| Literature DB >> 32743105 |
Jennifer C Reneker1, W Cody Pannell2, Ryan M Babl2, Yunxi Zhang3, Seth T Lirette3, Felix Adah2, Matthew R Reneker4.
Abstract
A burgeoning area of innovation in sports is the use of extended realities to provide athletes with novel training environments. Evidence has demonstrated that virtual environments can be useful therapeutic tools with demonstrated positive outcomes. The purpose of this pilot investigation was to determine the effects of virtual immersive sensorimotor training intervention by quantifying 1) the training effect measured via change in performance pre-to post-intervention on the virtual reality exercises, 2) the difference in the in clinical measures of functional sensorimotor control, 3) the injury incidence rate, and 4) on-field performance during soccer competitions. Statistical analyses were used to describe differences between an experimental and a control group. Participants were recruited from the men and women's soccer teams at two universities in the United States. Participants at one university were in the experimental group (n = 78) and received virtual immersive sensorimotor training, consisting of nine novel exercises in headset virtual reality, twice each week for six weeks. Participants at the second university were in the control group (n = 52). The virtual exercises were developed with reference to the rehabilitative principles of neuroplasticity to train various neurologic processes, contributing to overall sensorimotor control. This includes vestibular, visual and oculomotor activities, cervical neuromotor control training, movement coordination, and postural/balance exercises. The results indicate significant positive training effects pre-to post-intervention in seven of the nine training exercises (p ≤ 0.005) and improvement in clinical tests of cervical neuromotor control, balance, and inspection time (p ≤ 0.009) in the experimental group compared to the control. One of the virtual training exercises was positively associated with on-field performance (p = 0.022). No differences in injury rate or overall on-field performance metrics between the experimental and control were detected. This research study provides evidence of training and positive transfer from virtual to real-world environments, supporting the use of these novel virtual exercises to improve measures of sensorimotor control in healthy soccer athletes.Entities:
Keywords: Clinical research; Exercise; Musculoskeletal system; Neurology; Neuroscience; Sensorimotor control; Sports injury prevention; Virtual reality
Year: 2020 PMID: 32743105 PMCID: PMC7385459 DOI: 10.1016/j.heliyon.2020.e04527
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
VIST exercise descriptions.
| Name of exercise | Description of requirement for level zero (most basic, training and testing level) |
|---|---|
| Smooth Pursuits | A small object was presented that moved on an invisible spline, in an unpredictable manner, across the visual field, near and far from the eyes. Participants were to follow the object with their eyes (head still) and concurrently trace the path with a collider on a hand controller. Points were achieved according to ability to keep the collider in contact with the object. |
| Saccades | A small object was presented which rapidly and unexpectedly moved, in an unpredictable manner, across the visual field, near and far from the eyes. With the head still, participants were required to use a saccadic eye movement to locate the new position of the object and select it with a manual pointer on a hand controller. Points were achieved according to the number of selections (hits). |
| Near Point Convergence | A small object was presented which moved close and far from the eyes in the virtual environment. Participants were required follow the path of the object with their eyes and use the manual controller to align a second object with the first object as it moved. Points were achieved according to time the second object was in contact with the first object. |
| Peripheral Vision | A small colored object was presented in the center of the screen while four colored blocks on the left and right side of the screen were also presented. All the objects changed color each time a selection was made. Participants were to look at the central object, use their peripheral vision to identify the block with the same color, and select that block with the manual pointer on the hand controller. Points were achieved according to the number of correct selections (hits). |
| Visual Figure | A specific object was hidden in a visually complex environment. Participants utilized visual scanning to locate the object and then select it with a manual pointer on a hand controller. Each selection resulted in a shuffling of the environment and a new location of the hidden object. Points were achieved for each selection of the hidden object within the timeframe. |
| Joint Position Target | A bulls-eye target was presented centrally in the visual field. A pointer from the center of the headset enabled the participant to align their head with the center of the target. The participant was instructed to look right, left, or up to cause the screen to go black. Then the participant was instructed to return their head to the beginning location (using cervical proprioception without visual input). Once returned to midline, a manual trigger was depressed, revealing how close to the original location they were. Points were achieved based upon overall error in repositioning from center. Three repetitions were completed in each direction (this was not timed). |
| Neuromotor Maze | A complex map was presented in the IVR headset. A small object, which was controlled by the position of the participant's head, was presented. The participants were required to navigate the object through the map as accurately and fast as possible (using cervical neuromotor control). Errors off the map produced a negative sound. Points were accumulated as they made it through the map on the ascribed path (speed and accuracy). |
| Cervical Posture | The exercise required participants to move between a neutral head position and a proper cervical retraction with a 3 s hold. Points were accumulated by achieving correct cranial-cervical flexion and return to neutral. |
| Balance | A visually tilting environment was presented to the participants, which slowly changed between a left and right horizontal tilt. Participants were required to maintain postural stability in standing, minimizing sway. Score was based upon the amount of postural sway. |
Figure 1Flow diagram.
