| Literature DB >> 31627755 |
Danielle E Levac1, Meghan E Huber2, Dagmar Sternad3.
Abstract
The development of more effective rehabilitative interventions requires a better understanding of how humans learn and transfer motor skills in real-world contexts. Presently, clinicians design interventions to promote skill learning by relying on evidence from experimental paradigms involving simple tasks, such as reaching for a target. While these tasks facilitate stringent hypothesis testing in laboratory settings, the results may not shed light on performance of more complex real-world skills. In this perspective, we argue that virtual environments (VEs) are flexible, novel platforms to evaluate learning and transfer of complex skills without sacrificing experimental control. Specifically, VEs use models of real-life tasks that afford controlled experimental manipulations to measure and guide behavior with a precision that exceeds the capabilities of physical environments. This paper reviews recent insights from VE paradigms on motor learning into two pressing challenges in rehabilitation research: 1) Which training strategies in VEs promote complex skill learning? and 2) How can transfer of learning from virtual to real environments be enhanced? Defining complex skills by having nested redundancies, we outline findings on the role of movement variability in complex skill acquisition and discuss how VEs can provide novel forms of guidance to enhance learning. We review the evidence for skill transfer from virtual to real environments in typically developing and neurologically-impaired populations with a view to understanding how differences in sensory-motor information may influence learning strategies. We provide actionable suggestions for practicing clinicians and outline broad areas where more research is required. Finally, we conclude that VEs present distinctive experimental platforms to understand complex skill learning that should enable transfer from therapeutic practice to the real world.Entities:
Keywords: Complex skills; Motor learning; Redundancy; Rehabilitation; Sensorimotor control; Transfer; Variability; Virtual environments; Virtual reality
Mesh:
Year: 2019 PMID: 31627755 PMCID: PMC6798491 DOI: 10.1186/s12984-019-0587-8
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Nested redundancies in a hammering task
Attributes of virtual environments that facilitate the study of complex skill learning and transfer
| Attributes of virtual environments | Examples |
|---|---|
| Detailed measurements of execution (or process) beyond course-grained descriptive outcome measures of motor performance. | Precise tracking of human kinematics and interaction with virtual objects. Ability to combine measurement of task execution variables and result variables. |
| Ability to mathematically model motor tasks and vary relevant task parameters | Mathematical modeling of task physics makes explicit the variables that define task execution and result. Parameters that can be manipulated include those that reduce or augment task error. Such task constraints can be systematically varied to identify their effect on performance. |
| Precise simulation of the physics of virtual objects limits uncontrolled aspects that may confound results. | Modeling in a VE confines the task to the measured variables, excluding, for example, environmental noise such as drag or lateral forces influencing the trajectory of a thrown ball. |
| Ability to examine a range of perceptual conditions with robust experimental control. | VEs enable precise manipulation of experimental parameters, including amount of haptic, haptic, visual or auditory feedback and task difficulty (e.g. changing the size or position of a target), to test hypotheses about performance strategies. |
Studies included in the review, listed in the sequence they are referenced
| Focus | Title | Authors | Year | Population |
|---|---|---|---|---|
|
| Acquisition of novel and complex motor skills: stable solutions where intrinsic noise matters less. | Sternad D, Huber ME, Kuznetsov N | 2014 | Unimpaired |
| From theoretical analysis to clinical assessment and intervention: Three interactive motor skills in a virtual environment. | Sternad D | 2015 | Unimpaired, impaired | |
| Exploiting the geometry of the solution space to reduce sensitivity to neuromotor noise. | Zhang Z, Guo D, Huber ME, Park SW, Sternad D | 2018 | Unimpaired | |
| State space analysis of timing: exploiting task redundancy to reduce sensitivity to timing. | Cohen RG, Sternad D | 2012 | ||
| Bouncing a ball: tuning into dynamic stability. | Sternad D, Duarte M, Katsumata H, Schaal S | 2001 | ||
| One-handed juggling: A dynamical approach to a rhythmic task | Schaal S, Atkeson CG, Sternad D | 1996 | ||
| Passive stability and active control in a rhythmic task. | Wei K, Dijkstra TM, Sternad D | 2007 | ||
| Human control of interactions with objects: Variability, stability and predictability. | Sternad D | 2017 | ||
| The influence of movement initiation deficits on the quantification of retention in Parkinson’s disease. | Pendt LK, Maurer H, Müller H. | 2012 | Impaired | |
| Healthy and dystonic children compensate for changes in motor variability. | Chu VW, Sternad D, Sanger TD | 2013 | Unimpaired, impaired | |
|
| Motor learning through induced variability at the task goal and execution redundancy levels. | Ranganathan R, Newell KM | 2010 | Unimpaired |
| Emergent flexibility in motor learning. | Ranganathan R, Newell KM | 2010 | ||
| Changing up the routine: intervention-induced variability in motor learning. | Ranganathan R, Newell KM | 2013 | ||
| High variability impairs motor learning regardless of whether it affects task performance. | Cardis M, Casadio M, Ranganathan R. | 2018 | ||
| Directionality in distribution and temporal structure of variability in skill acquisition. | Abe MO, Sternad D | 2013 | ||
