| Literature DB >> 30707098 |
Laurie A Malone1, Mohanraj Thirumalai1, Sangeetha Padalabalanarayanan1, Whitney N Neal1, Sean Bowman1, Tapan Mehta1.
Abstract
BACKGROUND: Individuals with physical disabilities have fewer opportunities to participate in enjoyable physical activity. One option for increasing physical activity is playing active video games (AVGs); however, many AVGs are inaccessible or offer limited play options.Entities:
Keywords: disability; energy expenditure; enjoyment; exercise; exergaming; physical activity; video games
Year: 2019 PMID: 30707098 PMCID: PMC6376329 DOI: 10.2196/11326
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Adapted Wii Fit balance board with a ramp for wheelchair access, adjustable-height handrails, and control box. Usable space on the adapted balance board measures 91.5 cm x 91.5 cm, with the load cells placed at each of the four corners. The electrical components of the off-the-shelf Wii Fit balance board were reconfigured and integrated into the new form factor and electrical design of the adapted board.
Description of each game played using the off-the-shelf and adapted balance board.
| Mini game | Description | |
| Rhythm Kung Fu | The participant follows the Kung Fu movements of Mii characters in time with the rhythm. Movements include left and right punches, two hand punches, and left and right kicks. | |
| Rhythm Parade | The participant marches in place to the rhythm of the parade while directing the parade with arm movements in coordination with the game. | |
| Obstacle Course | The participant marches in place to run the character through an obstacle course of swinging balls, moving platforms, and jumps. | |
| Bird’s-Eye Bull’s-Eye | The participant flaps their arms and moves their body to fly through the course landing on targets spread across the map. | |
| Island Cycling | The participant marches in place on the board to pedal the bike while capturing flags that are spread throughout the island. | |
| Penguin Slide | The participant catches fish by leaning left and right on the balance board to control the Mii. | |
| Hula Hoop | The participant rotates their trunk/hips in a circular motion on the board to control the Mii hula hooping. | |
| Ski Slalom | The participant skis down the slope by leaning left and right to control the Mii skier’s course. | |
Resting and game play heart rate on the off-the-shelf and adapted boards.
| Play style groups and game set | Game HRa, mean (SD) | Game HR, median (IQRb) | Resting HR, mean (SD) | Resting HR, median (IQR) | Wilcoxon signed rank | ||
| 84.288 (12.278) | 85.408 (74.985-90.446) | —d | |||||
| Set A (n=27) | Ue | U | N/Af | N/A | N/A | ||
| Set B (n=26) | U | U | N/A | N/A | N/A | ||
| 83.659 (10.861) | 86.999 (74.539-90.791) | — | |||||
| Set A (n=8) | U | U | N/A | N/A | N/A | ||
| Set B (n=8) | U | U | N/A | N/A | N/A | ||
| 73.118 (11.161) | 71.247 (67.099-79.265) | .001 | |||||
| Set A (n=14) | 94.720 (19.783) | 86.706 (81.270-106.294) | N/A | N/A | N/A | ||
| Set B (n=14) | 96.677 (0.568) | 92.436 (78.966-109.271) | N/A | N/A | N/A | ||
| 84.288 (12.278) | 85.408 (74.985-90.446) | <.001 | |||||
| Set A (n=27) | 95.844 (15.423) | 95.108 (84.836-103.678) | N/A | N/A | N/A | ||
| Set B (n=26) | 97.798 (15.960) | 96.282 (87.430-103.082) | N/A | N/A | N/A | ||
| 83.659 (10.861) | 86.999 (74.539-90.791) | .01 | |||||
| Set A (n=8) | 109.959 (10.248) | 109.547 (102.975-117.275) | N/A | N/A | N/A | ||
| Set B (n=8) | 110.250 (13.643) | 105.966 (99.863-123.749) | N/A | N/A | N/A | ||
| 73.118 (11.161) | 71.247 (67.099-79.265) | .001 | |||||
| Set A (n=14) | 97.074 (21.027) | 93.499 (81.296-108.745) | N/A | N/A | N/A | ||
| Set B (n=14) | 95.188 (20.475) | 89.529 (78.592-109.854) | N/A | N/A | N/A | ||
aHR: heart rate.
bIQR: interquartile range.
caSit: participants who only played seated on the adapted board.
dNot available.
eU: Unable to utilize off-the-shelf board for game play.
fN/A: not applicable.
gaStd: participants who only played standing on the adapted board.
hStdStd: participants who were able to play standing on both boards.