Clinical outcome measures.
| Outcome | Description of method of measurement |
|---|---|
| Smooth pursuit and saccade eye tracking | Eye tracking was completed using the Tobii Eye Tracker 4C. With a frame rate of 90 Hz, this eye tracker was mounted to a 15″ laptop computer. Participants were seated with their feet on the ground approximately 23″ from the computer screen. For smooth pursuit, participants followed a sine wave at .1 Hz, .2 Hz, .3 Hz and .4 Hz. For saccades, users performed non-anticipatory pro-saccadic movement left, right, up and down (3X in each direction). Eye tracking was recorded according to the pixel location for each eye in reference to the object location on the screen. Spike 2 and MATLAB software was used to process all the data to identify slope, gain, and phase (in degrees) measurements for smooth pursuits and latency (in milliseconds), peak velocity (in degrees per second), duration (in milliseconds) and amplitude (in degrees) for saccade parameters. |
| Near Point Convergence (NPC) | NPC was tested by asking each participant to hold a 21″ convergence ruler (Bernell, Vision Training Products, Inc.) against the tip of their nose and slowly move a slide card towards their face. The slide card was marked with an 11-point font “X”. The participant was instructed to stop the slide-card along the ruler where diplopia of the “X” was reported. The test was completed three times. The mean distance of NPC was calculated and recorded in centimeters [ |
| Static Balance and Reaction Time measured by the Sway Balance App | The Sway Balance App ( |
| Deep Neck-Flexor Endurance Test (DNFT) | The participant was positioned in supine crook-lying on a mat table with hands on abdomen. The tester instructed the participant to maximally “tuck the chin” and lift the head 1” (2.5 cm) and hold. The tester began timing at the initiation of the lift. During testing, the examiner slid 2 stacked fingers under the participant's head to provide tactile cue for maintaining the listed position. Time was ended when the participant met 1 of 4 criteria: losing the chin-tuck; resting the head on the examiner's fingers for >1 s; raising the head above 1”; or becoming unwilling to continue. One correction by the examiner of a deviation in position was permitted through verbal cue [ |
| Cranial Cervical Flexion Test (CCFT3) | The participant was positioned in supine crook-lying on a mat table with hands on abdomen and asked to recruit the deep neck flexors in a precise manner according to the description of Stage 1, as described by Jull [ |
| Cervical Isometric Strength | The Activ5 ( |
Baseline demographic characteristics.
| MC (n = 78) | UWA (n = 52) | |
|---|---|---|
| Female, n (%) | 34 (43.6) | 23 (44.2) |
| Race: White, n (%) | 66 (84.6) | 35 (68.6) |
| Race: Black or African American, n (%) | 6 (7.7) | 8 (15.7) |
| Race: Asian, n (%) | 0 (0) | 3 (5.9) |
| Race: Hispanic or Latino, n (%) | 6 (7.7) | 5 (9.8) |
| Concussion History, n (%) | 22 (28.2) | 22 (42.3) |
| Leg Injury History, n (%) | 50 (64.1) | 32 (61.5) |
| Age, y | 20.01 (1.6) | 20.12 (1.6) |
Regression analysis of score changes from baseline to post-test evaluating training effects.