| Learning a throwing task is associated with differential changes in the use of motor abundance. | Yang JF, Scholz JP | 2013 | ||
|
| Using noise to shape motor learning. | Thorp EB, Kording KP, Mussa-Ivaldi FA | 2017 | |
| Neuromotor noise is malleable by amplifying perceived errors. | Hasson CJ, Zhang Z, Abe MO, Sternad D | 2016 | ||
| Persistence of reduced neuromotor noise in long-term motor skill learning. | Huber ME, Kuznetsov N, Sternad D | 2016 | ||
| Visual error augmentation enhances learning in three dimensions. | Sharp I, Huang F, Patton J | 2011 | ||
| Visuomotor discordance during visually-guided hand movement in virtual reality modulates sensorimotor cortical activity in healthy and hemiparetic subjects. | Tunik E, Saleh S, Adamovich SV | 2013 | Unimpaired, impaired | |
| Visuomotor gain distortion alters online motor performance and enhances primary motor cortex excitability in patients with stroke. | Bagce HF, Saleh S, Adamovich SV, Tunik E | 2012 | ||
| Visuomotor discordance in virtual reality: effects on online motor control. | Bagce HF, Saleh S, Adamovich SV, Tunik E | 2011 | ||
| Effect of error augmentation on brain activation and motor learning of a complex locomotor task. | Marchal-Crespo L, Michels L, Jaeger L, Lopez-Oloriz J, Riener R | 2017 | Unimpaired | |
| Haptic error modulation outperforms visual error amplification when learning a modified gait pattern. | Marchal-Crespo L, Tsangaridis P, Obwegeser D, Maggioni S, Riener R | 2019 | ||
|
| Implicit guidance to stable performance in a rhythmic perceptual-motor skill. | Huber ME, Sternad D | 2015 | |
|
| Functional performance comparison between real and virtual tasks in older adults: A cross-sectional study. | Bezerra IMP, Crocetta TB, Massetti T, Silva TDD, Guarnieri R, Meira CM, et al. | 2018 | |
| Transfer of motor learning from virtual to natural environments in individuals with cerebral palsy. | de Mello Monteiro CB, Massetti T, da Silva TD, van der Kamp J, de Abreu LC, Leone C, et al. | 2014 | Impaired | |
| Motor learning from virtual reality to natural environments in individuals with Duchenne muscular dystrophy. | Quadrado VH, Silva TDD, Favero FM, Tonks J, Massetti T, Monteiro CBM. | 2017 | ||
| Achievement of virtual and real objects using a short-term motor learning protocol in people with Duchenne muscular dystrophy: A crossover randomized controlled trial. | Massetti T, Favero FM, Menezes LDC, Alvarez MPB, Crocetta TB, Guarnieri R, et al. | 2018 | ||
| Transfer of a skilled motor learning task between virtual and conventional environments. | Anglin J, Saldana D, Schmiesing A, Liew S. | 2017 | Unimpaired | |
| Is children’s motor learning of a postural reaching task enhanced by practice in a virtual environment? | Levac DE, Jovanovic B. | 2017 | ||
|
| Upper limb kinematics in stroke and healthy controls using target-to-target task in virtual reality. | Hussain N, Alt Murphy M, Sunnerhagen KS | 2018 | Unimpaired, impaired |
| Kinematics of reaching movements in a 2-D virtual environment in adults with and without stroke. | Liebermann DG, Berman S, Weiss PLT, Levin MF | 2012 | ||
| Effects of real-world versus virtual environments on joint excursions in full-body reaching tasks. | Thomas JS, France CR, Leitkam ST, Applegate ME, Pidcoe PE, Walkowski S. | 2016 | Unimpaired | |
| Viewing medium affects arm motor performance in 3D virtual environments. | Subramanian SK, Levin MF. | 2011 | ||
| Validation of reaching in a virtual environment in typically developing children and children with mild unilateral cerebral palsy. | Robert MT, Levin MF | 2018 | Unimpaired, impaired | |
| Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment. | Magdalon EC, Michaelsen SM, Quevedo AA, Levin MF | 2011 | Unimpaired | |
| Planning and adjustments for the control of reach extent in a virtual environment. | Stewart JC, Gordon J, Winstein CJ. | 2013 | ||
| Quality of grasping and the role of haptics in a 3-D immersive virtual reality environment in individuals with stroke. | Levin MF, Magdalon EC, Michaelsen SM, Quevedo AAF | 2015 | Unimpaired, impaired | |
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| Visuomotor adaptation in head-mounted virtual reality versus conventional training. | Anglin JM, Sugiyama T, Liew SL | 2017 | Unimpaired |
|
| Goal-related feedback guides motor exploration and redundancy resolution in human motor skill acquisition. | Rohde M, Narioka K, Steil JJ, Klein LK, Ernst MO | 2019 | |
| Learning redundant motor tasks with and without overlapping dimensions: facilitation and interference effects. | Ranganathan R, Wieser J, Mosier KM, Mussa-Ivaldi FA, Scheidt RA | 2014 |
Fig. 2Data acquisition, measurements and experimental manipulations in virtual rendering of real-life tasks. Overview of how a real-world task is implemented in a virtual environment to afford manipulation of task variables and fine-grained analysis of human behavior. To begin, a real-world task requires to a mathematical model in order to be implemented in a virtual environment. This model necessarily reduces the full complexity of the real behavior into task variables that are of interest. After the task is virtually rendered, the human interactive input can be measured, including its variability. However, the virtual rendering also allows to induce additional variability. Further, it can modify the task physics and provide augmented feedback about the result
Fig. 3Overview of aspects that affect the success of the virtual rendering of real-world tasks and the transfer of skills from the virtual to the real world. Fidelity and dimensionality of the virtual environment determines motor learning, motor execution and, as a result, skill transfer. A virtual environment affords the study of execution and learning of motor skills with the goal of enabling transfer to real-world activities