Resting and game play energy expenditure on the off-the-shelf and adapted boards.
| Play style groups and game set | Game METsa, mean (SD) | Game METs, median (IQRb) | Resting METs, mean (SD) | Resting METs, median (IQR) | Wilcoxon signed rank | ||
| 1.157 (0.375) | 1.123 (0.916-1.307) | —d | |||||
| Set A (n=31) | Ue | U | N/Af | N/A | N/A | ||
| Set B (n=31) | U | U | N/A | N/A | N/A | ||
| 1.063 (0.346) | 0.902 (0.812-1.269) | — | |||||
| Set A (n=10) | — | — | N/A | N/A | N/A | ||
| Set B (n=10) | — | — | N/A | N/A | N/A | ||
| 1.014 (0.235) | 1.032 (0.781-1.164) | <.001 | |||||
| Set A (n=17) | 2.839 (0.646) | 2.777 (2.623-3.048) | N/A | N/A | N/A | ||
| Set B (n=17) | 2.702 (0.568) | 2.707 (2.265-2.979) | N/A | N/A | N/A | ||
| 1.157 (0.375) | 1.123 (0.916-1.307) | <.001 | |||||
| Set A (n=31) | 2.261 (0.718) | 2.143 (1.847-2.701) | N/A | N/A | N/A | ||
| Set B (n=31) | 2.233 (0.751) | 2.203 (1.762-2.567) | N/A | N/A | N/A | ||
| 1.063 (0.346) | 0.902 (0.812-1.269) | .005 | |||||
| Set A (n=10) | 3.151 (1.034) | 2.827 (2.482-3.605) | N/A | N/A | N/A | ||
| Set B (n=10) | 2.990 (1.121) | 3.028 (2.204-3.675) | N/A | N/A | N/A | ||
| 1.014 (0.235) | 1.032 (0.781-1.164) | <.001 | |||||
| Set A (n=17) | 2.732 (0.655) | 2.714 (2.443-2.974) | N/A | N/A | N/A | ||
| Set B (n=17) | 2.777 (0.803) | 2.572 (2.253-3.136) | N/A | N/A | N/A | ||
aMETs: metabolic equivalents.
bIQR: interquartile range.
caSit: participants who only played seated on the adapted board.
dNot available.
eU: Unable to utilize off-the-shelf board for game play.
fN/A: not applicable.
gaStd: participants who only played standing on the adapted board.
hStdStd: participants who were able to play standing on both boards.
Figure 2Change in energy expenditure (metabolic equivalents [METs], gameplay – rest) for each group with comparison of MET change between boards (adapted vs off-the-shelf [OTS]) for the StdStd group. Play style groups: aSit - participants who only played seated on the adapted board; aStd - participants who only played standing on the adapted board; StdStd - participants who were able to play standing on both boards. MET-change data for the OTS board are not reported for aSit and aStd groups, as these groups could not play on the OTS board. Computing P values for these comparisons with the assumption of OTS=0 would yield highly statistically significant differences (<.01).
Figure 3Rating of perceived exertion (RPE) following game play for each group with comparison of RPE between boards(adapted vs off-the-shelf [OTS]) for the StdStd group. Play style groups: aSit - participants who only played seated on the adapted board; aStd - participants who only played standing on the adapted board; StdStd - participants who were able to play standing on both boards.
Figure 4Assessment of game play enjoyment based on Physical Activity Enjoyment Scale (PACES) scores. Play style groups: aSit - participants who only played seated on the adapted board; aStd - participants who only played standing on the adapted board; StdStd - participants who were able to play standing on both boards. PACES data for the off-the-shelf (OTS) board are not reported for aSit and aStd, as these groups could not play on the OTS board.