| Tests | Coefficient Estimates (Std Err) | 97.5% CI Lower Bound | P-value |
|---|---|---|---|
| Smooth Pursuits | 74.18 (14.5) | 45.44 | <.0001 |
| Saccades | 95.78 (13.6) | 68.92 | <.0001 |
| Near Point Convergence | 38.02 (14.7) | 8.99 | 0.005 |
| Peripheral Vision | 43.98 (8.6) | 27.01 | <.0001 |
| Visual Figure | 127.73 (12.6) | 102.74 | <.0001 |
| Joint Position Target | 41.93 (11.1) | 20 | 0.0001 |
| Neuromotor Maze | 41.96 (10.7) | 20.66 | 0.0001 |
| Cervical Posture | 11.22 (19.1) | -20.62 | 0.279 |
| Balance | 1.83 (19) | -35.74 | 0.462 |
| Near-Point Convergence | -0.33 (0.2) | -0.79 | 0.923 |
| CCFT Highest 3 Second Hold | 0.89 (0.2) | 0.502 | <.0001 |
| DNFT Time Held (Seconds) | 8.63 (3.6) | 1.55 | 0.009 |
| Flexion (Force) | 11.38 (2.4) | 6.55 | <.0001 |
| Flexion (Percent) | 6.82 (1.4) | 4.01 | <.0001 |
| Extension (Force) | 8.23 (1.9) | 4.47 | <.0001 |
| Extension (Percent) | 4.84 (1.1) | 2.64 | <.0001 |
| Left Side Flexion (Force) | 6.15 (1.8) | 2.61 | 0.0004 |
| Left Side Flexion (Percent) | 3.71 (1.1) | 1.51 | 0.001 |
| Right Side Flexion (Force) | 8.18 (1.7) | 4.85 | <.0001 |
| Right Side Flexion (Percent) | 5.01 (1.1) | 2.91 | <.0001 |
| Left Rotation (Force) | 5.97 (1.5) | 3.04 | <.0001 |
| Left Rotation Flexion (Percent) | 3.56 (1) | 1.54 | 0.0004 |
| Right Rotation (Force) | 6.21 (1.5) | 3.32 | <.0001 |
| Right Rotation Flexion (Percent) | 3.92 (1) | 2 | <.0001 |
| Feet Together | 6.89 (2.2) | 2.55 | 0.001 |
| Tandem Right | 7.18 (2.6) | 2.04 | 0.003 |
| Tandem Left | 4.65 (1.8) | 1.1 | 0.005 |
| Single Leg Stance (R) | 8.66 (3.1) | 2.47 | 0.003 |
| Single Leg Stance (L) | 9.72 (3) | 3.87 | 0.0007 |
| Overall Balance | 6.04 (1.6) | 2.93 | 0.0001 |
| Simple | 0.65 (1.4) | -2.07 | 0.319 |
| Impulse Control | 0.73 (1.1) | -1.48 | 0.257 |
| Inspection | 1.9 (0.8) | 0.36 | 0.008 |
IVR = Virtual Reality; CCFT = Cranial-Cervical Flexion Test; DNFT = Deep-Neck Flexor Test: all cervical isometrics measured in pounds of force; percentage should be interpreted as percent of max force calculated based off total body weight. All balance stances were completed with the participants eyes closed.
