Literature DB >> 17271399

Outcomes of intervention programs using flatscreen virtual reality.

H Sveistrup1, M Thornton, C Bryanton, J McComas, S Marshall, H Finestone, A McCormick, J McLean, M Brien, Y Lajoie, E Bisson.   

Abstract

Virtual reality (VR) has the potential to offer experiences which are engaging and rewarding. In VR, the focus is shifted from the person's efforts in producing a movement or completing a task to that of interaction with the virtual environment. We have found that participants place value and meaning on and enjoy the activities programmed. Virtual reality interventions have been shown to improve cognitive function and concentration through an individual's interaction with a pleasant activity. Importantly, the enjoyment experienced while working with VR may increase the level of participation. In addition to generating realistic situations for testing, intervention and collection of data, the provision of immediate and positive feedback through VR has been shown to increase self esteem and empowerment. We will report outcomes from several intervention and feasibility trials using a flat screen virtual reality system with survivors of traumatic brain injury, community living older adults and children with spastic cerebral palsy. Gross motor movements were elicited through various game-like VR applications without the need for head-mounted displays or other peripherals. The impact of VR exercise participation ranged from improvements in clinical measures of functional balance and mobility, time on task, as well as participant and care provider perceptions of enjoyment, independence and confidence. Although still preliminary, our data suggest that simple applications of virtual reality have significant impacts on physical and psychosocial variables. Possibilities for and benefits of home and community-based access to virtual reality based programs will be explored.

Entities:  

Year:  2004        PMID: 17271399     DOI: 10.1109/IEMBS.2004.1404343

Source DB:  PubMed          Journal:  Conf Proc IEEE Eng Med Biol Soc        ISSN: 1557-170X


  6 in total

1.  Virtual reality training improves dynamic balance in children with cerebral palsy.

Authors:  Morteza Pourazar; Fazlolah Bagherzadeh; Fatemeh Mirakhori
Journal:  Int J Dev Disabil       Date:  2019-10-26

2.  Remote kinematic training for patients with chronic neck pain: a randomised controlled trial.

Authors:  Hilla Sarig Bahat; Kate Croft; Courtney Carter; Anna Hoddinott; Elliot Sprecher; Julia Treleaven
Journal:  Eur Spine J       Date:  2017-10-10       Impact factor: 3.134

3.  Motor rehabilitation using virtual reality.

Authors:  Heidi Sveistrup
Journal:  J Neuroeng Rehabil       Date:  2004-12-10       Impact factor: 4.262

Review 4.  The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence.

Authors:  Gillian Barry; Brook Galna; Lynn Rochester
Journal:  J Neuroeng Rehabil       Date:  2014-03-07       Impact factor: 4.262

5.  Effect of virtual reality therapy on functional development in children with cerebral palsy: A single-blind, prospective, randomized-controlled study.

Authors:  Burcu Metin Ökmen; Meryem Doğan Aslan; Güldal Funda Nakipoğlu Yüzer; Neşe Özgirgin
Journal:  Turk J Phys Med Rehabil       Date:  2019-11-22

Review 6.  Learning and transfer of complex motor skills in virtual reality: a perspective review.

Authors:  Danielle E Levac; Meghan E Huber; Dagmar Sternad
Journal:  J Neuroeng Rehabil       Date:  2019-10-18       Impact factor: 4.262

  6 in total

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