Literature DB >> 22907972

Kinematics of reaching movements in a 2-D virtual environment in adults with and without stroke.

Dario G Liebermann1, Sigal Berman, Patrice L Tamar Weiss, Mindy F Levin.   

Abstract

Virtual reality environments are increasingly being used for upper limb rehabilitation in poststroke patients. Our goal was to determine if arm reaching movements made in a 2-D video-capture virtual reality environment are similar to those made in a comparable physical environment. We compared arm and trunk kinematics for reaches made with the right, dominant arm to three targets (14 trials per target) in both environments by 16 adults with right poststroke hemiparesis and by eight healthy age-matched controls. Movement kinematics were recorded with a three-camera optoelectronic system at 100 samples/s. Reaching movements made by both control and stroke subjects were affected by viewing the targets in the video-capture 2-D virtual environment. Movements were slower, shorter, less straight, less accurate and involved smaller ranges of shoulder and elbow joint excursions for target reaches in the virtual environment compared to the physical environment in all subjects. Thus, there was a decrease in the overall movement quality for movements made in the 2-D virtual environment. This suggests that 2-D video-capture virtual reality environments should be used with caution when the goal of the rehabilitation program is to improve the quality of movement patterns of the upper limb.

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Year:  2012        PMID: 22907972     DOI: 10.1109/TNSRE.2012.2206117

Source DB:  PubMed          Journal:  IEEE Trans Neural Syst Rehabil Eng        ISSN: 1534-4320            Impact factor:   3.802


  13 in total

Review 1.  Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds.

Authors:  W Geoffrey Wright
Journal:  Front Syst Neurosci       Date:  2014-04-08

2.  Time- and computation-efficient calibration of MEMS 3D accelerometers and gyroscopes.

Authors:  Sara Stančin; Sašo Tomažič
Journal:  Sensors (Basel)       Date:  2014-08-13       Impact factor: 3.576

3.  Virtual reality versus conventional treatment of reaching ability in chronic stroke: clinical feasibility study.

Authors:  Mindy F Levin; Osnat Snir; Dario G Liebermann; Harold Weingarden; Patrice L Weiss
Journal:  Neurol Ther       Date:  2012-08-24

4.  Powered wheelchair simulator development: implementing combined navigation-reaching tasks with a 3D hand motion controller.

Authors:  Gordon Tao; Philippe S Archambault
Journal:  J Neuroeng Rehabil       Date:  2016-01-19       Impact factor: 4.262

5.  Head-Mounted Display-Based Therapies for Adults Post-Stroke: A Systematic Review and Meta-Analysis.

Authors:  Guillermo Palacios-Navarro; Neville Hogan
Journal:  Sensors (Basel)       Date:  2021-02-05       Impact factor: 3.576

6.  Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke.

Authors:  Judith E Deutsch; Aurora James-Palmer; Harish Damodaran; Urska Puh
Journal:  J Neuroeng Rehabil       Date:  2021-04-14       Impact factor: 4.262

7.  The effects of an object's height and weight on force calibration and kinematics when post-stroke and healthy individuals reach and grasp.

Authors:  Ronit Feingold-Polak; Anna Yelkin; Shmil Edelman; Amir Shapiro; Shelly Levy-Tzedek
Journal:  Sci Rep       Date:  2021-10-18       Impact factor: 4.379

8.  Feedback-mediated upper extremities exercise: increasing patient motivation in poststroke rehabilitation.

Authors:  Maša D Popović; Miloš D Kostić; Sindi Z Rodić; Ljubica M Konstantinović
Journal:  Biomed Res Int       Date:  2014-06-02       Impact factor: 3.411

9.  Self-directed arm therapy at home after stroke with a sensor-based virtual reality training system.

Authors:  Frieder Wittmann; Jeremia P Held; Olivier Lambercy; Michelle L Starkey; Armin Curt; Raphael Höver; Roger Gassert; Andreas R Luft; Roman R Gonzenbach
Journal:  J Neuroeng Rehabil       Date:  2016-08-11       Impact factor: 4.262

Review 10.  Learning and transfer of complex motor skills in virtual reality: a perspective review.

Authors:  Danielle E Levac; Meghan E Huber; Dagmar Sternad
Journal:  J Neuroeng Rehabil       Date:  2019-10-18       Impact factor: 4.262

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