Outcome characteristics, Mean (SD), of baseline to post-test scores.
| MC | UWA | |||
|---|---|---|---|---|
| Baseline | Post-test | Baseline | Post-test | |
| Smooth Pursuits | 132.23 (66) | 234.45 (92.1) | 131.41 (68.1) | 159.67 (78.4) |
| Saccades | 300.94 (108.6) | 427.03 (68.1) | 283.94 (101.1) | 328.92 (87.6) |
| Near Point Convergence | 84.8 (59.5) | 184.08 (98) | 89.39 (74.8) | 152.06 (94.7) |
| Peripheral Vision | 274.69 (66.7) | 342.14 (47.4) | 277.31 (50.3) | 297.57 (48) |
| Visual Figure | 277.24 (75) | 409.93 (74.2) | 274.52 (62.1) | 284.31 (77.3) |
| Joint Position Target | 182.9 (67.5) | 237.63 (49.8) | 151.55 (72.4) | 179.35 (77.4) |
| Neuromotor Maze | 227.27 (69.6) | 292.22 (72.1) | 201.04 (56.2) | 232.39 (55.3) |
| Cervical Posture | 330.45 (88.4) | 314.63 (101.3) | 312.06 (88.3) | 304.69 (99.2) |
| Balance | 230.46 (93.1) | 253.07 (112.1) | 242.82 (87.8) | 261.02 (112.1) |
| Convergence | 2.16 (2.3) | 2.02 (2) | 1.8 (1.7) | 2.08 (1.9) |
| CCFT Highest 3 Second Hold | 25.74 (2) | 28.96 (1.4) | 25.62 (1.6) | 27.49 (2) |
| DNFT Time Held (Seconds) | 33.41 (22.7) | 44.52 (21.9) | 30.44 (18.2) | 34.81 (16.8) |
| Flexion (Force) | 31.01 (12.7) | 44.11 (18.1) | 44.33 (23.5) | 42.88 (21.6) |
| Flexion (Percent) | 19.77 (7.2) | 28.16 (10.3) | 27.52 (12.5) | 27.29 (11.9) |
| Extension (Force) | 42.89 (15.4) | 52.52 (16.4) | 51.85 (18.8) | 49.98 (16.8) |
| Extension (Percent) | 27.56 (9.1) | 33.72 (8.8) | 32.66 (9.4) | 31.98 (9.1) |
| Left Side Flexion (Force) | 26.96 (10.1) | 35.05 (13.1) | 33.56 (15.7) | 32.94 (14.3) |
| Left Side Flexion (Percent) | 17.29 (6) | 22.52 (7.7) | 21 (8.6) | 20.94 (8) |
| Right Side Flexion (Force) | 25.95 (10.3) | 34.91 (12.3) | 33.33 (14.8) | 31.63 (14.1) |
| Right Side Flexion (Percent) | 16.7 (6.3) | 22.44 (7.4) | 20.92 (8.1) | 20.15 (8) |
| Left Rotation (Force) | 20.66 (7.8) | 28.17 (11.8) | 25.94 (13.6) | 26.06 (11.5) |
| Left Rotation Flexion (Percent) | 13.22 (4.6) | 18.14 (7.3) | 16.45 (8.6) | 16.58 (6.3) |
| Right Rotation (Force) | 20.92 (8.3) | 27.62 (11.1) | 26.93 (14.5) | 25.14 (11.2) |
| Right Rotation Flexion (Percent) | 13.43 (5.1) | 17.81 (7.2) | 16.85 (8) | 15.99 (6.2) |
| Feet Together | 93.06 (10.7) | 95.38 (7.7) | 92.46 (8.3) | 88.55 (17.1) |
| Tandem Right | 86.66 (15.3) | 87.81 (15.4) | 83.02 (16) | 79.15 (18.4) |
| Tandem Left | 89.22 (11) | 92.4 (8.6) | 85.98 (16.7) | 86.67 (14.1) |
| Single Leg Stance (R) | 77.6 (19.1) | 83.39 (16.4) | 68.84 (24) | 72.28 (20.2) |
| Single Leg Stance (L) | 82.15 (14.9) | 86.15 (12.8) | 68.84 (23.1) | 71.09 (20.2) |
| Overall Balance | 85.74 (11.2) | 89.03 (9.8) | 79.83 (13.4) | 79.55 (12.8) |
| Simple | 76.27 (8.1) | 76.49 (8.1) | 73.96 (7.9) | 74.78 (6.9) |
| Impulse Control | 62.33 (5.1) | 64.61 (7.2) | 62.62 (5.1) | 63.88 (5.8) |
| Inspection | 94.95 (4.7) | 94.64 (4.1) | 93.94 (5.7) | 92.45 (5.1) |
Smooth pursuit outcome characteristics, Mean (SD), of baseline to post-test.
