis (MS) and are caused by a central, peripheral, or mixed vestibulopathy. Central vestibular disorder is the most frequently reported vestibular problem in the MS population due to demyelination. Vestibular rehabilitation ameliorates these symptoms and their repercussions and improves quality of life. Immersive virtual reality (VRi) is an emerging tool in this field; however, no previous research has been performed studying its effects in MS.Entities:
Keywords: exergames; immersive virtual reality; multiple sclerosis; vestibular rehabilitation
Year: 2022 PMID: 34766551 PMCID: PMC8892276 DOI: 10.2196/31020
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1Inputs and outputs in immersive virtual reality (VRi) systems.
Figure 2Study participant interacting with First Steps virtual environments. Main room of First Steps (top); Dance with Robot (middle); Shots in Space (bottom).
Figure 3Study participant interacting with Beat Saber environment.
Figure 4Study participant interacting with Sports Scramble virtual environments. Baseball (top); tennis (middle); bowling (bottom).
Exercises performed as part of the immersive virtual reality vestibular intervention.
| Phases and exercise instructions | Virtual environments | Duration | Repetitions | ||||||||||
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| Take the ping-pong ball and put it in front of your face and move it closer and farther | Main room of First Steps | 11 minutesa | 10 slow repetitions, then 10 fast repetitions |
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| Move an object in front of your eyes and follow it; shoot targets that appear in the exergame | Main room and Shots in Space (First Steps) | Main room: 11 minutes; | Main room: 10 slow repetitions, then 10 fast repetitions; |
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| Shoot targets that appear randomly inside the virtual environment | Shots in Space (First Steps) | 7 minutes | 1 repetition for each gun |
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| Cut blocks with a saber while your head is fixed; hit a ball in the main room and fixate your gaze on its movement while your head is fixed | Beat Saber and main room of First Steps | Beat Saber: 3 minutes; | Beat Saber: 1 repetition; |
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| Take a block from the virtual desk, bring it to the floor, and then move it above your head, while staring at it | Main room of First Steps | 11 minutes | 10 slow repetitions, then 10 fast repetitions |
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| Shrink your shoulders while dancing with a robot | Dance with Robot (First Steps) | 3 minutes | 1 repetition |
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| Bend forward and move a virtual block between your knees | Main room of First Steps | 11 minutes | 10 slow repetitions, then 10 fast repetitions |
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| Sit down and stand up, and vice versa, with your eyes open | Beat Saber | 3 minutes | 1 repetition |
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| Stand up and move to the right while standing | Bowling (Sports Scramble) | 6 minutesc | 3 repetitions |
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| Stand up and move to the right or the left while taking a bowling ball | Bowling (Sports Scramble) | 6 minutes | 3 repetitions |
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| Throw or hit a ball in front of your face | Baseball and tennis (Sports Scramble) | Baseball: 8 minutes; | Baseball: 1 repetition; |
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| Throw the ball to hit the bowling pins under knee level | Bowling (Sports Scramble) | 6 minutes | 3 repetitions |
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| Take a block from the virtual desk and when you stand up, throw it at a virtual sign situated inside the virtual environment | Main room of First Steps | 2 minutes | 10 repetitions |
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| Move a virtual block at eye level; take a virtual block and throw it from one hand to the other | Main room of First Steps | 5 minutes | 10 repetitions moving the object, then 10 repetitions throwing the object |
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| Take a virtual block, turn 360°, and throw the block to a located target in the environment | Main room of First Steps | 5 minutes | 10 repetitions to the right, then 10 repetitions to the left |
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| In a standing position with a narrow base of support, hit a ball and follow its movements with your head | Main room of First Steps | 2 minutes | 5 repetitions (eg, 1 repetition lasts until the ball stops) |
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| Take the ping-pong ball and put it in front of your face, then move it closer and farther away | Main room of First Steps | 5 minutes | 10 slow repetitions, then 10 fast repetitions |
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| Take the ping-pong racket and hit blocks to one side and the other, following them with your head | Main room of First Steps | 2 minutes | 15 repetitions |
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| Take a virtual block from the desk, then move it to the floor and bring it above your head while standing on a foam surface | Main room of First Steps | 3 minutes | 10 repetitions |
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| Shoot targets with a single gun while supported on a single leg, then the other | Shots in Space (First Steps) | 2 minutes | 1 repetition |
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| Shoot targets with a double gun while maintaining a tandem position | Shots in Space (First Steps) | 2 minutes | 1 repetition |
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| Shoot targets with a machine gun while standing on a foam surface | Shots in Space (First Steps) | 2 minutes | 1 repetition |
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| Hit and cut blocks in a specific direction with sabers while standing on a foam surface; the head is fixed while you make ocular movements | Beat Saber | 3 minutes | 1 repetition |
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| Throw the ball in a baseball stadium while standing on a foam surface | Baseball (Sports Scramble) | 4 minutes | 1 repetition |
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| Bowl with your feet together | Bowling (Sports Scramble) | 2 minutes | 1 repetition |
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| Bowl while standing on a foam surface | Bowling (Sports Scramble) | 2 minutes | 1 repetition |
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| Walk down a bowling alley while moving your head from side to side and the throw the bowling ball | Bowling (Sports Scramble) | 4 minutes | 2 repetitions |
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aWithin this set of exercises, all exercises in the main room of the First Steps environment combined were performed in 11 minutes.