| Frequency | MC | UWA | ||||
|---|---|---|---|---|---|---|
| Gain | Phase | Slope | Gain | Phase | Slope | |
| Baseline | ||||||
| 1 | 0.9721 (0.067) | -3.3173 (4.414) | 1.0057 (0.017) | 0.9753 (0.067) | -3.2856 (4.134) | 1.0108 (0.016) |
| 2 | 0.944 (0.073) | -7.8899 (6.318) | 1.0048 (0.019) | 0.9463 (0.053) | -7.2104 (5.534) | 1.0117 (0.015) |
| 3 | 0.9064 (0.075) | -10.9944 (7.739) | 1.0078 (0.019) | 0.8899 (0.077) | -10.2985 (7.042) | 1.0135 (0.013) |
| 4 | 0.8716 (0.093) | -12.7208 (11.464) | 1.009 (0.027) | 0.8408 (0.092) | -11.8571 (10.864) | 1.0145 (0.015) |
| Post-test | ||||||
| 1 | 0.9673 (0.045) | -5.0106 (3.674) | 1.003 (0.019) | 0.9555 (0.101) | -4.3445 (7.651) | 1.0019 (0.022) |
| 2 | 0.9545 (0.048) | -8.5276 (7.123) | 1.0056 (0.017) | 0.939 (0.084) | -8.0077 (5.581) | 1.0039 (0.02) |
| 3 | 0.9072 (0.092) | -12.5332 (9.454) | 1.0068 (0.018) | 0.9008 (0.079) | -11.1474 (9.813) | 1.0029 (0.017) |
| 4 | 0.8817 (0.083) | -15.1596 (10.092) | 1.0083 (0.017) | 0.871 (0.066) | -13.5062 (11.576) | 1.0051 (0.02) |
Saccade outcome characteristics, Mean (SD), of baseline to post-test.
| Direction | MC | UWA | ||||||
|---|---|---|---|---|---|---|---|---|
| Latency | Peak Velocity | Duration | Amplitude | Latency | Peak Velocity | Duration | Amplitude | |
| Baseline | ||||||||
| Up | 236.29 (34.4) | 32.76 (6.2) | 153.02 (24.7) | 4.12 (0.5) | 239.68 (51.2) | 32.49 (8.1) | 151.94 (26.7) | 4.08 (0.5) |
| Down | 253.14 (50.7) | 35.34 (11.3) | 151.61 (25.6) | 4.24 (0.6) | 245.02 (54.3) | 34.07 (11.2) | 153.25 (28.3) | 4.15 (0.6) |
| Left | 225.69 (44.4) | 60.53 (8.2) | 221.04 (29.2) | 7.81 (0.4) | 229.54 (63.4) | 59.17 (7.4) | 225.97 (29.8) | 7.82 (0.5) |
| Right | 224.28 (44.3) | 59.2 (7.8) | 224.16 (29.9) | 7.81 (0.4) | 229.89 (58.7) | 58.79 (7.7) | 228.99 (28.7) | 7.84 (0.5) |
| Post-test | ||||||||
| Up | 232.11 (36.3) | 33.51 (6.6) | 154.12 (25.8) | 4.15 (0.5) | 231.16 (44) | 33.13 (6.4) | 153.46 (23.8) | 4.11 (0.5) |
| Down | 251.43 (55.8) | 34.35 (12.6) | 153.41 (27) | 4.2 (0.6) | 245.82 (68.1) | 34.68 (11) | 149.8 (27.5) | 4.19 (0.6) |
| Left | 217.97 (36.2) | 59.73 (10.6) | 225.6 (27.8) | 7.81 (0.4) | 216.54 (46.2) | 58.78 (7.4) | 225.45 (30.1) | 7.75 (0.4) |
| Right | 222.15 (48.8) | 59.04 (6.8) | 223.15 (27.8) | 7.79 (0.3) | 222.71 (40.5) | 58.27 (6.9) | 226.41 (30.1) | 7.74 (0.5) |
Outcome characteristics of post-test to follow-up scores in the experimental group.
| Post-test | Follow-up | P-Value | |
|---|---|---|---|
| Smooth Pursuits | 234.45 (92.1) | 214.15 (85.5) | 0.041 |
| Saccades | 427.03 (68.1) | 426.55 (65.7) | 0.578 |
| Near Point Convergence | 184.08 (98) | 203.03 (106.1) | 0.046 |
| Peripheral Vision | 342.14 (47.4) | 336.74 (41.9) | 0.268 |
| Visual Figure | 409.93 (74.2) | 403.03 (57.3) | 0.229 |
| Joint Position Target | 237.63 (49.8) | 231.41 (52.4) | 0.366 |
| Neuromotor Maze | 292.22 (72.1) | 308.53 (65.3) | 0.071 |
| Cervical Posture | 314.63 (101.3) | 308.89 (103.5) | 0.93 |
| Balance | 253.07 (112.1) | 254.52 (105.2) | 0.903 |
| Convergence | 2.02 (2) | 2.2 (1.9) | 0.171 |
| CCFT Highest 3 Second Hold | 28.96 (1.4) | 28.76 (1.6) | 0.577 |
| DNFT Time Held (Seconds) | 44.52 (21.9) | 55.51 (28.3) | 0.0004 |
| Flexion (Force) | 44.11 (18.1) | 41.38 (17.8) | 0.461 |
| Flexion (Percent) | 28.16 (10.3) | 26.67 (10.5) | 0.589 |
| Extension (Force) | 52.52 (16.4) | 50.34 (16.7) | 0.206 |
| Extension (Percent) | 33.72 (8.8) | 32.79 (10.7) | 0.28 |
| Left Side Flexion (Force) | 35.05 (13.1) | 32.76 (12.8) | 0.022 |
| Left Side Flexion (Percent) | 22.52 (7.7) | 20.96 (7.6) | 0.026 |
| Right Side Flexion (Force) | 34.91 (12.3) | 32.6 (12.4) | 0.064 |
| Right Side Flexion (Percent) | 22.44 (7.4) | 20.86 (7.3) | 0.068 |
| Left Rotation (Force) | 28.17 (11.8) | 26.34 (11.2) | 0.091 |
| Left Rotation Flexion (Percent) | 18.14 (7.3) | 16.74 (6.5) | 0.08 |
| Right Rotation (Force) | 27.62 (11.1) | 26.67 (12.4) | 0.337 |
| Right Rotation Flexion (Percent) | 17.81 (7.2) | 17.01 (7.6) | 0.544 |
| Feet Together | 95.38 (7.7) | 94.94 (8) | 0.292 |
| Tandem Right | 87.81 (15.4) | 89.36 (11.7) | 0.604 |
| Tandem Left | 92.4 (8.6) | 92.71 (8) | 0.272 |
| Single Leg Stance (R) | 83.39 (16.4) | 83.8 (14.9) | 0.899 |
| Single Leg Stance (L) | 86.15 (12.8) | 86.29 (14.4) | 0.984 |
| Overall Balance | 89.03 (9.8) | 89.42 (8.5) | 0.833 |
| Sway Scores – Reaction Time | |||
| Simple | 76.49 (8.1) | 73.77 (8.5) | 0.008 |
| Impulse Control | 64.61 (7.2) | 63.11 (6.6) | 0.084 |
| Inspection | 94.64 (4.1) | 94.54 (5.5) | 0.962 |
Wilcoxon signed-rank test; Neuromotor maze (n = 50) post-test and (n = 30) follow-up; remainder of IVR scores included (n = 71–73) at post-test and (n = 62–66) at follow-up. IVR = Virtual Reality; CCFT = Cranial-Cervical Flexion Test; DNFT = Deep-Neck Flexor Test. R = right; L = left. All cervical isometrics measured in pounds of force; percentage should be interpreted as percent of max force calculated based off total body weight. All balance stances were completed with the participants eyes closed.