bWithin this set of exercises, all Shots in Space exercises combined were performed in 7 minutes.
cWithin this set of exercises, all bowling exercises in Sports Scramble combined were performed in 6 minutes.
Results and changes in study outcomes at the four measurement points.
| Outcome (measurement) | Measurement point | ||||
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| Baseline (T0) | Between initial and advanced phases (T1) | Postintervention (T2) | 1 month after the experimental procedure (T3) | |
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| Global | 62 | 26 | 4 | 6 |
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| Physical | 20 | 18 | 4 | 6 |
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| Emotional | 14 | 2 | 0 | 0 |
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| Functional | 28 | 6 | 0 | 0 |
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| Global | 47 | 47 | 54 | 56 |
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| Total time, seconds | 8.35 | 7.00 | 6.00 | 5.57 |
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| Sedestation to bipedestation time, seconds | 1.20 | 0.97 | 0.95 | 0.77 |
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| First turn, seconds | 0.90 | 0.91 | 0.79 | 0.78 |
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| Second turn, seconds | 0.69 | 0.61 | 0.58 | 0.50 |
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| Bipedestation to sedestation time, seconds | 1.03 | 0.64 | 0.58 | 0.50 |
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| Stance phase, left foot, % | 70.8 | 71.7 | 68.8 | 51.1 |
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| Stance phase, right foot, % | 70.9 | 66.3 | 65.5 | 49.6 |
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| Swing phase, left foot, % | 29.2 | 28.3 | 31.2 | 48.9 |
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| Swing phase, right foot, % | 29.1 | 33.7 | 34.5 | 50.4 |
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| Double support time, ms | 631 | 329 | 340 | 79 |
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| Stride length, cm | 40 | 46 | 50 | 63 |
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| Velocity, km/h | 1.2 | 1.6 | 1.9 | 2.6 |
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| Stride time, ms | 1205 | 1031 | 941 | 862 |
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| Step cadence, steps/min | 106 | 129 | 298 | 151 |
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| Global | 61 | 35 | 37 | 47 |
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| Physical effort | 21 | 8 | 7 | 15 |
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| Cognoscitive effort | 36 | 24 | 29 | 30 |
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| Psychosocial effort | 4 | 3 | 1 | 2 |
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| Physical health area | 45.62 | 53.14 | 67.16 | 69.44 |
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| Mental health area | 25.75 | 36.15 | 33.56 | 42.79 |
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| Right erector spinae | 13.0 | 12.7 | 13.1 | 12.3 |
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| Left erector spinae | 12.9 | 12.3 | 11.7 | 11.6 |
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| Right rectus femoris | 13.9 | 12.4 | 13.5 | 12.4 |
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| Left rectus femoris | 13.7 | 11.8 | 14.4 | 12.5 |
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| Right soleus | 26.3 | 23.7 | 21.9 | 21.7 |
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| Left soleus | 24.0 | 21.4 | 20.6 | 19.4 |
| Usability (System Usability Scale), % | N/Ae | N/A | 90f | N/A | |
aDizziness Handicap Inventory scores range from 0 to 100 for the global scale; the physical subscale ranges from 0 to 28; the emotional and functional subscales range from 0 to 36.
bBerg Balance Scale scores range from 0 to 56: 41-56 (low fall risk); 21-40 (medium fall risk); 0-20 (high fall risk).
cModified Fatigue Impact Scale scores range from 0 to 84; the physical effort subscale ranges from 0 to 36; the cognoscitive effort subscale ranges from 0 to 40; the psychosocial effort subscale ranges from 0 to 8.
dThe MyotonPRO takes three consecutive measurements and reports the final value as the mean; however, the SD is not reported.
eN/A: not applicable; the System Usability Scale was only administered at T2.
fA 90% value on the System Usability Scale represents a grade of A.