Regression analysis of score changes comparing experimental to control during period of non-training.
| Tests | Coefficient Estimates (Std Err) | 95% CI | P-value |
|---|---|---|---|
| Smooth Pursuits | -1.03 (15.1) | (-30.92, 28.85) | 0.946 |
| Saccades | 44.45 (17.2) | (10.41, 78.5) | 0.011 |
| Near Point Convergence | -30.52 (14.8) | (-59.93, -1.11) | 0.042 |
| Peripheral Vision | 11.95 (8.7) | (-5.38, 29.28) | 0.175 |
| Visual Figure | 48.51 (15.3) | (18.16, 78.87) | 0.002 |
| Joint Position Target | 10.29 (13.7) | (-16.77, 37.35) | 0.453 |
| Neuromotor Maze | 26.62 (13.8) | (-1, 54.24) | 0.059 |
| Cervical Posture | 5.05 (19) | (-32.64, 42.75) | 0.791 |
| Balance | -11.26 (18.9) | (-48.79, 26.26) | 0.553 |
| Convergence | -0.09 (0.2) | (-0.47, 0.29) | 0.627 |
| CCFT Highest 3 Second Hold | -0.46 (0.3) | (-0.99, 0.06) | 0.084 |
| DNFT Time Held (Seconds) | 10.86 (4.1) | (2.83, 18.9) | 0.009 |
| Flexion (Force) | -0.71 (2.2) | (5.03, 3.6) | 0.744 |
| Flexion (Percent) | -0.64 (1.3) | (-3.3, 2.02) | 0.635 |
| Extension (Force) | -0.06 (2) | (-3.97, 3.84) | 0.975 |
| Extension (Percent) | 0.26 (1.3) | (-2.34, 2.86) | 0.842 |
| Left Side Flexion (Force) | -1.49 (1.4) | (-4.33, 1.34) | 0.3 |
| Left Side Flexion (Percent) | -1.13 (0.9) | (-2.89, 0.62) | 0.203 |
| Right Side Flexion (Force) | -0.2 (1.4) | (-3.07, 2.66) | 0.889 |
| Right Side Flexion (Percent) | -0.29 (0.9) | (-2.12, 1.54) | 0.755 |
| Left Rotation (Force) | -0.98 (1.3) | (-3.63, 1.66) | 0.462 |
| Left Rotation Flexion (Percent) | -0.58 (0.8) | (-2.26, 1.1) | 0.494 |
| Right Rotation (Force) | 1.12 (1.4) | (-1.61, 3.85) | 0.419 |
| Right Rotation Flexion (Percent) | 0.5 (0.9) | (-1.19, 2.2) | 0.557 |
| Feet Together | 3.73 (2.3) | (-0.88, 8.34) | 0.112 |
| Tandem Right | 8.77 (2.7) | (3.39, 14.16) | 0.002 |
| Tandem Left | 2.64 (1.8) | (-0.97, 6.26) | 0.151 |
| Single Leg Right | 5.27 (3) | (-0.67, 11.21) | 0.082 |
| Single Leg Left | 7.01 (3.2) | (0.58, 13.45) | 0.033 |
| Overall Balance | 3.8 (1.7) | (0.5, 7.09) | 0.024 |
| Simple | -2.62 (1.2) | (-5.07, -0.18) | 0.036 |
| Impulse Control | -1.95 (1.1) | (-4.08, 0.18) | 0.072 |
| Inspection | 1.71 (0.9) | (-0.03, 3.46) | 0.055 |
Ordinal logistic regression; IVR = Virtual Reality; CCFT = Cranial-Cervical Flexion Test; DNFT = Deep-Neck Flexor Test: all cervical isometrics measured in pounds of force; percentage should be interpreted as percent of max force calculated based off total body weight. All balance stances were completed with the participants eyes closed.
Figure 2Trajectory of InStat Index Scores for each team across the 2019 soccer season.